Random Gaming Thoughts
Re: Random Gaming Thoughts
M.Bison on Street Fighter II is near impossible. He will move as fast as electricity moves within the CPU.
Re: Random Gaming Thoughts
He's not so hard when you put the difficulty on easy. 
- RobertAugustdeMeijer
- 64-bit
- Posts: 307
- Joined: Fri Sep 02, 2022 10:15 am
Re: Random Gaming Thoughts
It was still worth it beating him with every character to get the epic endings. Dhalsim was the hardest, gotta get lucky with the drill kick!RCBH928 wrote:M.Bison on Street Fighter II is near impossible. He will move as fast as electricity moves within the CPU.
Re: Random Gaming Thoughts
Only way I could beat Bison when I was younger and worse at video games was neutral jump kicks in the corner.
- Raging Justice
- Next-Gen
- Posts: 1878
- Joined: Sun May 30, 2021 2:11 pm
Re: Random Gaming Thoughts
What I liked about the original Street Fighter II is that each character's AI had distinct patterns that you could exploit. Jump straight up and do kicks against Zangief, just wait for Chun LI to jump, which she does constantly, and knock her out of the air, wait for Ken to start doing non stop dragon punches like an idiot, etc, etc, etc. Eventually the genre would move towards AI reacting to what the player does (annoying) or just straight up cheating by reading your controller inputs (early Mortal Kombat games).
Re: Random Gaming Thoughts
I'm not super well-versed in fighting games. Why is this annoying? At a glance it sounds more interesting than just having a simple pattern.Raging Justice wrote:Eventually the genre would move towards AI reacting to what the player does (annoying)
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Re: Random Gaming Thoughts
Unless it's Mortal Kombat II, because the computer actually cheats.
Re: Random Gaming Thoughts
I think the implication is that when the AI reacts to what you do it tends to do so perfectly, meaning if you initiate a move it will always choose an optimal response.Limewater wrote:I'm not super well-versed in fighting games. Why is this annoying? At a glance it sounds more interesting than just having a simple pattern.Raging Justice wrote:Eventually the genre would move towards AI reacting to what the player does (annoying)
- Markies
- Next-Gen
- Posts: 1608
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Random Gaming Thoughts
SNK Bosses were renown for doing that. The game would read your inputs and then calculate the best counter moves. Geese in Fatal Fury was notorious.
I've lost track of the amount of times I have beaten Street Fighter II and the many iterations. I always had more trouble on Sagat then I did on Bison. Sagat, if you can't get the distance just right, you will eat nothing but Tiger Fireballs and Tiger Uppercuts all day long. For Bison, he is just jumping around the screen and moving faster than you. Meet him up in the air and don't be the aggressor. Let him come to you and play defensively. I could always beat Bison in just a few tries.
I've lost track of the amount of times I have beaten Street Fighter II and the many iterations. I always had more trouble on Sagat then I did on Bison. Sagat, if you can't get the distance just right, you will eat nothing but Tiger Fireballs and Tiger Uppercuts all day long. For Bison, he is just jumping around the screen and moving faster than you. Meet him up in the air and don't be the aggressor. Let him come to you and play defensively. I could always beat Bison in just a few tries.
Except for Dhalsim. He is the worst. His slowness is so bad that you will do an attack, Bison blocks and then can counter you while Dhalism's attack is still going. I honestly thought Zangief was the worst, but recently, it has been Dhalism.RobertAugustdeMeijer wrote:It was still worth it beating him with every character to get the epic endings. Dhalsim was the hardest, gotta get lucky with the drill kick!
- Raging Justice
- Next-Gen
- Posts: 1878
- Joined: Sun May 30, 2021 2:11 pm
Re: Random Gaming Thoughts
Yeah, I could have worded that better. That's pretty much what I meant. I've played fighters where the AI is so good at anticipating and countering everything you do that it feels beyond what a human player is capable of. Like playing chess against a super computer.marurun wrote:I think the implication is that when the AI reacts to what you do it tends to do so perfectly, meaning if you initiate a move it will always choose an optimal response.Limewater wrote:I'm not super well-versed in fighting games. Why is this annoying? At a glance it sounds more interesting than just having a simple pattern.Raging Justice wrote:Eventually the genre would move towards AI reacting to what the player does (annoying)
