With Hollow Knight Silksong launching today, I’m calling it on this year’s Summer Games Challenge (even though summer doesn’t really end until September 22).
Thankfully, I was able to knock out
Perfect Dark over the weekend.
Developed by Rare, at the very height of its power, Perfect Dark is a spiritual successor to Goldeneye 007. In it, you play as agent Joanna Dark, infiltrating buildings, rescuing AI scientists, uncovering conspiracies, etc. While there is a lot of gunplay, there’s also a fair bit of gadgetry and steath, and running into every situation guns-blazing is a sure-fire way to fail your missions.
I beat the game on “Secret Agent” difficulty, and much like Goldeneye, each mission features a series of objectives, and you can’t complete the mission unless you accomplish each objective. The objectives are varied, and they range from hacking into computers, to rescuing hostages, to assassinating presidential doppelgängers. The levels are equally varied. Some are straightforward descents through cyberpunk office buildings. Others are infiltration in the right corridors of airplanes, and yet others take place in open snow fields. The variety of levels and objectives really keeps things fresh, and while I definitely liked some parts more than others, I appreciated all of them.
Finally, the game has some really great touches that help immerse you in its gameplay. If you disarm and enemy and hold him at gunpoint, he’ll surrender. Enemies react to noise, and they move differently depending on where they’ve been hit. You must be mindful of both your allies and innocent bystanders, and completing each mission typically requires a lot of patience (you know…like a spy).
While I mostly loved the game, there were a few areas that rubbed me the wrong way. Specifically, it is very easy to fail some mission objectives late in a long mission, and the game does not feature any mid-level checkpoints. This makes it frequently unnecessarily frustrating. (Also, there is some of the typical Rare “meanness” to the game’s design.) Also, you must read the mission dossier before each mission, but even then it’s frequently very difficult to determine exactly what you’re supposed to do to accomplish some objectives. As a result, I spent a lot of game time running around almost empty levels looking for random control panels and shooting random things until the game <finally> told me I’d accomplished the objective.
Despite some quibbles, though, I mostly enjoyed my time with Perfect Dark. It is a game I respect probably more than I enjoy, but I wouldn’t hesitate to recommend it to anyone looking for a good spy simulator.
prfsnl_gmr wrote: ↑Tue Jun 03, 2025 11:23 pm1. F-Zero X (N64) - inspired by @bmoc
2. Gate of Thunder (TG16 CD) - inspired by @marurun
3. Jet Grind Radio (Dreamcast) - inspired by @Racketboy
4. Perfect Dark (N64) - inspired by @Key-Glyph
5. Resident Evil: Code Veronica X (PS2) - inspired by @Key-Glyph
6. Tony Hawk’s Pro Skater 2 (Dreamcast) - inspired by @alienjesus
7. Terranigma (SNES) - inspired by @SpaceBooger
8. Ys Book I & II (TG16 CD) - inspired by @pierrot
9. TBD
10. TBD
Five games down. Not too bad!