Little gamefaqs rant

Talk about just about anything else that is non-gaming here, but keep it clean
slowslow325
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Re: Little gamefaqs rant

Post by slowslow325 »

What I can't stand is when you search for a game and then find it, but when you click on a FAQ it's for a different console version of the game. It's so annoying because just because hey have the same name, doesn't mean they are exactly the same...
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MrPopo
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Re: Little gamefaqs rant

Post by MrPopo »

90% of the time there isn't a difference between the game on different platforms, aside from the different buttons on the controller. It's only a problem for enhanced ports, like Eternal Sonata on the PS3, which are different enough from the source to warrent their own guides but the system doesn't realize the two systems should be segregated.
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slowslow325
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Re: Little gamefaqs rant

Post by slowslow325 »

MrPopo wrote:90% of the time there isn't a difference between the game on different platforms, aside from the different buttons on the controller. It's only a problem for enhanced ports, like Eternal Sonata on the PS3, which are different enough from the source to warrent their own guides but the system doesn't realize the two systems should be segregated.
A lot of times the buttons will end up messing me up.

What about remakes on new systems? Handheld versions-Console Versions (PERFECT DARK)? Twilight Princess on the GC is actually a mirror of the Wii version? ETC.
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vejita
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Re: Little gamefaqs rant

Post by vejita »

you get what you pay for....

I check the file size- the larger, the more complete. Also there IS an icon that clearly states if its complete or not, as in a guide that contains all the main or storyline material for a game. There is a little sphere next to the link. When it's full, that means it is a complete breakdown. See?

As for scrolling through all the nonsense, you could always press Clt+F...

The only time I'd need to buy a guide is if I desperately wanted to finish a hard game that was just released and the vast resources on the internet didn't have much information. Even then, I'd have to be pretty desperate to buy something like a BradyGames guide, and not even those "professional" sources are 100% accurate. This is why I love gamefaqs or wikipedia or anything like that- if you have a problem with a source, you can debate it and supply your own or just move on to a better source.

I've thought about writing a guide before- the main reason I would want to do that is to prove to myself that I am competent enough in a game to "teach" others. It's a test of knowledge and competence for the "everyday-man." Then of course there is also the motivation to give a good rundown of a game that doesn't have any faqs, poor faqs, or a faq that just doesn't relate to the person who would want to write one of their own.

So what if someone wants their name on a faq and has bad humor? I've read some faqs that read similar to bad fanfics, but I don't care so long as there is some decent info. If I can't search through their organization with Clt+F, then I move on. Boo-hoo.
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MrPopo
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Re: Little gamefaqs rant

Post by MrPopo »

slowslow325 wrote:
MrPopo wrote:90% of the time there isn't a difference between the game on different platforms, aside from the different buttons on the controller. It's only a problem for enhanced ports, like Eternal Sonata on the PS3, which are different enough from the source to warrent their own guides but the system doesn't realize the two systems should be segregated.
A lot of times the buttons will end up messing me up.

What about remakes on new systems? Handheld versions-Console Versions (PERFECT DARK)? Twilight Princess on the GC is actually a mirror of the Wii version? ETC.
Perfect Dark isn't cross posted, as each game is a distinct story. They just were very unoriginal with the naming scheme. And the Twilight Princess one falls into that other 10%.
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RCBH928
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Re: Little gamefaqs rant

Post by RCBH928 »

it cost you time to search for what you want?
How much time do you think it costed the guy who actually wrote the FAQ, just writing something that long is enough, not to mention going through the whole game and teach it to others.
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jfrost
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Re: Little gamefaqs rant

Post by jfrost »

Well, the more FAQs you have, the easier it is to find one that is worth your time. Most people who write FAQs do so because they in fact think they can bring something new to table, like a new writing style, better organization, and so on.

On the other hand, contributing to someone else's work is rarely a good option, since people generally disagree on a number of specifics.

However, we do have nowadays several wiki websites dedicated to games, which might be more your style. The other day I was checking out the Kid Chameleon wiki, it's really good.
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Zeonik Freak
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Re: Little gamefaqs rant

Post by Zeonik Freak »

To me, i cant play Enemy Zero for Sega Saturn, since the only faq availible for that game is on gamefaqs, and its horrible.
Inside Summer Tower



There are nine (9) floors inside the Tower. Get yourself familiar with the
layout as soon as you see a Net Computer. The Elevator is operated with three
switches representing three digits of a binary sequence. A good place to start
would be the top floor, so off we go.



Poor Ronny.



The top level is where Ronny's Room is. If you talk to Ronny over the Video
Phone for enough times you would have heard him die. His room is guarded by a
lock. To save your trouble, Ronny has posted the password right next to the
lock. Enter his room and you will see his body minus his head. You will pick up
his sunglasses. Check out the room and you will find a Computer and a Body
Scanner. The Body Scanner cannot be operated but the Computer can. A "password"
is required to access the information. The password (and the clue to get it) can
be found on the Calendar. Ronny's computer contains a file on AKI which
described an incident in which the whole crew on a spacecraft was killed by the
Enemies. Laura obviously doesn't like what she sees.



The other crew members



It is about time to talk to David and George face to face so head down to level
5. You will not be able to enter David's room at first. Go and see George
instead. He will be at his computer meditating on something. You can disturb him
and he will talk back. The most important item in George's room is the Gun
Charger.



Now on to David's Room.



For some reason you may now enter David's room. David will greet you at the door
and the couple will embrace with a deep kiss. David will then leave for the
Basement, leaving Laura free to check out his room.



The Power Room



On Level 6 there is a Power Room, but first you have to negotiate a maze. Make
sure you familiarise yourself with the Map (on the Net Computer) before you
proceed. The Power Generator has four dials which must be set correctly before
the power is switched on. Take out any Enemy you come across, but you won't be
able to turn on the power just yet.



The other Levels



Level 4 is the Payload Bay. Level 3 is a Tank Area. Laura cannot exit from these
Levels, and their Maps are not shown on the Net Computer. Level 2 is where the
Summer Tower connects to the Winter Tower. Again Laura cannot use this exit.
Level 1 connects to Fall Tower. There is a lock which needs to be disengaged
first. There is a Basement, inside which is a Store Room with a Gun Charger.
WAHHH :shock:

It took me like 2 hours to figure out the Binary Sequence (but now i know what binary is) for the codes. Seriously, what developer put BINARY in a video game? :lol:

Plus, this guy doesnt really explain or go into detail on what to do, this requires more than what you just read. Its stupid...
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Ack
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Re: Little gamefaqs rant

Post by Ack »

Dare I say it?

WARP puts binary into their games. For the record, my copy of D2 only allows me to view the intro to the game if I put the final disc into my Dreamcast, so I don't put anything odd past those guys.
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vejita
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Re: Little gamefaqs rant

Post by vejita »

Zeonik Freak wrote: WAHHH :shock:

It took me like 2 hours to figure out the Binary Sequence (but now i know what binary is) for the codes. Seriously, what developer put BINARY in a video game? :lol:
Nerds


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