Aside from loot drops and achievements, I think there is a real element of compulsion for some people when it comes to certain games, particularly competitive online games.
Back when I was in high school/college and competitive FPSs were really starting to take off (Tribes, CS, etc.), there were times when I pretty much sacrificed my social life to sit in front of the computer for just one more game. There was underlyingly a sense of not really enjoying it, but I couldn't resist just playing one more round. It consumed my life and after I would spend 8 hours playing and felt like crap, I would tell myself no more, but the next day I'd be back at it. It really resembled what I imagine a gambling addiction to be like, but thankfully I wasn't losing money, just time and health.
I was finally able to stop after traveling abroad for several months, and when I came back I just deleted everything from my computer and haven't touched an online game since.
Ludopathy, can it affect gaming?
- Capitulation007
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Re: Ludopathy, can it affect gaming?
I don’t think all gaming is addictive, and I don’t think everyone who enjoys achievements has a problem. But I do think the same psychological mechanisms used in gambling exist in games. Random rewards, rare drops, achievements, completion percentages. They all trigger anticipation and short dopamine hits.Forlorn Drifter wrote: ↑Sun May 15, 2016 10:38 pm I think one thing to consider, and something that has been bothering myself personally lately, is trophies and achievements.
I don't know if gambling would be the right thing to compare it to, but it is addictive. I noticed it since I'm currently at my parents, and don't have access to my games. I'm jonesing to get my fix. I want to get those insignificant little digital baubles. Its even affected my gaming habits a bit- some of the games I've wanted I've passed on because I the idea I couldn't get the multiplayer trophies bothers me.
That was part of my reasoning behind my post about getting more PS3 games- I figured if I have enough, I won't be looking at trophies, I'll just be focused on playing games. It went from "these are easy and I like this game, so I'll complete the trophies" to "I'm boosting highly hard to complete online trophies for Red Dead Redemption so I can have that platinum to feel proud of myself..." I also think that if I had more to do outside of gaming currently, it would help. Of course, this might just be one of my obsessive gaming things that passes later.
Yeah I think it absolutely can affect gaming, because the core issue isn’t “money” only, it’s the reward loop and the chasing behaviour, and games are full of that now: loot boxes, gacha pulls, random drops, grind for rare items, even “one more match” ranking systems. If someone already has a gambling problem, anything built around random rewards and near misses can hit the same buttons in the brain and become compulsive, even if they’re not spending cash. That’s why I’m way more okay with keeping it purely casual and low risk, like messing around with free games where you don’t deposit or register, for example https://freeslotshub.com/ca/free-slots-no-download/ lets you play a huge selection instantly and learn how these mechanics work without touching your wallet. It’s also useful for seeing how paytables and volatility feel, so people understand the trap side of it. But if someone feels they’re losing control, the best move is to step back and treat it seriously, not just “I should have more willpower”. And game companies really should stop pretending these systems are harmless when they clearly target the same psychology.
For me, trophies became the issue. I noticed I wasn’t choosing games based on enjoyment anymore, but on how achievable the platinum was. I’ve boosted online trophies long after the fun was gone just to finish a checklist. When I can’t play, I don’t miss the gameplay as much as I miss progressing toward something.
That’s where the gambling comparison starts to make sense to me. It’s not about money, it’s about chasing a reward loop. The key difference, in my opinion, is awareness. If I’m playing because I enjoy the moment, great. If I’m playing because I feel uneasy until the bar is full, then something’s off.
Last edited by Capitulation007 on Wed Jan 21, 2026 7:56 am, edited 1 time in total.
- Capitulation007
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Re: Ludopathy, can it affect gaming?
From what I understand, ludopathy in the traditional sense is tied to the neurological reward system—dopamine spikes from uncertainty and chance. Video games can replicate this through loot boxes, randomized rewards, and microtransactions, even without direct cash. Studies have shown that these mechanics can lead to similar compulsive patterns, especially in younger players. So the key factor isn’t money itself but the way games leverage uncertainty and intermittent rewards to create repeated engagement.
