Is there/Will there be a Doom 4
Re: Is there/Will there be a Doom 4
Leave Serious Sam out of this
Re: Is there/Will there be a Doom 4
I didn't say it was bad for it, just that outside of the first person perspective it wasn't exactly revolutionary. Nowadays we get 5000 new first person shooters a year that have basically built on the concepts from wolfenstein and doom and spun off into a million different directions. So where does a modern day doom fit in? I haven't played doom 3 so I don't know what direction they went with that, but it seems like they have two choices; duplicate the gameplay style from the original doom, which many would say is outdated, or go in a completely different direction, which would make it doom only in name.MrPopo wrote:Serious Sam and Painkiller would like to explain that you don't really need more than shooting shit and wandering aimlessly.Jrecee wrote:I mean the gameplay was basically shoot shit and wander aimlessly around grungy mazes until you find the exit.
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Re: Is there/Will there be a Doom 4
Doom 3 is pure killing mixed with a bit of HOLY SHIT THAT SCARED THE HELL OF ME. Nothing special but not bad at all.
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Re: Is there/Will there be a Doom 4
Jrecee wrote:
I didn't say it was bad for it, just that outside of the first person perspective it wasn't exactly revolutionary. Nowadays we get 5000 new first person shooters a year that have basically built on the concepts from wolfenstein and doom and spun off into a million different directions. So where does a modern day doom fit in? I haven't played doom 3 so I don't know what direction they went with that, but it seems like they have two choices; duplicate the gameplay style from the original doom, which many would say is outdated, or go in a completely different direction, which would make it doom only in name.
well, since the only console fps I liked so far in this generation, is the copy of Wolfenstein 3D I downloaded, something tells me another doom would suit me just fine.
Look at New Super Mario Bross. It hardly evolved the platform game formula. In fact it actually went back, by throwing away some cool game mechanics from later platform games. And of course it can't be compared to Galaxy in gameplay innovation and standards.
Yet many people (I think it's close to 20mil in sales right now) loved it. In fact many more people loved it than they have loved a platform game since the 16-bit era.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Re: Is there/Will there be a Doom 4
My point was that Serious Sam and Painkiller are both fairly new FPS games that really haven't evolved the Doom formula. In the case of Serious Sam it added in the very large arenas with tons of dudes compared to Doom's more cramped corridors, while Painkiller was a bit more like Smash TV with small rooms of lots of dudes, and also had secondary fire (which really isn't that much of an evolution, all things considered). You don't really need more than running around corridores killing dudes to have a fun FPS experience, if the level, weapon, and enemy designs are good. It's very cathartic.Jrecee wrote:I didn't say it was bad for it, just that outside of the first person perspective it wasn't exactly revolutionary. Nowadays we get 5000 new first person shooters a year that have basically built on the concepts from wolfenstein and doom and spun off into a million different directions. So where does a modern day doom fit in? I haven't played doom 3 so I don't know what direction they went with that, but it seems like they have two choices; duplicate the gameplay style from the original doom, which many would say is outdated, or go in a completely different direction, which would make it doom only in name.MrPopo wrote:Serious Sam and Painkiller would like to explain that you don't really need more than shooting shit and wandering aimlessly.Jrecee wrote:I mean the gameplay was basically shoot shit and wander aimlessly around grungy mazes until you find the exit.
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Re: Is there/Will there be a Doom 4
I agree. I have never really been into first person shooters but the ones I like are usually the most simplistic ones. I just got kind of tired of doom because you basically just wander aimlessly looking for the yellow key to open the yellow door, and then there's a blue door and you need the blue key. It's probably a whole lot more fun if you've got all the maps memorized. For example I have the doom demo on xbox live and just racing through the first level as fast as I can is still fun even after doing it 100 times.
I just kind of see another sequel to doom as having the same problems that modern day beat em ups have, even if they're fun for a while they eventually just get repetitive, they don't really lend themselves to the deep gameplay people expect on current gen systems. I think doom's problem is it basically created a genre that so many people have copied or enhanced, that it has so much to live up to if it wants to replicate that success.
I just kind of see another sequel to doom as having the same problems that modern day beat em ups have, even if they're fun for a while they eventually just get repetitive, they don't really lend themselves to the deep gameplay people expect on current gen systems. I think doom's problem is it basically created a genre that so many people have copied or enhanced, that it has so much to live up to if it wants to replicate that success.
Re: Is there/Will there be a Doom 4
Doom 3 was only worth it for the birthday hat on the chainsaw-wielding zombie. Beyond that, it was basically a lighting demo for Quake 4 with some cheap hits thrown in. Let's hope Quake 4 was a demo for something, as it really didn't feel like a full game to me.
Still, Doom 3 did have some interesting enemy design, and when the level designs did vary, they were pretty cool. It just suffered from some cheap hits, repetitive traps and level designs, and some poor physics(apparently grenades were like boomerangs in the Doom 3 universe, they always came back to me). Also, due to the fiasco with audio, the guns sounded underpowered, and since enemies could take a lot of damage, they felt underpowered. I wanted to like Doom 3, but I just couldn't.
Still, Doom 3 did have some interesting enemy design, and when the level designs did vary, they were pretty cool. It just suffered from some cheap hits, repetitive traps and level designs, and some poor physics(apparently grenades were like boomerangs in the Doom 3 universe, they always came back to me). Also, due to the fiasco with audio, the guns sounded underpowered, and since enemies could take a lot of damage, they felt underpowered. I wanted to like Doom 3, but I just couldn't.
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RyaNtheSlayA
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Re: Is there/Will there be a Doom 4
It went Doom 3, Quake 4, the Prey. I wouldn't be suprised if your theory is somewhat correct.Ack wrote:Doom 3 was only worth it for the birthday hat on the chainsaw-wielding zombie. Beyond that, it was basically a lighting demo for Quake 4 with some cheap hits thrown in. Let's hope Quake 4 was a demo for something, as it really didn't feel like a full game to me.
Still, Doom 3 did have some interesting enemy design, and when the level designs did vary, they were pretty cool. It just suffered from some cheap hits, repetitive traps and level designs, and some poor physics(apparently grenades were like boomerangs in the Doom 3 universe, they always came back to me). Also, due to the fiasco with audio, the guns sounded underpowered, and since enemies could take a lot of damage, they felt underpowered. I wanted to like Doom 3, but I just couldn't.
Were you playing on Nightmare (such as I do?). If not, try it, then tell me about enemies that are ammo sponges.
Older. Not wiser.
