Partridge Senpai's 2026 Beaten Games:
Previously:
2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
* indicates a repeat
1.
Final Fantasy XII (PS2)
2.
We Were Here (Steam)
3. We Were Here Too (Steam)
As the title suggests, this is the second game in the We Were Here series. My partner and I blitzed through the first game so fast that we had plenty of time left in the evening to start another, so we hopped right into the sequel. It took us about 2-ish hours to play through the game without looking up any puzzle solutions.
The story is something of a sequel and something of a side-quel to the first We Were Here (for whatever that matters). As it turns out, the two Antarctic explorers of the four from the first game didn't get lost! They eventually came upon the same strange castle that the two explorers (aka player characters) that the first game did, and boldly venture inside to see what might've happened to their missing comrades. Even if it's missing the mystery and bombast of the presentation of its sequel, it's still a straightforward enough premise for the action, and I'll also admit that it was fun to see that the "too" in the title wasn't just clever wordplay as well X3
The gameplay is still the same first-person cooperative puzzle solving that the rest of the series is so good at, but a bit more polished up than the first game. That focus on information sharing via a walkie-talkie is still paramount to the experience, and unlike the first game, we now mercifully have a light on the walkie-talkie to show when your partner is talking! No longer will you have the talk button held down while the other person is so neither of you actually hear anything in the first place <w>. The overall puzzle design is more polished from the first game too, especially in the cooperative sense. In my last review, I compared this to Keep Talking and Nobody Explodes, where one player effectively has all the solutions to the puzzles and the other player solves all of them with their instructions. That whole KTaNE vibe of frantic information sharing is still the same here, but it's far better geared for cooperative play. Rather than having one person's sole job be either informing or solving, now you trade back and forth with different puzzles demanding different information from each player. It's still not as polished as the 3rd game's designs, but it's overall a much better experience than the first game, and one I was more than happy to pay a few bucks for.
This was, sadly, the most buggy of the 3 of these that we've now played. It wasn't massively an issue, but it was enough of a burden that it couldn't be ignored. One puzzle in particular involving identifying the correct cube bugged out on us, with the cubes first not being able to be picked up, and then after some resets, the puzzle just wasn't activating properly at all. It thankfully fixed itself after we quit the instance and came back, but it was still a pain to have to deal with. The walkie-talkies were also less cooperative this time than they had been other times. More than once, they began to lose their connection with the in-game VOIP client, and we eventually just used Discord for everything. Given how ubiquitous voice clients like Discord are these days, the in-game voice stuff not working perfectly is hardly a massive problem, but it was still a bummer in combination with the other technical issues we had.
The presentation is pretty good, and it's certainly more polished than the first game, but it's definitely not quite there yet. There's a bit more character to the graphics of the castle, its puzzles, and your explorers themselves, but lacking the mystic and creepy elements of the sequel, it still comes up feeling a bit generic more than anything (though it definitely starts to have some horror elements stronger than the first game's though, with more than one good scare that made me a bit jittery moving on to the next puzzle). The biggest issue I had with the graphics is the lighting, as due to the whole "lit by torches" vibe they're going for, there were a good few puzzles where identifying colors or even just objects, full stop, was a lot harder than I would've liked just because the game was so darn weirdly lit. The audio design is fine, with definitely a stronger soundtrack than the last game, and it fits the purpose of the task perfectly well.
Verdict: Hesitantly Recommended. This is definitely better than the first game, but it still pales in comparison to We Were Here Together in terms of both polish and value. If you're gonna play either of the first two We Were Here games, I'd say it should be this one, but if you're gonna spend *money* on any of the first *three*, then We Were Here Together is the easy winner, as it's still a far better showcase of the appeal of this sort of game than this one is. This is a great place to find more cooperative, communication skills-based puzzling fun if you've enjoyed the later We Were Here games and want some more goodness, but I'd still quite seriously hesitate to recommend it as your *first* foray into the series if only because later entries are so much more solidly put together.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me