Racketboy Summer Games Challenge 2024

Anything that is gaming related that doesn't fit well anywhere else
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Note
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Re: Racketboy Summer Games Challenge 2024

Post by Note »

I've had a few grind sessions in Wild Arms and raised my characters from about level 42 up to level 54. My goal is to get the three characters to level 55 and begin to tackle the various sidequests that I missed earlier in the game. My understanding is that there's four sidequests and six optional bosses. I'm aiming to complete all the optional stuff, so that I can get the best equipment and make the final two dungeons easier.

pierrot wrote: Tue Jul 16, 2024 12:19 am I think that might mean that I'm kind of out of steam for my list. I'm not really feeling like diving in to any of the stuff left on it, and the free-play period in FFXI coming up, plus the Anniversary event on Ephinea PSOBB are probably going to be the majority of what I spend my free time on the rest of the summer. I also keep chipping away at shit in Dragon Quest IX for reasons I don't fully understand--.

Off topic, but I also have an account on Ephinea PSOBB. I put about 100 hours into it back in March and April and got a FOnewearl up to around level 150. Burned myself out on it and have taken a break since, but maybe we can party up on there sometime.
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Re: Racketboy Summer Games Challenge 2024

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Note wrote: Wed Jul 17, 2024 11:51 pm Off topic, but I also have an account on Ephinea PSOBB. I put about 100 hours into it back in March and April and got a FOnewearl up to around level 150. Burned myself out on it and have taken a break since, but maybe we can party up on there sometime.

Yeah, that could be cool. I don't really remember how the Guild Cards work, but I mostly spend time solo on Fodra block 2 or 3 (on one of the Dreamcast lobbies), aside from the Anniversary event where it's just so easy to rapid fire MAE rooms over and over on block 1. I haven't played since probably last fall, so I feel like I need to de-rust a bit before jumping into public rooms, anyway. I have a few different characters I bounce between: My HuCast is 200, RaMarl at 188, a Level 110 RaCaseal, and I was last working on a RaCast that I think was up to level 98 or so.
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Re: Racketboy Summer Games Challenge 2024

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That's awesome you have a few different characters going, pierrot. If I get the itch again and back into it, I'll reach out.

As for my Summer Games Challenge, I finished up Wild Arms today and really enjoyed my playthrough. I can understand why people would have passed on it at the time of its original release with FFVII on the horizon, but I really enjoyed my time with it. The mechanics are straight forward, it's an easier and fairly quick playthrough, and it has a great soundtrack.

I decided to go with The Legend of Zelda: Link's Awakening DX for my next game. I finished up the first dungeon and am now at the second dungeon, the Bottle Grotto.
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Re: Racketboy Summer Games Challenge 2024

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Bioshock (PC) Switch 5/30
Faxanadu (NES) 6/19
Beyond Oasis (GEN) 7/22
Metal Gear Solid (PS1) Switch 7/11
Fable (oXBOX) 6/10

Bonus: Dragon Warrior Monsters (GBC)

Beyond Oasis (GEN)
Every summer I play a top down action adventure game. I started off with Soul Blazer and Illusion of Gaia. I was going to finish he Quintet trilogy but I needed a Genesis game on my list this year and chose Beyond Oasis. Tangent: I try to get a game from the 3rd Gen (8-bit), 4th Gen (16-bit), 5th Gen (32/64-Bit) eras every summer. Beyond Oasis' floaty control and weird button combinations took a bit longer than normal to get used to, but after I got the hang of the controls I really enjoyed the game. This game didn't rely on items as much as puzzles and they were challenging but not too hard and the punishment was just backtracking if you messed up. The sprites on this game are awesome and huge like most of the last of the Genesis' games. The Genesis really started to shine at the end of it's life and its too bad that Sega of Japan axed it for the Saturn even though it was leading the market in the US... but that's another story for another day.
I now think that the Legend of Oasis for the Saturn will be on my list for next summer.
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Re: Racketboy Summer Games Challenge 2024

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Note wrote: Mon Jul 22, 2024 12:22 am As for my Summer Games Challenge, I finished up Wild Arms today and really enjoyed my playthrough. I can understand why people would have passed on it at the time of its original release with FFVII on the horizon, but I really enjoyed my time with it. The mechanics are straight forward, it's an easier and fairly quick playthrough, and it has a great soundtrack.

I decided to go with The Legend of Zelda: Link's Awakening DX for my next game. I finished up the first dungeon and am now at the second dungeon, the Bottle Grotto.
Congratulations on finishing Wild Arms! Going back to a game like that later is actually really nice. It is a very simple and straight forward game with almost primitive graphics, but sometimes a simple game is just what you need. I replayed that in 2020 and it was really enjoyable.

Good luck on Link's Awakening. Actually, that is on my short list of games to play as I hope to play it sometime this Fall.
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Re: Racketboy Summer Games Challenge 2024

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Thanks, Markies! Appreciate that. Totally agree with you, sometimes I'm in the mood for something simple, so Wild Arms would be a good replay candidate down the line.

As for Link's Awakening, it's one of those games I received as a Christmas present many years ago, played a bit of, and got distracted by other things. In general, I don't play too many handheld games, but I'd like to tackle the few I have around.
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Re: Racketboy Summer Games Challenge 2024

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Well, it turns out Outlast isn't that long of a game. My initial playthrough clocked in around 5 hours or so, and that's going in completely blind. I even had time to go play through a couple of other games in the meantime and extend the break I was taking from the Summer Challenge for a bit. I'll write more thoughts on the game for the Games Beaten thread, but...I'm not sure how this managed to spawn a series. It feels pretty cut and dry, and by the end I felt like I was putting together pieces of other horror games that came before it.

The end result is that I didn't like Outlast as much as I thought I would, though this probably isn't helped by my playing a couple of other low budget horror games recently that I preferred a lot more. It's what I get for taking breaks. That said, Outlast's system of horror is pretty straightforward, so it being on the short end is probably more a blessing than anything. I don't think this would have sustained a ten hour experience.

Well, with that done, I'm installing Rage. I expect the gunplay to be janky, the models to look weirdly pudgy and hideous, and the lighting and game engine to be absurd, because this is John Carmack's last id Software game, damn it! Tech before all!

Ack's List:
1. Marathon - COMPLETE
2. Command & Conquer - COMPLETE
3. Rome: Total War - COMPLETE
4. Rage
5. Outlast - COMPLETE
6. Call of Duty: Modern Warfare 2 - COMPLETE
7. Thief II - COMPLETE
8. Ultima IV
9. Star Trek: Voyager - Elite Force - COMPLETE
10. Tactics Ogre: Reborn - IN PROGRESS
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Re: Racketboy Summer Games Challenge 2024

Post by Note »

Made some more progress in Link's Awakening DX the past few days. I just beat the Angler's Tunnel, am back in Mabe Village, and now have that weird ghost following me around. Lol.

The photo cutscenes that happen from time to time after you visit the camera shop are a nice touch. I also appreciate the warp points in dungeons that are created after you defeat a mini-boss. Super convenient if you need to exit and return or manage to use up all your hearts.

I've had a little trouble with the timing for some of the platforming (both side scrolling and top down), but otherwise I'm really enjoying the game so far.
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Re: Racketboy Summer Games Challenge 2024

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Note wrote: Tue Jul 23, 2024 9:13 pm Made some more progress in Link's Awakening DX the past few days. [...] I'm really enjoying the game so far.

Nice! I had LA DX growing up, but never actually finished it until I was in high school or college. It was always pretty much my favorite Zelda. (Gun to my head, I might pick Wind Waker or Majora's Mask over it, though.)

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Albert Odyssey Gaiden

I started this game after shelving Persona, and like Persona, it's pretty classic-adjacent because it sold well enough in Japan to have a best seller re-release, but it's very niche in the West. I kind of can't believe it sold well at all, to be honest--although, apparently Sword & Sorcery was also part of the Saturn Collection, and that game seems like some hot garbage on the Saturn.

Albert Odyssey Gaiden on the Saturn is really only known outside of Japan as just "Albert Odyssey," but it's actually a side story game released after the first two Albert Odyssey games for the Super Famicom (both strategy RPGs). Apparently AO Gaiden was meant to be on the Super Famicom originally, and while I didn't know that going into the game, it definitely makes sense to me, now. A lot of my initial thoughts on the visuals were that they look like some of the late stage SuFami JRPGs like Tales of Phantasia, Star Ocean, etc: Large, dumpy sprites; Drab color palettes; Mode 7 world map.

Anyway, I'm at the end of the game, and I kind of hate it. Initially it just seems like a kind of quaint little JRPG with some fundamental issues like brutally horrific balance, five seconds of loading for transitions (such as start of battle), abhorrent encounter rate, slow combat flow, some mediocre writing, and generally bland combat. Everything in the second 'half' of the game gets ratcheted up to extreme, wtf-levels of 'why would they subject people to this torture?' They take away a useful character and replace her with a character who is initially worthless, and only eventually becomes a side-grade; By virtue of that you lose a character with a heal spell, which forces you to use the heaviest DD to use his heal-breath skill (because it's the only party-wide heal) instead of attacking. Bosses just start to hack off 40-70% of most character's health with single target attacks, will regularly target the squishy female characters, and get into loops of using party-wide attacks that knock 20-40% of characters' HP, all while having speed stats that sometimes give them two attacks before all of your party gets one. Buffs and debuffs are also practically worthless, so there's no real mitigation that can be done (even trying to boost Pike's accuracy so he doesn't have his attacks blocked 40% of the time generally only lowers his miss rate to about 30%).

I spent about an hour and a half the other day going through the first of four towers (the south tower) because the pace of the game and encounter rate are terrible, and about 40 minutes of that was against the boss because he had an absurd health pool. I plan to beat this game, because I refuse to let it win, but it's a real chore at this point. The story in the second half is pretty worthless, also, so there's really no enjoyment left, at this point.


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Dragon Quest IX

I've still been playing this, but I've actually gotten into what feels like throwing distance of something sort of resembling "completion." Outside of 16 quests related to weapon skill for weapons I don't use (dagger, staff, whip, pole, hammer, boomerang, bow and fisticuffs), I only have 15 quests out of the 184 in the game left unfinished; Four of those reward legacy boss maps. One of them I can't complete anyway, since it requires Brai's Shoes, which require having 30 people visit my game instance. (I have absolutely no use for the reward from it, though, so it's not that bad.)

I finished all the story quests that are part of those 184 quests, which ended up being kind of interesting. Not spectacular, but interesting. That got me the last of the story NPC party members, and I actually switched out the other two of my created NPCs. That seems crazy, but I got kind of lucky with a lv 96 treasure map off of a lv 77 map, and gained access to some good Metal King and Platinum King farming options. So leveling up got much, much easier. My main character is actually almost out of class based skill lines to invest points into now, but the other three are also beyond the skill point investments of the created characters that got benched for them (I just need to get two of them from lv ~50 up to 99 on their main classes).

I've almost finished all the alchemy pot recipes outside of the legendary equipment, and a number of material wasting recipes that make you revert an item back into its un-upgraded state. I also have everything for equipment out of the Rank 1 through Rank 8 treasure map Blue Chests outside of a staff in the Rank 5 chests, and a whip in the Rank 8 chests. That basically means I just need the Metal Slime equipment out of the Rank 9 chests, and the legendary weapons out of the Rank 10 chests. I've gotten a few Rank 9 chests, but they're very stingy with the Metal Slime gear so far. Not sure if I've actually seen a Rank 10 chest yet, sadly.

Haven't really done much with the Legacy bosses outside of grinding Baramos up to Lv 10, and getting kind of tired of him getting access to Chilling Wave. I'm kind of planning to just keep going with the treasure maps, because there are only two more of those bosses I haven't found yet, and there are a number of monsters in them I need to find to finish up some of the remaining quests. After that, I'll probably hunt the legacy bosses for a bit to get all their equipment drops. The orb drop rates kind of suck, so I don't really know that I want to go through upgrading a bunch of legendary equipment (which I've really been lucky to actually get three pieces of from normal treasure map bosses).
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Re: Racketboy Summer Games Challenge 2024

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Well, I am now in the back half of Rage from what I can tell. The game is...well, it has moments where I feel like it does things well, but then it reminds me that it came out a few years after Borderlands and still feels lackluster in comparison. It's pretty for the time, but I don't know how much John Carmack was actually involved. It certainly doesn't feel like it has the lighting wizardry of Doom 3.

What does it do well? The driving is good. You spend a fair bit of time on vehicles, and they do a solid job of control, especially as you earn upgrades in key areas. Also, the guns sound good. Enemies feel spongy, and it feels weird to blast someone in the head, only for them to lie on the ground stunned with a bullet hole in their forehead and then sit back up. But the actual physics and feel of the weapons is good.

Unfortunately, Rage seems to want to be an RPG, but there is no real way to increase weapon power beyond buying different ammunition types, so you never get past that sponginess like you would with, say, earning a few levels. They even have some weapon upgrades you can buy, but those are few and mostly focus on stability or ammo count.

There are some creative ideas for tools and explosives, but nothing really stands out to set Rage apart. And that's the biggest problem; it's mediocre. At least, from what I've played.

Ack's List:
1. Marathon - COMPLETE
2. Command & Conquer - COMPLETE
3. Rome: Total War - COMPLETE
4. Rage - IN PROGRESS
5. Outlast - COMPLETE
6. Call of Duty: Modern Warfare 2 - COMPLETE
7. Thief II - COMPLETE
8. Ultima IV
9. Star Trek: Voyager - Elite Force - COMPLETE
10. Tactics Ogre: Reborn - IN PROGRESS
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