As time has gone on game endings have gotten worse and worse
Do you agree with this statement?
Game Endings; Do They Truly Exist Anymore?
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DCAllAmerican
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- lordofduct
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I'm not sure exactly what you mean.
I'd look at it a few ways...
First: modern video games deal with a lot more story line then older games (with out concerning RPGs). Older game endings were pretty straight forward...
Big bad guy duys, scurge erradicated, possibility of minor boss surviving eluding to sequel
Secondly: With the influx with more story telling (especially story telling that fans like... i.e. the RPG save the world and twisting Metal Gear style stories) more and more games start emulating each other making storylines hackneyed and rehashed.
Thirdly: It is VERY difficult to develope good stories in an interactive world like video games. Programmers and game designers aren't authors... if they were they wouldn't be making video games. And like I said, adapting a story to meet the restrictions of an interactive game. Why do you think jRPGs are sometimes considered to have better stories (purely opinion though), jRPGs are very linear and interactivity is limited. Instead you are pulled a long a path of story line just like you would be in a movie or book. Where as an open ended games lack the plot twists because you can leave the story behind. How can you build a suspenseful ending without a well developed plot... which can't be made because the game was being interactive instead of linear.
So I don't think endings are getting worse, its just that as they evolve it is getting harder to keep the attention of the gamer. You're playing a video game, not reading a book. If you want huge suspenseful endings go pick up a good Kurt Vonnegut Jr. book or something. Stop messing around with video games.
Like the ending of "Breakfast of Champions"... now that was uniquely strange and twisted. Read the book if you want to see one of the coolest fictional endings ever (keep in mind when reading the book that Vonnegut created a huge world of different characters that interacted across every book he wrote... and Kilgore is something special... if you read into Vonnegut's history you will understand why).
I'd look at it a few ways...
First: modern video games deal with a lot more story line then older games (with out concerning RPGs). Older game endings were pretty straight forward...
Big bad guy duys, scurge erradicated, possibility of minor boss surviving eluding to sequel
Secondly: With the influx with more story telling (especially story telling that fans like... i.e. the RPG save the world and twisting Metal Gear style stories) more and more games start emulating each other making storylines hackneyed and rehashed.
Thirdly: It is VERY difficult to develope good stories in an interactive world like video games. Programmers and game designers aren't authors... if they were they wouldn't be making video games. And like I said, adapting a story to meet the restrictions of an interactive game. Why do you think jRPGs are sometimes considered to have better stories (purely opinion though), jRPGs are very linear and interactivity is limited. Instead you are pulled a long a path of story line just like you would be in a movie or book. Where as an open ended games lack the plot twists because you can leave the story behind. How can you build a suspenseful ending without a well developed plot... which can't be made because the game was being interactive instead of linear.
So I don't think endings are getting worse, its just that as they evolve it is getting harder to keep the attention of the gamer. You're playing a video game, not reading a book. If you want huge suspenseful endings go pick up a good Kurt Vonnegut Jr. book or something. Stop messing around with video games.
Like the ending of "Breakfast of Champions"... now that was uniquely strange and twisted. Read the book if you want to see one of the coolest fictional endings ever (keep in mind when reading the book that Vonnegut created a huge world of different characters that interacted across every book he wrote... and Kilgore is something special... if you read into Vonnegut's history you will understand why).
- little witch boy
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bad endings
ninja gaiden, doom 3 , condemed or fall of man.
the doom series never really had ending to begin with but it would have bin nice to kick back and watch a 10 min ending with lots of cool stuff at the end of doom 3 and doom roe. I mean you pay for the suckers right?
cliffhanger bull shyse endings are the ones that piss me off the most. Condemned , fall of man and a few others i cant remember did that crap. leave the player haning with an ending that says youl have to wait for the next game for the first one to make any since.
Sonic the hedgehog 2 had a beautiful ending. the death egg blows up and all sonics buds are on earth or what ever looking up to the heavins. tails gets in his plane and nabs sonic before he hits the ground. that felt like an ending to me. just about brought a tear to me eye. Sonic cd had like an animated one that was bad ass. Lunar sega cd had a series of art work showing events that took place after along with music and credits and stuff.
it just does not feel like games end anymore. they just lead you to the next addition to the series.
i have not played them all... any one know of any cool new games that had cool endings?
the doom series never really had ending to begin with but it would have bin nice to kick back and watch a 10 min ending with lots of cool stuff at the end of doom 3 and doom roe. I mean you pay for the suckers right?
cliffhanger bull shyse endings are the ones that piss me off the most. Condemned , fall of man and a few others i cant remember did that crap. leave the player haning with an ending that says youl have to wait for the next game for the first one to make any since.
Sonic the hedgehog 2 had a beautiful ending. the death egg blows up and all sonics buds are on earth or what ever looking up to the heavins. tails gets in his plane and nabs sonic before he hits the ground. that felt like an ending to me. just about brought a tear to me eye. Sonic cd had like an animated one that was bad ass. Lunar sega cd had a series of art work showing events that took place after along with music and credits and stuff.
it just does not feel like games end anymore. they just lead you to the next addition to the series.
i have not played them all... any one know of any cool new games that had cool endings?
iT feEls Like tHERe’s a cAt sCrATcHiNg aT mY bRAin.
just finished Fable lost chapters, and I felt it had a decent ending, granted you can play after the ending, but thats your own choice heh
the First halo had a great ending, storywise I feel the first halo is superior to Halo 2
now I am realizing that I play lots of games but finish only a few...
-Jubal-
the First halo had a great ending, storywise I feel the first halo is superior to Halo 2
now I am realizing that I play lots of games but finish only a few...
-Jubal-
Re: bad endings
Now cmon the rabbit on the stick ending in DOOM Episode 3 is epic. Also Ninja Gaiden games on the NES had some truly inspired cut-scenes and endings.little witch boy wrote:ninja gaiden, doom 3 , condemed or fall of man.
the doom series never really had ending to begin with but it would have bin nice to kick back and watch a 10 min ending with lots of cool stuff at the end of doom 3 and doom roe. I mean you pay for the suckers right? ...
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metaleggman
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legendaryx
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