Games Beaten 2023

Anything that is gaming related that doesn't fit well anywhere else
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elricorico
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Re: Games Beaten 2023

Post by elricorico »

REPO Man wrote:It works my Retroid Pocket 3+, so if you bought one OR the new Retroid Pocket Flip, it'll run like a dream.

If you don't have either, I'd expect any Bluetooth controller would work.

Does the Android version support six-player local multiplayer like the Switch version?


It does have multiplayer, but I haven't tried it out. No retroid product here. I'll likely give a Bluetooth controller a shot if I get the urge soon, but I've got Streets of Rage 4 for the XboxOne waiting in the wings. I suspect it will scratch a similar itch.
Melek-Ric
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Re: Games Beaten 2023

Post by Melek-Ric »

elricorico wrote:
REPO Man wrote:It works my Retroid Pocket 3+, so if you bought one OR the new Retroid Pocket Flip, it'll run like a dream.

If you don't have either, I'd expect any Bluetooth controller would work.

Does the Android version support six-player local multiplayer like the Switch version?


It does have multiplayer, but I haven't tried it out. No retroid product here. I'll likely give a Bluetooth controller a shot if I get the urge soon, but I've got Streets of Rage 4 for the XboxOne waiting in the wings. I suspect it will scratch a similar itch.


Hey if you want a partner in SoR4, let me know. I haven't played since release, but enjoy playing it.
"Challenging my unit was both foolish and reckless! You are nothing more than my prey... one that is soon to be retired!"
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PartridgeSenpai
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Re: Games Beaten 2023

Post by PartridgeSenpai »

Partridge Senpai's 2021 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat

1. Super Hero Operations (PS1)
2. Lil' Gator Game (PC)
3. Disco Elysium: The Final Cut (PC)
4. Dragon Quest VII (PS1)
5. Dragon Quest III (SFC)
6. Dragon Quest VIII (PS2)
7. Dragon Quest Monsters (GBC)
8. Mario Party 6 (GC)
9. Last Bible 3 (SFC)
10. Mario Party 4 (GC)
11. Kirby and the Forgotten Land (Switch)
12. Final Fantasy: Mystic Quest (SFC)
13. Chrono Trigger (SFC) *
14. BoxBoy + BoxGirl! (Switch)
15. The Murder of Sonic The Hedgehog (PC)
16. SaGa (GB)
17. Wario Land 3 (GBC) *
18. Sutte Hakkun (SFC)
19. Kane & Lynch 2 (PC)
20. Burger Time Deluxe (GB)
21. Super Mario Advance 4: World e+ (GBA)
22. Bomberman GB 2 (GB)
23. Mario Party 5 (GC)
24. Klonoa: door to phantomile (PS1)

25. Mario Party 7 (GC)

The last of the Mario Party games on GameCube that I’ve yet to revisit, this is another one I owned as a kid around the time it came out, and it’s one I have much fonder memories of than I do with MP5. I knew it carried over and expanded on a lot of ideas that MP6 introduced, and so I was excited to finally get to what’s effectively “Mario Party 6-2” x3. I played through all of Dual Mode to unlock the last map, played a game or two on all six maps, and unlocked every mini-game so I could get the credits by completing all modes on the King of the River mode. I did it via the Japanese version of the game on real hardware.

The conceit behind Mario Party 7 is that the whole gang is going on a cruise! But all is not well, as Bowser (and his Koopa Kid minion) is intent on ruining everyone’s good time. It’s really as simple as that, and it’s more than good enough to give everyone an excuse to party it up. It’s a very fun theme, as it allows for a lot of fun maps themed around locations all over the world. Albeit, the design of those locations also allows for some casual racism here and there, but nothing particularly unique or noteworthy to this era, this console, or the company (the worst offenders imo are the Spear Guy Shy Guys, modeled after “tribal” warriors, and they’ve been around since Yoshi’s Island).

The mechanics and gameplay philosophy of MP7 are roundly advancements and iterations on MP6’s developments to the formula. This means that while we of course still have boards, mini-games (including still dual mini games), and orbs instead of items, we’ve taken a few steps in various directions regarding those things in attempts to vary things up. While I’d say mini-game design is easily some of the best it’s ever been, most of the steps taken in the realm of board design are steps sideways at best and backwards at worst.

Part of this is down to how orbs have been changed. You get orbs far less often now, and there are many more of them. Some have been nerfed, some have been buffed (some buffed far too much, imo), but the biggest offender is that playable characters now have unique orbs only they can acquire. This makes some characters just outright worse than others, and not in a more fun or interesting way like Super Mario Party does it with its varied dice types per character. Most of these unique orb types are at least similarly good to one another (save for my beloved Wario’s being easily the worst in the game), but the fact that everyone is outright not on a level playing field damages the game in a way that isn’t obvious at first when you’re picking your character. Even hard mode computers still won’t actually steal other player’s orb tiles, just as was the case in MP5 and MP6, but this is a far less significant problem than the aggressive unbalancing that the orb system in general has gotten since its MP6 incarnation.

It’s an issue tied to orbs, granted, but the biggest issue that MP7 *reintroduces* is that boards are just far too large again. While we do have a few cool and fun new board types (the windmill map where you invest in properties instead of buying stars and the China map where you go up one long path, avoiding everyone else’s traps and perils along the way being my two personal favorites), we also have some pretty weak new boards. The NYC random treasure board is just a bad idea for a game type, and the Egypt map is just a significantly worse version of the chain-chomp star-stealing map from MP6.

And from the best to the worst of these maps, they all have the issue of just being far too large. Completely gone is the territory-marking fun of MP6 where you’d slowly paint the board in your player’s colors as you grabbed and threw down orbs. Now, even in 35 turn games, orbs seem to always make up a disappointing minority of spaces on the board. I know that that’s not a universally beloved aspect of how MP6’s board game design philosophy, but it was something I enjoyed so much that I was really bummed to see it gone here. We avoid the enormous pitfalls that MP5 falls into, thank goodness, but I spent more than enough time with MP7 to feel comfortable saying that it has roundly weaker board design than MP6, and it’s a worse overall game for it in a way that it’s excellent mini-game design just can’t make up for.

Hudson Soft never being ones to disappoint, the presentation is very nice here. While it’s kinda a bummer that not all playable characters from MP6 have made it into MP7 (no more playable Koopa Kid), the additions of Birdo and Dry Bones more than make up for it. The graphics are pretty and colorful, with the mini-games and board locations in particular looking very cool this time around. The music is also nice, with some of the board map songs being very ear worm-y in just how catchy they can be at times x3. My only real complaint about the aesthetics is how spaces claimed with orbs have been changed. I think the appropriately colored silhouette of the player’s head that was used in MP6 was a much better indicator of who had claimed what space than the symbols in circle that are used here. While it’s never going to confuse anyone either way, it’s just easier to tell at a glance in a way I really preferred in the previous game.

Verdict: Highly Recommended. Even if it isn’t the best Mario Party on the GameCube, it’s still damn close and a damn good game either way. Mario Party 6 is absolutely THE winner of the GameCube Mario Party race, as far as I’m concerned, but it’s hard to really go wrong with MP7 either. The 8 player mode is a fun and cool gimmick, and the other game modes and design is strong enough that it’s still good fun. Hudson Soft finished out the GameCube era Mario Party’s with a bang, even if the overall design loses out to its predecessor.
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Markies
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Re: Games Beaten 2023

Post by Markies »

Markies' Games Beat List Of 2023!
***Denotes Replay For Completion***

***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***

16. Terranigma (SNES)

Image

I completed Terranigma on the Super Nintendo Entertainment System this evening!

I was slowly working my way through the Quintet Gaia trilogy. I started with Illusion of Gaia, which I thoroughly enjoyed. I then played the first game in the series of Soul Blazer. I even then played the Spiritual Successor off-shoot The Granstream Saga. I had been wanting to finish off the series for years, so with SNES prices quite high last year, I decided a Reproduction Cart wasn't too expensive. Looking for my SNES game to beat this year, it jumped out at me and I decided to see what all the hype was about.

One of the first things that jumps out at you is the graphical and musical upgrade that Terranigma received compared to its previous games. Soul Blazer and Illusion of Gaia were rather simple games, so to see the graphical detail and upgrade it quite impressive. Also, the music is more moving and not as repetitive as the previous entries. Some of it is quite catchy and sticks with you while playing the game. Also, the characters are a bit more memorable. You don't have a silent protagonist, so he actually has a personality. And the other characters in the game that you have to deal with are also enjoyable. In the previous games, the characters were more basic and one note, so its nice to see some depth and personality.

I really enjoyed Illusion of Gaia, but I think my favorite in the series is probably Soul Blazer. I liked the simplicity and ease of game play. For Terranigma, I think they went a little too far in making the game too complex. Your character has more attack movements, but his regular attack is so short. Also, your i-frames are so short, it is easy to just rack up damage. Unless you are a high enough level to one shot enemies with your diving thrust, dungeons and bosses become a giant chore. The story also got an upgrade, but it mostly fell flat for me. You just go from town to town solving their problems, but none of their problems had any weight to them. There is no over archiving quest, so its just finishing one chapter and then moving onto the next.

Overall, I enjoyed Terranigma, but it has some issues. If you are to play the game, be as over-leveled as possible because that would help in combat. For everything else, I just missed the simplicity and attack range of the previous games. They knew what they were and they were some of the best of the genre. Terranigma tried something new and it didn't work for me.
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RobertAugustdeMeijer
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Re: Games Beaten 2023

Post by RobertAugustdeMeijer »

Markies wrote:Markies' Games Beat List Of 2023!
***Denotes Replay For Completion***

***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***

16. Terranigma (SNES)

Image

I completed Terranigma on the Super Nintendo Entertainment System this evening!

I was slowly working my way through the Quintet Gaia trilogy. I started with Illusion of Gaia, which I thoroughly enjoyed. I then played the first game in the series of Soul Blazer. I even then played the Spiritual Successor off-shoot The Granstream Saga. I had been wanting to finish off the series for years, so with SNES prices quite high last year, I decided a Reproduction Cart wasn't too expensive. Looking for my SNES game to beat this year, it jumped out at me and I decided to see what all the hype was about.

One of the first things that jumps out at you is the graphical and musical upgrade that Terranigma received compared to its previous games. Soul Blazer and Illusion of Gaia were rather simple games, so to see the graphical detail and upgrade it quite impressive. Also, the music is more moving and not as repetitive as the previous entries. Some of it is quite catchy and sticks with you while playing the game. Also, the characters are a bit more memorable. You don't have a silent protagonist, so he actually has a personality. And the other characters in the game that you have to deal with are also enjoyable. In the previous games, the characters were more basic and one note, so its nice to see some depth and personality.

I really enjoyed Illusion of Gaia, but I think my favorite in the series is probably Soul Blazer. I liked the simplicity and ease of game play. For Terranigma, I think they went a little too far in making the game too complex. Your character has more attack movements, but his regular attack is so short. Also, your i-frames are so short, it is easy to just rack up damage. Unless you are a high enough level to one shot enemies with your diving thrust, dungeons and bosses become a giant chore. The story also got an upgrade, but it mostly fell flat for me. You just go from town to town solving their problems, but none of their problems had any weight to them. There is no over archiving quest, so its just finishing one chapter and then moving onto the next.

Overall, I enjoyed Terranigma, but it has some issues. If you are to play the game, be as over-leveled as possible because that would help in combat. For everything else, I just missed the simplicity and attack range of the previous games. They knew what they were and they were some of the best of the genre. Terranigma tried something new and it didn't work for me.


I got about half way through Terranigma, but the combat was constantly the same, and the puzzles just annoyed me. I stopped at the ice mountain I think, with these irritating blizzards.
I've heard that the story is extremely strong at the end, really heartbreaking. Can you confirm? I still have my save state.
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Ack
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Re: Games Beaten 2023

Post by Ack »

1. Northern Journey (PC)(FPS)
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)

9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)

11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)

14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)

17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
21. Brothers in Arms: Earned in Blood (PC)(FPS)
22. Might and Magic X - Legacy (PC)(RPG)
23. Civilization IV (PC)(4X Strategy)


Might and Magic X - Legacy

I've been enjoying my time with the Might and Magic series ever since I tried M&M3 back in 2016. Since that time, I have gone through most of the mainline series. X is where things end, and after the rough patch that was IX, I was a little wary of how things were going to end. But with a jump of over a decade, I figured it would be an interesting experience to check out. And it was, living up to that Legacy subtitle in a variety of ways.

M&MX is a new story set in a different world from previous M&M games. While there are subtle hints of connection, this experience is almost entirely fantasy-based, with the science fiction elements the series started with almost completely dropped save for one particular sidequest. The world is also small, confined to a single peninsula and feeling more like the limited locations of M&M9 than the grand adventures I had in the earlier days. Movement is handled on a square grid and turned based, even in the overworld, and enemies are permanently killed, so there are no opportunities to really grind without clearing out the world entirely. That said, this also frees up territory for traveling, so it's a good idea to do it anyway. Early on, you may feel you get stuck having to go through certain encounters, but eventually the "world" opens up.

At least to an extent. M&MX also keeps the old tradition of having some extremely powerful enemies be accessible surprisingly early, so you have to pay attention where you step and not wander into anywhere flagged as being too dangerous too early. One nice thing the game does is provide audio queues from your party upon entering a dungeon to tell you if it's going to be easier or harder. But even tough enemies can be brought down with the right mix of spells and tactics. In fact, combat becomes pretty rote after a while because you know what spells to cast, how to bate enemies to come to you, and who to kill first in any given group.

That's actually a big part of the problem with M&MX. It just becomes bland and repetitive after a while. Even major bosses only call for the same tactics as regular fights, and while they might do more damage, you can negate almost everything they throw at you. Well, at least with certain spells and skills. Another issue that M&MX suffers from is skills being locked to specific classes, which are locked to specific character races. There are four races to play as in M&MX: Human, Dwarf, Elf, and Orc. Each of these races has three playable classes, based around melee combat, magic casting, or a hybrid ranged approach. Some do certain roles far better than others, like a Dwarf tank melee build can absorb hits like you wouldn't believe, but the Orc melee build dishes out a lot of damage. You have to figure out which classes and their skill sets best match what you want, and because experience is at a premium limit, you'll also want to then specialize with your skills.

That premium has an impact too. The first issue is that certain dungeons require certain races to access, so if you don't bring one of the four races, you're permanently locked out of an area if you want to grind. But just because you kill a monster doesn't mean you get something. Characters that are stunned, unconscious, paralyzed, or dead also don't get experience, so if you have a party member who's getting dropped a lot, they're missing out on vital material needed for better survivability. There were times in the game where I'd have someone stunned, and I'd just have to sit there for three rounds waiting for the status to pass just so I could be sure they got a few more points of experience. It's more than an annoyance.

Another annoyance? The game is buggy. It has some odd visual quirks related to your turn-based movement, with 3D objects in the world spinning awkwardly based on your view, but it also has problems with shimmer lighting effects and textures. I encountered numerous audio bugs as well, and while the game never hard crashed, there were a couple of times I wondered if it wanted to. Also, I had to jump through hoops to even get the game to run, because it installs Ubisoft's Uplay system...which hasn't been used in years. To run M&MX, you have to manually install Ubisoft Connect and deal with all its crap, half the time without it syncing properly.

The end result is some frustration to a game that was already pretty bland. M&MX isn't the worst of the Might and Magic mainline, but it's definitely close to the bottom. There was a DLC expansion that I intend to try, but I fear the main series may basically be dead at this point.


Civilization IV

I played a lot of Civilization II in college. Like a LOT of Civ2. When Civilization III came out, I jumped on...and then almost immediately jumped off, because it wasn't what I had wanted. New things were being tried with the series, and while I appreciate what the devs were trying for, it just didn't click for me. So I played more Civ2 and pretty much didn't touch the series again.

That is until I recently was going through my list of games and realized I had Civilization IV on my Steam account. Hell, it had been years, and I was in the mood, so I figured why not try and conquer the world? I installed it with no issues, ran through the tutorial to get the basics, and then hopped into a campaign of conquest.

The Civilization series are 4X turn based strategy, where you start by selecting which of the world's various civilizations to play as and then end up trying to conquer the world through various means. As time has progressed, these means have changed, ranging from outright military conquest to cultural absorption of "lesser" peoples, winning the space race to colonize beyond the stars before others, controlling territory, or simply running the clock and winning by having the biggest score. It may surprise you to know that as bloodthirsty as I am, I actually favor cultural integration and score victories over conquest. Why is that? Because my strategies have always leaned towards technocracy.

One of the major appeals of the Civilization series is that you advance through research, which can take many turns and many years but brings additional military power, cultural power, health and happiness benefits, money, and so on. It also unlocks more technologies to research and upgrade. In Civ2, the early game was a race for gunpowder. Here, that's still not a bad idea, though the game has evolved away from that sort of linchpin tech and provides better balance. So why is research important? Because of the additional benefits.

While the previous Civilization games had government choices, now you have more options with varying levels of upkeep and benefit. Depending on how you like to play, unlocking certain ones may not be necessary, but it doesn't hurt to have options. For example, you may choose a government system based around religious fascism and slavery. I don't recommend it personally, but if you're going to war and need to throw people into the grinder, it's an option. Conversely, I preferred more freedom to pump into research and culture, thus when my cities' cultural influences expanded, they would override opposing nations. This meant that eventually neighboring cities rebelled to join my empire, for which I would then share my tech and upgrade them to expand their cultural capital.

I prefer to do this because this means I can steadily focus on upgrades without having to dedicate as much time to building a military to the detriment of societal construction. I tech up, I use that money to upgrade the forces that do defend my cities so I can fight off any challengers, I avoid wars and direct confrontations, and then once I feel I am far enough along, I can retool my more industrial-focused cities into mass production of weapons of war. Turns out crossbowmen can't as easily protect a city when it's getting hit with aerial, naval, and artillery bombardments and then overrun by tanks and Marines.

But where Civ4 changes the game up a bit the most is the influence of religion. Certainly technologies have religions associated with them, so you can become the founding place of, say, Buddhism and Judaism. You then use these religions as early centers of learning and as opiates for the masses, keeping them happy but also helping expand your cultural power. Need a nearby nation to start looking at you favorably? Proselytizing helps. They accept your state religion as their own, they become more open to you, and then they're eventually begging you for your movies and their cities rebel to join you. Yes, religion helps you further weaponize culture.

Also, religion enables many Wonders of the World, just as tech does. These are generally single-build entities that only one nation can hold, and they can provide huge boons, provided you can deal with the long build times. Tech negates many of them over time, so some aren't as important to focus on, but others have massive benefit. One way to win is to actually build the UN and get voted in as the leading superpower because everyone likes you and your culture. By the time I was done, India had built the Hanging Gardens, Hollywood, and the Pentagon in one city.

Yes, I played as India. Why? Simple, they get faster workers to improve land around cities and open trade routes. Every playable culture has a unique unit. Most are military-based, and they may pop up relatively early or mid-game, so depending on how you play, they may provide some benefit...but India's fast worker is always useful. Your selection of national leader also has some benefits and apparently plays into how the AI behaves, though I found the unit choice more important.

You'll also occasionally have great people born into your society, be they religious leaders, scientists, artists, and so on. These great people can then be used to construct buildings, provide benefits as live in artists, sacrificed for massive cultural or construction gains, and so forth. Elvis helped me convince Stuttgart to join my empire. Hell yeah, brother.

While I will likely never get into Civ4 the way I did Civ2, it's a great game, and it got me back to a series and strategy game style I hadn't touched in ages. I think it's genuinely fantastic. I highly recommend it for fans or even beginners to the 4X subgenre.
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Re: Games Beaten 2023

Post by ZRofel »

RobertAugustdeMeijer wrote:
Markies wrote:Markies' Games Beat List Of 2023!
***Denotes Replay For Completion***

***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***

16. Terranigma (SNES)

Image

I completed Terranigma on the Super Nintendo Entertainment System this evening!

I was slowly working my way through the Quintet Gaia trilogy. I started with Illusion of Gaia, which I thoroughly enjoyed. I then played the first game in the series of Soul Blazer. I even then played the Spiritual Successor off-shoot The Granstream Saga. I had been wanting to finish off the series for years, so with SNES prices quite high last year, I decided a Reproduction Cart wasn't too expensive. Looking for my SNES game to beat this year, it jumped out at me and I decided to see what all the hype was about.

One of the first things that jumps out at you is the graphical and musical upgrade that Terranigma received compared to its previous games. Soul Blazer and Illusion of Gaia were rather simple games, so to see the graphical detail and upgrade it quite impressive. Also, the music is more moving and not as repetitive as the previous entries. Some of it is quite catchy and sticks with you while playing the game. Also, the characters are a bit more memorable. You don't have a silent protagonist, so he actually has a personality. And the other characters in the game that you have to deal with are also enjoyable. In the previous games, the characters were more basic and one note, so its nice to see some depth and personality.

I really enjoyed Illusion of Gaia, but I think my favorite in the series is probably Soul Blazer. I liked the simplicity and ease of game play. For Terranigma, I think they went a little too far in making the game too complex. Your character has more attack movements, but his regular attack is so short. Also, your i-frames are so short, it is easy to just rack up damage. Unless you are a high enough level to one shot enemies with your diving thrust, dungeons and bosses become a giant chore. The story also got an upgrade, but it mostly fell flat for me. You just go from town to town solving their problems, but none of their problems had any weight to them. There is no over archiving quest, so its just finishing one chapter and then moving onto the next.

Overall, I enjoyed Terranigma, but it has some issues. If you are to play the game, be as over-leveled as possible because that would help in combat. For everything else, I just missed the simplicity and attack range of the previous games. They knew what they were and they were some of the best of the genre. Terranigma tried something new and it didn't work for me.


I got about half way through Terranigma, but the combat was constantly the same, and the puzzles just annoyed me. I stopped at the ice mountain I think, with these irritating blizzards.
I've heard that the story is extremely strong at the end, really heartbreaking. Can you confirm? I still have my save state.


I played through Terranigma years ago after hearing people rave about it for what felt like forever, and I had kind of a similar experience to the both of you. It's a very grindy game compared to Soul Blazer and Illusion of Gaia, which is something I feel like you never hear anybody mention. Even though I fought all the enemies and fully explored all the areas, I always felt like I was perpetually under leveled. I stuck it out and finished it, and while there were definitely a lot of cool parts (particularly, as alluded to, in the latter half), there were a lot of gameplay segments that just felt like big slogs. I ended up coming away with a somewhat positive impression, particularly I think because the game concludes so strongly. But every time I go back to replay it, as I've done multiple times with all of the other Quintet games, I get as far as Bloody Mary and then just give up. That whole stretch of the game (which I feel like includes the mountain section Robert mentioned), culminating in that brick wall of a boss fight, is just supremely un-fun.
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Re: Games Beaten 2023

Post by Markies »

ZRofel wrote:
RobertAugustdeMeijer wrote:I got about half way through Terranigma, but the combat was constantly the same, and the puzzles just annoyed me. I stopped at the ice mountain I think, with these irritating blizzards.
I've heard that the story is extremely strong at the end, really heartbreaking. Can you confirm? I still have my save state.


I played through Terranigma years ago after hearing people rave about it for what felt like forever, and I had kind of a similar experience to the both of you. It's a very grindy game compared to Soul Blazer and Illusion of Gaia, which is something I feel like you never hear anybody mention. Even though I fought all the enemies and fully explored all the areas, I always felt like I was perpetually under leveled. I stuck it out and finished it, and while there were definitely a lot of cool parts (particularly, as alluded to, in the latter half), there were a lot of gameplay segments that just felt like big slogs. I ended up coming away with a somewhat positive impression, particularly I think because the game concludes so strongly. But every time I go back to replay it, as I've done multiple times with all of the other Quintet games, I get as far as Bloody Mary and then just give up. That whole stretch of the game (which I feel like includes the mountain section Robert mentioned), culminating in that brick wall of a boss fight, is just supremely un-fun.


Bloody Mary is basically an unfair fight and one of the hardest "out of nowhere" boss fights I have ever seen. It's the only time in the game where Secret of Mana chain magicing is best for the fight. Just cheese it to no end and move on.

Honestly, I kind of checked out of the story. By the end, it really had no impact. It is sad and can pull on the hear strings especially if you are invested in the story. It's not exactly a happy end and the game does take a dark turn. It has moments sprinkled throughout it, but they also happen and then move on rather quickly. It never sticks with it, so you are to the next town before the pain really sets in. I would say compared to other 8/16 Bit Games, it is very depressing. But, compared to games today and it doesn't hold a candle.

Grinding is also a must. I was following a Guide that indicated what level I should be at and I was always 3 - 5 levels higher than him and I STILL felt under-leveled. Especially near the end, you face a gauntlet of enemies and bosses that are hard to kill and will do damage to you. With limited amounts of healing items, you just need the stats to take the hit. Before the final area, I leveled up like 12 levels and only then did the game become more manageable and enjoyable.
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Markies
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Re: Games Beaten 2023

Post by Markies »

Markies' Games Beat List Of 2023!
***Denotes Replay For Completion***

***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***
16. Terranigma (SNES)

***17. Super Street Fighter II (GEN)***

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I completed Super Street Fighter II on the Sega Genesis this evening!

Even though Street Fighter II: Special Championship Edition was the game that got me into fighting games and Street Fighter II, I would say I spent the most time in my childhood on Super Street Fighter II. I remember vividly playing the different modes and going through the game several times with Ryu and other characters. It wasn't until I was much older and playing fighting games with my friend that I started to learn other characters besides my favorites. I have been slowly going through the old 16 Bit Street Fighter games to completion as I play through with each character. Well, I felt it would be a perfect deviation from the long RPG, so it was time for me to put the last one to rest.

So, besides the extra modes like a tournament and a team battle, the biggest change to Super Street Fighter II are the four extra characters. Cammy, Dee Jay, T. Hawk and Fei Long are welcomed additions and they are all unique in their very own ways. I quickly became a Cammy fan, so I have a soft spot for this game introducing her to me. Besides the new characters, the game play is pretty much the same as the previous versions. For balancing issues, there are some new moves that help out other characters. I think some are better additions than others, but I understand why most of them were added. Once again, it is not as dizzy heavy as the original Street Fighter II and the flow of the game runs at a better pace. I would say its probably the best playing version of Street Fighter II on the 16 Bit Generation.

But, man, be ready for some cheap characters. In the previous iterations, fighters had patterns that you can learn and counter if you know what you are doing. In Super Street Fighter II, the enemies just cheat whenever they feel like. The patterns are thrown out the window and sometimes you just lose because you have no choice. It is doable to go through with all the characters, but you will be slamming your face against that wall and you will hear 'You Lose' a ton.

Overall, I loved going back through Super Street Fighter II once again. If I were to play a version with friends, it would be this one as it just offers the most and is the best playing one. The single player mode can be a bit brutal, but it is still doable. Either this one or the previous one are must haves and perfect examples of truly fantastic fighting games!
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RobertAugustdeMeijer
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Re: Games Beaten 2023

Post by RobertAugustdeMeijer »

Ah, so you also come from the Street Fighter II: ChampionSHIP Edition parallel universe! :mrgreen:
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