Random Gaming Thoughts

Anything that is gaming related that doesn't fit well anywhere else
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marurun
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Re: Random Gaming Thoughts

Post by marurun »

Limewater wrote:I can't speak for others, but there are several things I enjoy about JRPGs
Because you put things so eloquently and clearly enumerated I'm going to respond to your post to try and explain my own relationship to JRPGs. Also note that I do a lot of "JRPGs aren't the only games that do this." This is not me saying I think you're necessarily making a contrary claim (unless you explicitly state one). I'm just setting context. I want to play off your ideas without putting too many words in your mouth.
1. They are comparatively easy. If I can't get past a section, I can just grind a bit and come back stronger. This means I am unlikely to just hit a wall and be unable to progress like might happen in a difficult game with limited continues.
This has become less of an issue with modern games, but was a big deal when games were frequently "Nintendo Hard".
There is a certain truth to this, although western computer RPGs also had elements of this, assuming they didn't try to nip that directly in the bud at points (Wizardry is a real bitch about this, but the very popular Gold Box RPGs were pretty allowing, or at least some of them were). I know I struggled with a lot of PC RPGs, but with the Gold Box Champions of Krynn I really enjoyed leveling up and testing my mettle against enemies. I even figured out some save character cheats to equip starting level 1 characters with end-game equipment (including Dragonlances) and also how to import high-level characters. So basically I could NewGame+ without losing the cool stuff the game takes away at the end. But I also really liked that I could grind my way to victory in FF1 and FF2/IV. It wasn't until the Saturn era that I really became a bit disaffected with games that forced you to grind just to survive.
2. Exploration. I enjoy exploring a world, seeing maps and continents and navigating. This mostly means adventure games and RPGs.
I don't think this is unique to JRPGs at all, though JRPGs were often more straight-forward about it, at least on console. Step in the PC space and both western and JRPGs could be downright inscrutable at times. Might and Magic famously shipped with a hint book that was... cryptic at best. I did really like the sense of exploration-as-progression. The areas you can access scale carefully so you can progress through them, until you get some boat or flying thing that lets you explore more non-linearly, at which point you can take risks to grind in places you're not supposed to be and see enemies that will stomp you. That was always kind of fun. Whereas the western CRPG was more likely to throw you into the world and you assume all the risk, JRPGs tended to be more linear, and even when they open up they still put some guard rails on. And I actually liked this.
3. I tend to enjoy the stories. Particularly back in the eighties and nineties, these were the games with the deepest stories available.
I don't agree with you that they had the deepest stories. They had the most character-based stories, whereas the western RPG was quite a bit more world-building. There was often quite a lot of depth in the world itself and how events play out, but your own characters were just so ancillary to the story itself except as these stoic forces for change. I know my response to FF2/IV was very much a case of "OMG, I'm Cecil, and the story involves me personally!"
4. Clear sense of progress. Grinding and getting stronger can be fun, and when you see stat increases it's easy to see how you have progressed. This gives a dopamine hit. This is also progress that you won't lose if you can't play for a couple of weeks.
Yup, this is a nice thing. RPGs are great for that. Action games your twitch skills for a particular title can really atrophy unless it's something you've just played a whole lot. For me, though, that enjoyment of grinding has a lot to do with how quickly I can knock out the grinding battles. Is the battle system too slow or complicated, or require too much input attention? Then it's probably out for me for grinding. I don't want something too simple, either. What I really like is a battle system that has complexity that's required/can be leveraged for boss fights and difficult battles, but also some simplicity so you can do away with grindmobs without having to tap into all that. Grandia's really good about that. When you're trying to grind you can be pretty lackadaisical in your approach to the easier encounters, but boss battles you can really dig into the meat of the system and sometimes even stunlock bosses for a bit.

So in summary, I largely agree, though I also think many western-designed RPGs of the time on PCs reflected mostly the same sensibilities. For me, the experience of playing FF1 and FF2/IV largely hit the same dopamine spot that the SSI Gold Box games did. Now that I'm older I've gradually become a LOT pickier about what RPGs I want to play, and JRPGs of more modern design are a lot more likely to irritate me in ways that make it feel like the game isn't respecting my time with it. But when one does click with me I get right back into that place I did ages ago and it just sinks right into my brain.
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Raging Justice
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Re: Random Gaming Thoughts

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I have a love/hate relationship with JRPGs. The things I really enjoy about them have been covered by Limewater and marurun, but there are things about the genre that I hate as well.

1. The random element drives me nuts sometimes. Like when the game randomly decides that you've been ambushed, and half of your party gets taken out before you even get a turn. Or when you have a great strategy laid out in your head in Valkyria Chronicles, and the whole thing falls apart because the game randomly decided to have your character miss their attack. Or when you get a Game Over in Persona 5, because the enemy got lucky and landed a critical attack on Joker, killing him in the process. One of the joys of the genre is the tactics and strategy, but it all feels like a joke when your plans and strategy get derailed by random bullshit. Also maddening is when you are trying to make something happen in the game, like a rare enemy spawn, or a rare enemy drop, and end up reloading your game fifty billion times waiting for Lady Luck to stop being a cold bitch.

2. Random battles. Fortunately, a lot of games in the genre have moved on from this, but it is an old relic that still exists in some games. It's one of the things truly testing my patience at the moment in Octopath Traveler II, a game that has random battles EVERYWHERE.

"Oh, I'm in a populated area with buildings and stuff, I must be safe now...WHAT THE FUCK!?!?!?! LEAVE ME ALONE YOU STUPID MONSTERS!!!! AAAAAAAAAGGGHHHHH!!!!"

"Why the hell don't you attack those NPCs!?!? Why does every monster in the world have a vendetta with my party!?!?"

Well, on the plus side you certainly don't have to worry about leveling in that game, with so many damn battles you level up pretty consistently. I think I'm actually over leveled at this point because I explore a lot and the game punishes that with CONSTANT random battles. I haven't even finished recruiting everyone and seeing their prologue adventures and my main (Hikari) and my other three characters are at level 21...though I did get a lot of XP from taking out a Cait...finally killed one of those slippery bastards heh heh heh.

3. Bad voice acting. I've seen people say that this hasn't been a problem for several years now and it's just an issue that lies in the past. I don't know what reality they are living in because my God once I switched to Japanese in Octopath Traveler II the difference was like night and day. The game's story feels VASTLY improved from just that one change alone. There is raw emotion and tension now that didn't exist in the dub, and certain characters whose childish (and in some cases stereotypical) voices and overacting were grating on my nerves are now characters that I very much like. Within minutes of playing Ochette's Prologue with the English dub, I DESPISED her. I switched to the Japanese VO as alluded to in one of my previous posts and ending up absolutely loving her character by the end of the prologue. The sound of her voice and the delivery of her lines made a HUGE difference. It's the difference between a character being cringeworthy and a character being utterly charming. I'm actually shocked at how differently I feel about Hikari and Partitio after hearing their Japanese voices. Partitio doesn't sound like a ridiculous, stereotype from a kid's cartoon anymore and now sounds like an actual adult man and Hikari has a toughness to his voice befitting a samurai warrior that the overly soft English voice actor doesn't capture.

4. I've been playing Super Mario Bros. Wonder and it is an easy pick up and play game that you can start and stop playing in like 5-10 minute intervals and I feel like I'm constantly making progress. I have no doubt in my mind that I will finish the game. JRPGs though, tend to be a MASSIVE time investment, and things like grinding (if necessary) and incessant random battles prolong that. Also, they can be infuriating about saving and save points at times, meaning that it is not always easy to stop playing the game at a moment's notice if something comes up in your life. I know when I finish a tough boss fight I immediately want to save, but Octopath Traveler II always goes immediately into a bunch of story stuff after a boss fight. Sometimes it feels like JRPGs don't respect your time (Super Mario Bros. Wonder certainly does).

5. Annoying anime tropes. They don't all have these, but many of them do, like the overly sensitive and hyper aggressive female character who picks on the wimpy male and blames him for everything. You can bet money there will be a scene where she calls him a "perv" for something accidental that wasn't even his fault like her tripping and falling and having her boobs land on his face. Of course, he never stands up for himself and takes all of the abuse...and then the two characters eventually fall in love of course :roll:

I also sometimes get tired of the infatuation with juveniles and teens in many JRPGs. It's refreshing when you get adult characters from time to time like Auron in Final Fantasy X.
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RCBH928
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Re: Random Gaming Thoughts

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What everyone else said plus the stories and dialogue is boring. In addition all of them look the same to me for the most part. Speaking of random gaming thoughts, back in 1995 or so I got a PC with free CDs of which one was Ultima VII or VIII I can not remember. DO you think its worth playing that game? I looked up a review I think its the kind of game that lets you get lost and until you figure what to do next. I appreciate the "exploration" part but I got a real life to live instead of wondering in circles in fantasy maps.
Limewater wrote:1. They are comparatively easy. If I can't get past a section, I can just grind a bit and come back stronger. This means I am unlikely to just hit a wall and be unable to progress like might happen in a difficult game with limited continues.
This has become less of an issue with modern games, but was a big deal when games were frequently "Nintendo Hard".
Now that you mention it. Going back to that era, you are correct. I almost never completed any game. Definitely not possible with one go and no save states. The frustration of reaching the final boss and dying and having to redo everything again it just...it just makes you insane.

With a different perspective, I think JRPGs were not supposed to be "games" but more of an interactive story/anime. Makes sense. I can see the appeal now.
Limewater wrote:2. Exploration. I enjoy exploring a world, seeing maps and continents and navigating. This mostly means adventure games and RPGs.
Exploration can be fun in smaller areas and especially in early 90's when forms of entertainment was scarce. I do remember the days where there are no cable tv, internet, cellphones, just you , the game and the tv. You can really get lost. But today we have better things to do in our time than roaming endlessly and back tracking back and forth.
Limewater wrote:4. Clear sense of progress. Grinding and getting stronger can be fun, and when you see stat increases it's easy to see how you have progressed. This gives a dopamine hit. This is also progress that you won't lose if you can't play for a couple of weeks.
I hate grinding. Every 15 seconds its yet another "random" encounter with an enemy you faced a bazilyionth time just to up your specs up to a number that will allow you to carry weapon "x" . Yup no thanks.
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Re: Random Gaming Thoughts

Post by MrPopo »

You would utterly hate every single Ultima game, so don't bother with that series.
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marurun
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Re: Random Gaming Thoughts

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The whole thing about voice acting is... There's actually a decent amount of bad voice acting in Japanese as well, we just don't know how to spot it. Japanese voices are what the games were designed around, so even mediocre or bad VA in Japanese may look or feel good because it's a stronger match to the visual content.
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Re: Random Gaming Thoughts

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That's the main reason I prefer original vocals on everything. I played Witcher in Polish because all the animations were based on Polish dialog. The experience is based on the language it is created in, and there are tropes and techniques that are coherent in one culture that just don't translate well to another. The one that sticks out the most to me is the Emotionless Girl in Japanese media. Western VAs just can't pull it off.
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RCBH928
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Re: Random Gaming Thoughts

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MrPopo wrote:You would utterly hate every single Ultima game, so don't bother with that series.
i'll take your word for it, but I guess I will give it a shot just for kicks before I get frustrated and stop playing.
marurun wrote:The whole thing about voice acting is... There's actually a decent amount of bad voice acting in Japanese as well, we just don't know how to spot it. Japanese voices are what the games were designed around, so even mediocre or bad VA in Japanese may look or feel good because it's a stronger match to the visual content.
I get annoyed "listening" to a language I do not understand because my eyes have to be glued to the subtitles. On the other hand, I have seen dubbed films/shows and they for some reason sound ridiculous especially with the mouth movement not matching. But I am very acustomed to anime in English I actually prefer it. The familiar voices+style is part of the experience for me :lol: I think I tried to watch Naruto once in Japanese+subtitles I just couldn't do it.
MrPopo wrote:The experience is based on the language it is created in, and there are tropes and techniques that are coherent in one culture that just don't translate well to another. The one that sticks out the most to me is the Emotionless Girl in Japanese media. Western VAs just can't pull it off.
as a bilingual person, I 100% confirm this. There are complete concepts missing from one culture to the other. The worst ones are the ones that try to "localise" a foreign media to the culture of the targeted market. I have seen it succeed but it turns out to be a different show from the intended original.
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Raging Justice
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Re: Random Gaming Thoughts

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I wanted to add something regarding what I said about random battles. Another reason they drive me crazy is that when you are exploring a vast area or running around a dungeon solving puzzles, random battles make you forget where you were going or what you were doing. You have no idea how much that pisses me off. They are an obnoxious distraction. Then, as you spend time trying to remember which way you were going or redoing parts of a puzzle after being completely thrown off by some random battle, you end up triggering MORE random battles. It turns into this obnoxious cycle. There comes a point where you start screaming at the TV, "Leave me the fuck alone you obnoxious, fucking monsters!!!! I'm trying to fucking figure something out here!!!! GODDAMNIT!!!!"

I ragged on Chained Echoes in some other thread for its stupid overdrive meter, a stupid idea that adds nothing of value to the game's combat, but I do like how Chained Echoes handles battles. Certain battles are triggered when you get to a certain area on a map. They happen one time and one time only. There are also places on a map where you can SEE enemies and sometimes you can go around them. What I like about this is that unlike many other RPGs, Chained Echoes doesn't usually have the enemies randomly moving around making the process of trying to avoid them annoying, they are usually stationary (not always though). I love that battles happen one time only in every area so once you are done with them you are DONE WITH THEM. However, if you want to grind you can fast travel away from an area than fast travel back to respawn the enemies.
marurun wrote:The whole thing about voice acting is... There's actually a decent amount of bad voice acting in Japanese as well, we just don't know how to spot it. Japanese voices are what the games were designed around, so even mediocre or bad VA in Japanese may look or feel good because it's a stronger match to the visual content.
MrPopo wrote:That's the main reason I prefer original vocals on everything. I played Witcher in Polish because all the animations were based on Polish dialog. The experience is based on the language it is created in, and there are tropes and techniques that are coherent in one culture that just don't translate well to another. The one that sticks out the most to me is the Emotionless Girl in Japanese media. Western VAs just can't pull it off.
Very good points. Although I don't agree that you have to speak Japanese in order to spot bad Japanese voice acting and I say this as a bilingual person. People often bring that point up in dub vs sub discussions and I don't think it's true. There are things that you can pick up on regardless of whether or not you speak a language. You KNOW when a voice actor is properly conveying emotion and when they are not. This is one area where English VOs often fall short. They can't convey emotion in a believable manner. There are certain type of voices that also don't work for a certain character and you don't need to know the language to pick up on that either. Like I know if someone has a tough sounding voice versus a soft one.
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RCBH928
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Re: Random Gaming Thoughts

Post by RCBH928 »

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Now I remember why I quit playing video games when I was younger.

Raging Justice wrote: Very good points. Although I don't agree that you have to speak Japanese in order to spot bad Japanese voice acting and I say this as a bilingual person. People often bring that point up in dub vs sub discussions and I don't think it's true. There are things that you can pick up on regardless of whether or not you speak a language. You KNOW when a voice actor is properly conveying emotion and when they are not. This is one area where English VOs often fall short. They can't convey emotion in a believable manner. There are certain type of voices that also don't work for a certain character and you don't need to know the language to pick up on that either. Like I know if someone has a tough sounding voice versus a soft one.
If you are speaking of anime and videogames, they are supposed to be exaggerated and none-realistic. At least the videogames that try to mimic anime not ones with more serious note.

Its true what you say about voices not working on "how you imagine" a character voice is, but real life does not conform to that. Have you heard the voice of Brock Lesnar :lol:
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Re: Random Gaming Thoughts

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The voice that threw me off the most in recent memory was Cat Mario
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