- Castlevania: Rondo of Blood (English patch) - TurboGrafx CD - January 3rd
- Castlevania: Bloodlines - Genesis - January 5th
- Castlevania: Dracula X - SNES - January 6th
- Castlevania: Symphony of the Night - January 16th
- Castlevania 64 - Nintendo 64 - January 23rd
Well, after playing Castlevania 64 and this back-to-back, I believe the only reason to play C64 is to increase your appreciation of the changes for Legacy of Darkness. Made just under a year after C64, this is basically a remix/remaster of the original content and an addition of a prequel storyline. If you've played Dark Souls 2 and then the remix/remaster Dark Souls 2: Scholar of the First Sin, it is the same feeling. Monsters and locations and everything is improved with intentionality.
First off the camera. Whoa, what a difference. In the first you had multiple options and had to fiddle with each, in this you have two options "Action" and "Battle", but I left it at "Action" the whole time and was very satisfied. They also included a lock-on option which was super handy in flying boss sections. Second the save points. If you read my review on C64 this was a huge problem (leading me to using save states where there should be save points.) They've completely fixed this by putting save points all of the locations that needed them. I will say that I didn't play the remastered versions of Reinhart's story, so I don't know how they handled the two egregious examples I list in my review.
This story follows Cornell, a werewolf and takes place 8 years before the events of C64. It feels a little weird in light of playing C64 since a lot of the levels are the same and have the same thing happen in them, so not sure what the deal is in regards to story there, did both things occur or not? Maybe I am looking too closely haha. Overall the story flows nicely though so no complaints there.
Gameplay-wise, it plays a lot like C64, but feels just better tuned, it's hard to explain, but what I wanted to whip I did, whereas in the original I felt like I would make mistakes that felt like the controls hindering me. If this was the first 3D entry into Castlevania it would be amazing, but I think C64 ruined it and a chance was lost. Play this game!