So as not to crap up the other thread. Im also not to trying to crap on anyone elses achievements or personal opinions. Just trying to start a discussion on the subject ( which may have been done here before? ).
I say 1ccing is not usually the same as "mastering". Two different people can 1cc the same game and have radically different scores. I wouldn't consider credit feeding through a game to be beating it at all ( though that is fine to list as "beaten" in the other thread...thats why I made this thread as a discussion thread ). A 1cc to me is beating a game and 1cc with an excellent competition level score is perhaps mastering. Thoughts?
Beating, 1ccing and mastering
Re: Beating, 1ccing and mastering
I can agree to that. To me, mastering something would mean you understand it as well as you can. To some this comes naturally, others must apply themselves and study it. To 1cc a title (for those who do not know the slang it means to complete an arcade game on 1 credit), can be done with just luck. To master it one must apply other skills like memorization, pattern recognition, planning, and strategy.
And to be cliche:
1ccing Ikaruga is one thing, getting a worldwide highscore is masterful.
And to be cliche:
1ccing Ikaruga is one thing, getting a worldwide highscore is masterful.
Re: Beating, 1ccing and mastering
Yeah, I'll agree that in most shmups there is some kind of scoring system in place that will show a large difference between just 1ccing and mastering. Although in Ikaruga's case I'd consider 1ccing mastering, and getting massive chains throughout as Ikarugaing. The game is just so evil that it deserves its own level of skill.
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Re: Beating, 1ccing and mastering
I must suck at video games, because 1ccing anything seems well beyond the realm of possibility.
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Re: Beating, 1ccing and mastering
It's possible, but some genres make a bigger deal out of it than others. Personally I feel a game has been beaten if you make it to the ending. Completing it can change depending on the genre, but I usually consider it to be unlocking everything. For SHMUPS, 1cc would fall under this, since this is kinda the key to the genre. You have completed a game until you've beaten it without any continues. Now if you work through the scoring system, understand it, and abuse it repeatedly, you've mastered it.Hatta wrote:I must suck at video games, because 1ccing anything seems well beyond the realm of possibility.
For RPGs, it would be more like...
Kill the final boss, you beat the game. Finish every side quest, grab every card or bestiary listing, open every treasure chest, you completed the game. Get everyone to level 99, make sure they've got every spell, get all the rages/lore/blue magic/whatever else can be acquired this way...basically make the game your bitch in terms of your understanding of it. Figure out the tricks to abuse. You've mastered the game.
Re: Beating, 1ccing and mastering
Really it just takes practice and dedication is all.Hatta wrote:I must suck at video games, because 1ccing anything seems well beyond the realm of possibility.
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Re: Beating, 1ccing and mastering
When it comes to shmups, I wouldn't say 1ccing is mastering. Mastering a shmup is when you are no longer playing to survive but playing for score. You no longer worry about dying because you know the game well enough. You are playing to make those numbers go up.
In other genres like action/adventure games and platformers. I define mastering not by the extras you unlocked or even if you can beat the game in one sitting without dying, no matter how long the game may be. I define mastering these games by the ability to speed run. You no longer have to worry about dying or unlocking things... you have become so good at the game that all that matters is how fast you can complete it (without dying, of course).
That is mastering.
In other genres like action/adventure games and platformers. I define mastering not by the extras you unlocked or even if you can beat the game in one sitting without dying, no matter how long the game may be. I define mastering these games by the ability to speed run. You no longer have to worry about dying or unlocking things... you have become so good at the game that all that matters is how fast you can complete it (without dying, of course).
That is mastering.
Re: Beating, 1ccing and mastering
I was going to state my opinion, but it's basically the same as Ack's.
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Re: Beating, 1ccing and mastering
Man, I agreed 100% with you until that sentence. For me, mastering an RPG is "making the game your bitch" but without having to do all the side quest bullshit and maxing out your levels. What is more impressive: Beating FFX in 120 hours, or 38 hours? My favorite RPGs are the ones where the it seems the whole fucking world is out to get you (and it usually is) but through some clever thinking, you beat all odds. It's still really cool to collect some secret weapons i.e, Dragon Warrior, but I'd rather brag to my friends about beating (not masteringAck wrote: ....Get everyone to level 99, make sure they've got every spell, get all the rages/lore/blue magic/whatever else can be acquired this way...basically make the game your bitch in terms of your understanding of it. Figure out the tricks to abuse.
Could be just me though.
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Re: Beating, 1ccing and mastering
and I now realize so is mine... oh well... I'll leave mine up for dbag points.J T wrote:I was going to state my opinion, but it's basically the same as Ack's.
