Innovation is an innate part of the score. Just like sites might review and give a score to graphics, sound, replay factor, etc. and then give an overall score that is not an avg of the sub-scores, innovation does play a part in reviews. One can argue that it should or shouldn't, but that's the way I see it.KennerBoy wrote:Yeah, but if they didn't screw anything up, so it's the same game only better then why didn't it get the same score, or a better one? I understand that games need to evolve and change when it is a series, but when it is a direct sequel it shouldn't be ground breaking already. We loved the first one, and the sequel is here to give us more of it. When a game does just that, plus gives us a little bit more, it shouldn't be penalized. Yeah maybe Sims 3 wasn't ground breaking, but since when is a review about how innovative a game is? Aren't they there to tell us how much we are going to enjoy them? On these lines, yeah Sims 3 is the same game, but it has been brought to this generation/level of gaming. Very improved graphics, better AI, more expansive in general. Yeah, it is just the Sims. But it has been super powered for this day and age. On that note, I think it deserves a score on par with the first, if not better.enderfall wrote:Now, some 10+ years later, Sims 3 comes out, and it improves on the Sims formula, but doesn't break any new ground. I think the lower scores are there to say "Look, they didn't screw this game up, but at the same time, it's not something you haven't played before".
Another part of it is if you assign such a high score to begin with, it's got to be something special to be even higher. By your premise, Sims 7 should be a 11.2 on a scale of 10. Know what I mean?
Also, it's very likely that different people reviewed each game...

