8-bit and 16-bit licensed games

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Note
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Re: 8-bit and 16-bit licensed games

Post by Note »

Reprise wrote: Tue Mar 10, 2026 4:45 am The second X-Men game, Clone Wars, is pretty good and supposed to be a lot better. I own it, but never played the first one. It's really weird too, as there's no intro sequence or even a logo. You turn it on and it instantly throws you into the first level (and if you're not ready to start playing immediately, you will take hits as you start by an enemy). It's a really weird design. You don't even get to choose your character as the game just chooses it for you at random. It is only after you beat the first level that you get a character select screen. When I first bought the game I thought I had some weird repro version because of that, until I looked it up online and found that it's just how the game is.

Totally agree that Clone Wars is a pretty good game and I think it's much better than the first X-Men game. I actually bought Clone Wars from a Toys 'R Us bargain bin when the Genesis 3 was released, so I experienced it a bit later and don't have the same nostalgia with it. While I did play it a good amount, I only finally beat it a few years back. The beginning of the game is quite unique for sure, still to this day it's the only game I played that throws you into the action without any type of menu screen. Definitely caught me off guard when I first played it!

The cover for Clone Wars is pretty cool too, but as I have the Mega Hits version, my copy doesn't have the foiling effect the original release has.

marurun wrote: Tue Mar 10, 2026 10:12 am X-men deserved a good quality platformer of some kind and instead, the best they could get was mediocre. It's a bit sad, because it should have been a killer license, something Capcom realized when it birthed Children of the Atom. The rest is history.

I agree that it's too bad that a lot of the X-Men video games during this era weren't good. Especially when we had a great arcade beat 'em up that just needed to be ported over to consoles.

prfsnl_gmr wrote: Tue Mar 10, 2026 11:50 am You’re forgetting Mutant Apocalypse. That game rocks.

Also, LJN’s Wolverine for the NES is also pretty strong. (You press the select button to extend your claws!). It’s probably the strongest of LJN’s licensed games for the NES. Adamantium Rage for the Genesis and SNED isn’t bad either.

Apparently, the Game Gear X-Men games are pretty good, but I haven’t played any of them.

Mutant Apocalypse has been on my to get list for a long time now. I should finally prioritize that one! Also, can't say I've tried the Wolverine games for any consoles or the X-Men Game Gear outings, something to look into as well.
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Re: 8-bit and 16-bit licensed games

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Note wrote: Tue Mar 10, 2026 12:10 pm
marurun wrote: Tue Mar 10, 2026 10:12 am X-men deserved a good quality platformer of some kind and instead, the best they could get was mediocre. It's a bit sad, because it should have been a killer license, something Capcom realized when it birthed Children of the Atom. The rest is history.
I agree that it's too bad that a lot of the X-Men video games during this era weren't good. Especially when we had a great arcade beat 'em up that just needed to be ported over to consoles.

I am not confident at all that a home port of that X-Men game would have been any good. That arcade board was arguably more advanced even than the TMNT2 arcade board, with lots of very large sprites. If we're being completely honest, I think that arcade game is only as good as it is because of the great graphics and insane soundtrack and sound effects. Strip all that away and what's left isn't that impressive. Definitely a great arcade game, but more as a spectacle.
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Re: 8-bit and 16-bit licensed games

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Mighty Morphin Power Rangers: The Fighting Edition. If you enjoy 16-bit fighting games, this is one worth trying. The game focuses on Megazords fighting giant monsters, so level design emphasizes scale. As a result, you feel huge while kicking ass!

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Re: 8-bit and 16-bit licensed games

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How does it compare to Ultraman?
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Re: 8-bit and 16-bit licensed games

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Ack wrote: Tue Mar 10, 2026 3:45 pm Mighty Morphin Power Rangers: The Fighting Edition. If you enjoy 16-bit fighting games, this is one worth trying. The game focuses on Megazords fighting giant monsters, so level design emphasizes scale. As a result, you feel huge while kicking ass!

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I love this game! It helps that I was utterly obsessed with Power Rangers as a kid, but it's genuinely a really fun fighting game.

It's definitely the best PR game from that era and probably the best ever to be honest, not that there was ever stiff competition until they released Battle For the Grid and Rita's Rewind.

Actually, the original Mighty Morphin' on the Game Gear is another great one! But it isn't quite as good as the Fighting Edition on SNES.
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Re: 8-bit and 16-bit licensed games

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prfsnl_gmr wrote: Tue Mar 10, 2026 4:31 pm How does it compare to Ultraman?
Nothing is better than Ultraman.
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Re: 8-bit and 16-bit licensed games

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Arguably the Gundam Wing fighting game on SNES is pretty good.
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Re: 8-bit and 16-bit licensed games

Post by Note »

Ack wrote: Tue Mar 10, 2026 3:45 pm Mighty Morphin Power Rangers: The Fighting Edition. If you enjoy 16-bit fighting games, this is one worth trying. The game focuses on Megazords fighting giant monsters, so level design emphasizes scale. As a result, you feel huge while kicking ass!

I need to try this! I'm going to add it to my SNES wish list. Graphics look awesome for that era.
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Re: 8-bit and 16-bit licensed games

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marurun wrote: Wed Mar 11, 2026 8:49 am Arguably the Gundam Wing fighting game on SNES is pretty good.
There's no argument; it's quite good.
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Re: 8-bit and 16-bit licensed games

Post by marurun »

MrPopo wrote: Mon Mar 16, 2026 10:45 am
marurun wrote: Wed Mar 11, 2026 8:49 am Arguably the Gundam Wing fighting game on SNES is pretty good.
There's no argument; it's quite good.
I would argue that's arguable, but I agree; it's good.
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