Supply more than demand

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RCBH928
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Supply more than demand

Post by RCBH928 »

Or so this guy thinks:
http://www.joystiq.com/2009/07/17/dyack ... /#comments

I can't agree more . While many believe that so much option is good and competitive, I think we came to a status where it is hard to choose and there is simply more than we can eat.

It is really like look at a buffet and saying "I want the steak, the pancakes , the pasta , the double burger, 4 hot dogs, apple pie, mashed potatoes etc" It is all good and too much of it.

I am figuring out they either lower the prices of games or they make a limit on games released. There is only so much time and money in our lives. What do you think?

I know that everyone has a brain of his own and can make a decision , but maybe it will hurt the industry given that so many good games will not be as appreciated due to overload of supply and people start quitting this business because it is not profitable .
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ZeroAX
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Re: Supply more than demand

Post by ZeroAX »

that's exactly what i've been thinking for years now. I have a stack of unbeaten games. UNBEATEN games. In the 16-bit era that would have been unthinkable
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equalsign
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Re: Supply more than demand

Post by equalsign »

I have a meaty stack of games that I haven't even put in the console, a meatier one of games which I've turned on but haven't gotten past the intro screen with, and a meatier stack still of games which I've only cleared the first stage or tutorial on. I'd say that's a problem. I haven't bought a new or full priced game in over a year because of this backlog I've collected. It would take nothing short of a 30 year long total collapse of the video game industry tomorrow for me to even have any hope of playing all the games I'd like to play that have already come out :( .
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Re: Supply more than demand

Post by Niode »

You guys would probably die if you saw my unbeaten stack. It's embarrassing. I think I have ADD when it comes to games. I can sit and play a shallow arcade game for hours and hours and hours but as soon as I have to fanny about with such tedium as plot and story and character intera...zzzzzzzzz...
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Limewater
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Re: Supply more than demand

Post by Limewater »

kingmohd84 wrote: I can't agree more . While many believe that so much option is good and competitive, I think we came to a status where it is hard to choose and there is simply more than we can eat.

It is really like look at a buffet and saying "I want the steak, the pancakes , the pasta , the double burger, 4 hot dogs, apple pie, mashed potatoes etc" It is all good and too much of it.
How does this hurt gamers? Sure, it can and probably does hurt a lot of developers, but how does this hurt consumers?
I am figuring out they either lower the prices of games or they make a limit on games released. There is only so much time and money in our lives. What do you think?
Nobody is forcing you to buy every game out there. Heck, billions of people on this planet just don't buy video games at all. There are way more hats out there than I personally have time and money to acquire as well. Does that mean they should stop making so many hats?
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jfrost
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Re: Supply more than demand

Post by jfrost »

Well, you shouldn't think that you ought to play every single game out. Get some games you like and that's it. Who the hell cares about the total number of games out there?

No one counts books released each month and say "Well, this might keep readers occupied for a while, let's take a break."
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UBERTRON777
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Re: Supply more than demand

Post by UBERTRON777 »

I've had a similar dilemma with having too many games too handle. I thought to myself just last night that there was no way I was going to be able to play all of the games I wanted, read all of the books I wanted, and watch all of the movies I wanted; especially if they keep making them. But, of course, the solution is not for them to stop or slow down the production of games, movies, books, what have you; we should just put very strict rules on ourselves in terms of the quality that we will put up with or the style of games that really interests us.
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MrPopo
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Re: Supply more than demand

Post by MrPopo »

He brought this up in the context of a single platform being better. Why would moving to a single platform suddenly reduce the number of games coming out? Everyone would just make games for said platform, and we'd still huge amounts of games, more than any human can beat. And he isn't taking into account the fact that there is a large percentage of games that any specific consumer is just not interested in. For me, it's console FPS's/TPS's and sports games. That already reduces the number of games I look at before I've even looked into screenshots and reviews.
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Re: Supply more than demand

Post by DCsegaDH »

Niode wrote:You guys would probably die if you saw my unbeaten stack. It's embarrassing. I think I have ADD when it comes to games. I can sit and play a shallow arcade game for hours and hours and hours but as soon as I have to fanny about with such tedium as plot and story and character intera...zzzzzzzzz...
I'm the same way,I have so many unbeaten games from every generation.I think I got ADD because I can't sit still long enough to go half way,but I won't stop buying games any time soon.
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jp1
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Re: Supply more than demand

Post by jp1 »

Well, I don't even care for current gen games myself. I haven't played a single one of them that I really enjoyed for a long period of time.

The last game I finished was Grandia II for Dreamcast. I think the current stuff is far too complicated for my taste. I don't want to remember 8,000 button combinations or try to use all 10 fingers at once to control the game. I don't want to have to sit through a damn hour long tutorial before I get to play.

Doesn't change the fact that even counting everything up to and including the Dreamcast there are far too many games for me to ever play. Maybe it is just me but as a kid I was happy to have like 8 carts on my NES and even my most privileged friends had less than 20..then we just went back and forth to each others houses to play.

I logged countless hours on Final Fantasy, Shadowgate, and Metal Storm. I doubt I've even come close on anything since.
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