Sega Did what Nintendidn't

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Re: Sega Did what Nintendidn't

Post by Mod_Man_Extreme »

riseup wrote:
Mod_Man_Extreme wrote:riseup, you seem to be missing my point I am speaking about consoles in a mainstream commercial success way, not an underground PC game success way. Also you have to remember that PC gaming is not a good way to represent success in the mainstream market, as in the late 80's PC games got versions made for every different type of computer C64 Amiga Apple II etc.. But the public majority will never accept PC gaming due to one key flaw it has yet to (and probably never achieve) standardization.


i left out one sentence which said basically said "and it possibly would of caused more creativity and less commercialization in the industry".. but i thought that goes without saying. now i find you are on the other spectrum than me. you think commercialization is good, and control is bad.

the computer didn't have any less standardization than consoles. everyone from plumbers to doctors learned the basic commands of dos, basic, and so on. for some who were lucky to be born at the right time and grew up in the early 80s, it was the motivator which would have them become programmers, a profession which obscene, often unwarranted pay if there ever was one.

you're taking your modern perception of computers and using it to look back in the past. sorry but it doesn't work that way. it was a different world. do i have to remind you 9 years ago most people were still on dial-up connections, doing in 1 day what would take 1 minute now. it took me 3-4 hours to download the quake demo when it came out.. which was like 9mb. now i can download it in 10 seconds flat.

people have short memories in general. but especially when it comes to the internet and technology such as computers and mobile phones. can you even imagine what your life was life before those? yet i bet there's plenty of l33t hax0rs in here who spend their mom's money on a new video card every 6 months.. just like you said.

it's true, with so many different processors, video drivers, it can be a real pain in the a$$ to just play a game. but it wasn't always so. look back, before directX, before spyware, before firewalls, before anti-cheat utilities, before gigs upon gigs of requirements, all you had to do was insert a floppy type install, and in 1 minute you'd be playing.

btw guys nice job derailing this thread even further. i'm all for thought provoking discussion but discussing monitor prices, AGAIN, that's just taking a piss. :)

First off I don't basically mean anything. I was talking about how computers differ from consoles nothing more. I never said anything about commercialization or creativity, and their impact on the industry as that wasn't my topic of discussion. What I was talking about in that omitted sentence was the difference between mass market titles and gamer-centric ones. I also don't believe that commercialization is good, I think of it as a balancing act. One one end you have creative new ideas and experiences, but on the other you have the cost of marketing, development, testing and distribution to worry about.

You also seem to be confusing yourself on the issue of standardization, as I don't simply mean software but hardware as well. It wouldn't matter if you wrote all the most OS intercompatible game code in the world as it's instantly worthless if the hardware isn't able to decipher the instructions it's being given. So what if you or somebody else is good at programming code on let's say an Amiga, that doesn't mean that if he re-wrote the code for a Mac (Apple II) that it would be instantly be compatible with every Mac other than the Apple II without platform/hardware specific ports.

I grew up in the Windows 98 age so I'm no stranger to floppies, dial-up and command lines. I had dial-up until late 04', and fondly remember waiting hours to watch grainy quicktime videos on the net, along with how every day was a new experience with constantly updating software.

The only computer I personally own is an old Windows 98 box I keep tucked away in the closet until I get a place to put it. The family has a Win XP box in the office where I do all my computing. I've never owned a cell phone either, so I don't really know/care on that end of the spectrum.

Also don't brag about how you're not derailing a thread when you're the one trying to talk about politics and education.
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Re: Sega Did what Nintendidn't

Post by riseup »

MrPopo wrote:
it's true, with so many different processors, video drivers, it can be a real pain in the a$$ to just play a game. but it wasn't always so. look back, before directX, before spyware, before firewalls, before anti-cheat utilities, before gigs upon gigs of requirements, all you had to do was insert a floppy type install, and in 1 minute you'd be playing.

After you adjusted your autoexec.bat and config.sys to tweak the memory settings so you could play it properly. And sometimes set up a boot disk so you could squeeze a few extra kilobytes out of the 640k DOS uses. And you needed to remember your port and IRQ on the sound card. And hope that yours is one of the supported ones.

But yeah, other than all those hoops, it was install and play immediately. Much different from today. </sarcasm>


only thing more annoying than sarcasm is failed sarcasm.
what you described took 3 minutes. these days even with 50 speed dvd drives it can take half an hour just to install a f**king game, only to have the game freeze when you try to start it. or the graphics be f'd up like see-thru walls. that's if you're lucky. if you're not and the game is made by some pricks like midway or ea, you might get the imac style ERROR with no description and with one option. to press okay. then if you're the average joe you throw the game against the wall and go buy the ps3 version or if you're like us, you waste half a day figuring out how whats wrong.

when i said computers were no less standardized than consoles i was over-exaggerating in response to the over-simplified general consensus which would have you believe you can play everything on one console, while for computers its a crap shoot. sorry but that's backwards. you're limited to what you can play on a console, while computers have a larger library. i remember one of my first cd's being a russian-black-market 50-in-1 disk my friend gave me. it had everything from wolfenstein 3d to the best genesis platformers. later versions had doom, outlaws, quake, you name it. carmageddon. now that was originality. my loser mainstream-console friends didn't have access to that.

by that time (the mid-90s) you didn't have to tweak anything to run games. computers had enough muscle. not that tweaking was a bad thing. i look back fondly when software was held back by hardware.

the thing is, computers were always ahead. even when a console is brand new. when the playstation came out and people were drooling over ridge racer, i said to myself i have 3 games like this on my pc :lol:

sorry to be annoying but i get my feathers in a bunch when i hear people generalizing the computer. not standardized? what about the msx for example?

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Re: Sega Did what Nintendidn't

Post by MrPopo »

Don't get me wrong. I'm a huge fan of PC gaming. I just take issue with your false statements and mistaken preconceptions.

these days even with 50 speed dvd drives it can take half an hour just to install a f**king game

Wait, wait, so now that games are larger they take longer to install? Shocking!
only to have the game freeze when you try to start it. or the graphics be f'd up like see-thru walls. that's if you're lucky.

Wait, wait, so now that games are more complex programmatically there is more potential for bugs?
if you're not and the game is made by some pricks like midway or ea, you might get the imac style ERROR with no description and with one option. to press okay.

As opposed to what, a debug option?
when i said computers were no less standardized than consoles i was over-exaggerating in response to the over-simplified general consensus which would have you believe you can play everything on one console, while for computers its a crap shoot. sorry but that's backwards.

No, the general consensus is that when you pop a disk/cartridge in a console it will immediately be playable. With a PC game you will probably have to configure the options. And seriously, today all you have to do is set your keys and any graphical enhancements you think your computer can handle. Right after install the graphics will either be at the minimums or at an auto-detect setting. And in both cases I've always found that the game will run just fine, as long as you meet the minimum requirements. Which is already a HUGE difference between PCs and consoles. If you want to play PC games you have to understand the specs of your machine and how to compare them with the specs on a box. With consoles you need to make sure you grab the 360 version if you don't own a PS3.
you're limited to what you can play on a console, while computers have a larger library.

No one's arguing this.
i remember one of my first cd's being a russian-black-market 50-in-1 disk my friend gave me. it had everything from wolfenstein 3d to the best genesis platformers. later versions had doom, outlaws, quake, you name it. carmageddon. now that was originality.

Originality? Seriously? You're calling a compilation of retail games to be originality?
by that time (the mid-90s) you didn't have to tweak anything to run games. computers had enough muscle. not that tweaking was a bad thing. i look back fondly when software was held back by hardware.

As mentioned, every modern game I've bought has worked fine on the default settings. The issue comes when people turn up the settings too high and then encounter problems. In the mid-90's I was doing as much tweaking as I do now.
the thing is, computers were always ahead. even when a console is brand new. when the playstation came out and people were drooling over ridge racer, i said to myself i have 3 games like this on my pc

From a sheer technical perspective yes, the PC has always been ahead. However, there are several genres that are not well represented on the PC. And that's fine. Similarly, until recently there were several genres not well represented on the console. And that was fine. Then the Xbox came along and started ruining things for the PC, which I'm still bitter about.
sorry to be annoying but i get my feathers in a bunch when i hear people generalizing the computer. not standardized? what about the msx for example?

I already covered that. The era of a computer with a single set of specs is long gone. It's all custom now. Even the prebuilts you can get from Dell are custom computers compared to the days of the C64 and the MSX.

Seriously, get your head out of your ass. Both platforms have their strengths and their weaknesses.
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Re: Sega Did what Nintendidn't

Post by Erik_Twice »

Seriously, standarization? It doesn't matter. As long as it's a PC and it has the minimun requisites you just install and play. You will have wrose/better graphics than your friend but the game will run fine. The only reason people has trouble with PC gaming is because they pay 1200 euro for a crappy PC with an integrated video card and expect it to run flawlessly even if it's loaded with viruses and porn.

Hell I even wonder how the programmers can make a game so compatible. A friend of mine is running Bioshock with the only graphic card that shouldn't work thanks to low graphic settings.

And I prefer waiting 10 minutes for the game to install than to have longuer loading times.
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Re: Sega Did what Nintendidn't

Post by riseup »

some of what, if not all of what, it all comes down to is....

do you want to spend 5 minutes installing, 10 minutes optimizing, and 2 hours playing a version of need for speed so awesome it will make you forget reality

or do you want to pop a disk in, and be revving up your engine straight away, in glorious 320 resolution with constant pop-up and slowdown every time another car gets close to you

because i remember coming to the store to find a psx running NFS. what a pos i thought. later i tried the pc version.. and with every sequel the gap grew larger

btw i said carmageddon was creative. not piracy. that's just convinient. out of 50 games, even 200 games on those disks, 9/10 would work flawlessly after going through a 20 sec install + setup. if a game was made by the likes of id software, it was protected, so it came in a cracked version. well the cracked versions were even easier to install and simpler to run :wink: just like these days, you're penalized for purchasing a real copy, and you don't get the awesome techno demo.
Seriously, get your head out of your ass. Both platforms have their strengths and their weaknesses.


how very classy of you. this is a forum you know, learn how to use one. you're not the only one i'm talking to. it's a group conversation. so it goes without saying things will not be said, or things will be said and mis-understood or taken out of context. it's what happens with such a gap

if i want to have my head in my ass it's my right dam you! 8)
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Re: Sega Did what Nintendidn't

Post by RyaNtheSlayA »

Dude, you have a dildo up your ass. Yea a powerful PC rig can run everything, but your forgetting one thing. OPTIMIZATION. Show me 10 new games that are optimized. Lets see, Call of Duty 4, Unreal Tournament 3, World in Conflict... and... uh. Well, my point is that why can I run UT3 at 1400x1050 at medium settings but Mirrors Edge and Bioshock lowest settings across the board. All 3 use the UT3 engine. Mirrors Edge isnt even full fucking screen for me. WTF? I agree with everything Modman and Mr. Popo.
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Re: Sega Did what Nintendidn't

Post by Erik_Twice »

I created a topic about PCs on the Sony and Microsoft board so as to talk about this and not derrailing this thread.
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Re: Sega Did what Nintendidn't

Post by chipperkwah »

LOL! I love checking up on this thread every once in a while just for a laugh. What the hell is a discussion about PC gaming (not that there haven't been valid points made) doing in the Sega did what Nintendon't thread??? Love you guys :D

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Re: Sega Did what Nintendidn't

Post by riseup »

RyaNtheSlayA wrote:Dude, you have a dildo up your ass. Yea a powerful PC rig can run everything, but your forgetting one thing. OPTIMIZATION. Show me 10 new games that are optimized. Lets see, Call of Duty 4, Unreal Tournament 3, World in Conflict... and... uh. Well, my point is that why can I run UT3 at 1400x1050 at medium settings but Mirrors Edge and Bioshock lowest settings across the board. All 3 use the UT3 engine. Mirrors Edge isnt even full fucking screen for me. WTF? I agree with everything Modman and Mr. Popo.


we've been through this, it's my head, not a dildo, my ass. :roll: but should that get in the way of you writing a coherent sentence?

call of duty 4
unreal tournament 3
world in conflict

okay.. what about them :?

a]the most over-rated fps on the planet
b]are we still not bored with this franchise?
c]the most over-rated rts on the planet

weren't a & c both games of the year :lol: talk about corruption in the review business

you know it's not your god given right to be able to run every game ever made. in 92 there would be arcades full of nothing but street fighter ii, and people still ran out and bought shoddy ports of the game for snes & genesis, and didn't complain. the evolution of the nerd is not a pretty one. the world will not end if you don't play the newest fluff they call a game the week it comes out. if you want it so bad go to a lan-center and play it there. they're almost all the same

shoot & kill
die & complain
respawn & swear revenge
die trying to serve retribution
get frustrated, download hacks, own everyone
get banned
spend 2 weeks on hacking sites trying to get around the ban
realize the newest title involving rail guns, dragunovs, or flashbangs has come out
buy it
rinse & repeat

been there, done that. except replace a hack ban with trying to run a game without buying it (like emporio version for Cs 1.5 & Source)

somewhere the fun in that escapes me.
i'll stick to playing chex quest 8)
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Re: Sega Did what Nintendidn't

Post by RyaNtheSlayA »

Your reading comprehension isnt great either. Also, you are a PC elitist, which I have stated, is #1 on the douchebag list, and here you are, being a douchbag.

Anyway back on actuall topic, I don't see why people think SEGA was on top of the gaming world, sure they made wonderful consoles and they are my favorite game company. But they have always been beatin sooner or later, the only real commercial sucess was the Genesis and the launch of the Dreamcast, as well as their arcade sales.
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