Games Beaten 2023
Re: Games Beaten 2023
1. Northern Journey (PC)(FPS)
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
Halfway is a turn-based tactics game that looks like it could have come out on the Amiga in the early 1990s. You control a squad of soldiers, scientists, prisoners, and experiments, who awaken from hibernation on a massive spaceship only to discover it is still jumping through hyperspace due to its FTL drive. Something about the repeated jumps have mutated most of the crew into alien soldiers working at the behest of some unknown intelligence. The ship's AI is also corrupted. It's up to you to move across the ship, gaining new recruits while searching for gear and defeating the enemy every step of the way.
This story is further explored through interactions between party members in your hub between levels. You talk to the others to learn more about their lives, as well as unlock side missions and rearrange party equipment or purchase necessary supplies. Characters have limited inventory space but need weapons and armor, and you'll want to make sure they're supplied with ammunition, grenades, health kits, and whatever else will help them survive the fight. While death isn't final in Halfway, it does permanently knock your characters out of the battle, which can turn the tide against you, so it's important to keep everyone armed and strong. Also, the interactions between characters is sometimes hilarious and sometimes horrible; your team is made up of a bunch of misfits, some of whom absolutely loathe each other for good reason.
But combat is where you'll spend most of your time. You start by picking your team of four characters who will navigate the level. Sometimes you have required characters to bring, so making sure everyone is kept up to date with their weapons is gear is vital. Characters also have unique active and passive abilities, so depending on your strategy and builds, you may highly prefer certain teams to others. For example, one character can remove enemy shields, decent against most foes and devastating against some of the final enemies you encounter. Another can bolster his damage to double if he hits, meaning he usually one-shots whatever enemy he aims at if he's armed accordingly. These decisions will impact how you get through, but all you have to do is get through, as everyone ends up back in the hub fully healed (but not with guns reloaded). Levels also cannot be replayed later, so you just have to keep pushing forward.
Once you're in the fight, it's a turn based tactical battle. Everyone has two actions, which can be spent using abilities, healing, throwing grenades, moving, reloading, or shooting. Conversely you can also choose to take no action but retaliate if anyone attacks you, which can be helpful when planned well. You also have some options, such as spending both actions on a single attack to improve your hit chances. Because Halfway is not a game where you get many guaranteed hits. Even being pointblank may only net you a 60% chance to hit, depending on your gun, and I've seen characters miss twice in a row when they had a 91% chance to hit on both attacks. Taking the chance to bolster a hit, particularly when you have a powerful weapon like a sniper rifle or rail gun, can guarantee survival and possibly wipe out an enemy giving you problems.
But don't fear, the enemy is subject to the same rules you are and will be forced to reload, choose between cover and combat, and so forth. They're certainly not all pushovers, but your specials also give you the advantage, so as long as you exhibit sound tactical thinking based on your loadout, you'll be fine. Certain enemy types also tend towards repetition, so once you understand how they operate, you can plan for them. Are the enemy ranks full of melee shocktroops? Pull back and make a kill box, let them come and die in your overlapping fields of fire. Armed with heavy guns? They'll probably hang back, so you can reposition and focus on other foes while basically ignoring them for a while. Change your tactics depending on what you face, but you only have to tweak so much.
Beyond that, there isn't a lot of variance in Halfway. It's a fun game, but not a particularly long lasting one. It does have some little bugs, but these mainly consist of equipment not sorting properly and text sometimes misaligning. I had no other issues.
I liked Halfway quite a bit. It reminded me of X-Com or the more recent trilogy of Shadowrun games' combat. I'd say it's worth checking out so long as you don't expect it to be particularly deep. I had fun.
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
Halfway is a turn-based tactics game that looks like it could have come out on the Amiga in the early 1990s. You control a squad of soldiers, scientists, prisoners, and experiments, who awaken from hibernation on a massive spaceship only to discover it is still jumping through hyperspace due to its FTL drive. Something about the repeated jumps have mutated most of the crew into alien soldiers working at the behest of some unknown intelligence. The ship's AI is also corrupted. It's up to you to move across the ship, gaining new recruits while searching for gear and defeating the enemy every step of the way.
This story is further explored through interactions between party members in your hub between levels. You talk to the others to learn more about their lives, as well as unlock side missions and rearrange party equipment or purchase necessary supplies. Characters have limited inventory space but need weapons and armor, and you'll want to make sure they're supplied with ammunition, grenades, health kits, and whatever else will help them survive the fight. While death isn't final in Halfway, it does permanently knock your characters out of the battle, which can turn the tide against you, so it's important to keep everyone armed and strong. Also, the interactions between characters is sometimes hilarious and sometimes horrible; your team is made up of a bunch of misfits, some of whom absolutely loathe each other for good reason.
But combat is where you'll spend most of your time. You start by picking your team of four characters who will navigate the level. Sometimes you have required characters to bring, so making sure everyone is kept up to date with their weapons is gear is vital. Characters also have unique active and passive abilities, so depending on your strategy and builds, you may highly prefer certain teams to others. For example, one character can remove enemy shields, decent against most foes and devastating against some of the final enemies you encounter. Another can bolster his damage to double if he hits, meaning he usually one-shots whatever enemy he aims at if he's armed accordingly. These decisions will impact how you get through, but all you have to do is get through, as everyone ends up back in the hub fully healed (but not with guns reloaded). Levels also cannot be replayed later, so you just have to keep pushing forward.
Once you're in the fight, it's a turn based tactical battle. Everyone has two actions, which can be spent using abilities, healing, throwing grenades, moving, reloading, or shooting. Conversely you can also choose to take no action but retaliate if anyone attacks you, which can be helpful when planned well. You also have some options, such as spending both actions on a single attack to improve your hit chances. Because Halfway is not a game where you get many guaranteed hits. Even being pointblank may only net you a 60% chance to hit, depending on your gun, and I've seen characters miss twice in a row when they had a 91% chance to hit on both attacks. Taking the chance to bolster a hit, particularly when you have a powerful weapon like a sniper rifle or rail gun, can guarantee survival and possibly wipe out an enemy giving you problems.
But don't fear, the enemy is subject to the same rules you are and will be forced to reload, choose between cover and combat, and so forth. They're certainly not all pushovers, but your specials also give you the advantage, so as long as you exhibit sound tactical thinking based on your loadout, you'll be fine. Certain enemy types also tend towards repetition, so once you understand how they operate, you can plan for them. Are the enemy ranks full of melee shocktroops? Pull back and make a kill box, let them come and die in your overlapping fields of fire. Armed with heavy guns? They'll probably hang back, so you can reposition and focus on other foes while basically ignoring them for a while. Change your tactics depending on what you face, but you only have to tweak so much.
Beyond that, there isn't a lot of variance in Halfway. It's a fun game, but not a particularly long lasting one. It does have some little bugs, but these mainly consist of equipment not sorting properly and text sometimes misaligning. I had no other issues.
I liked Halfway quite a bit. It reminded me of X-Com or the more recent trilogy of Shadowrun games' combat. I'd say it's worth checking out so long as you don't expect it to be particularly deep. I had fun.
- RobertAugustdeMeijer
- 24-bit
- Posts: 196
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2023
20 so far:
1 Super Ghouls 'n Ghosts
A lot of slowdown. Smart level design. Fun to practice! Seemed like endless continues on the last level, took me a couple of hours.
8/10
2 He Fucked the Girl Out of Me
Personal story about doing sex work to pay for transgender medication. Hits hard. Glad to see the creator acknowledges that some sex workers love their job.
7/10
3 Dragon Age: Inquisition
Too long and simple. But the supporting cast has its moments. Some great ones even.
6/10
4 Dragon's Dogma
Open world with many quirks and surprises. Combat never gets old. It's really exciting finding out what this game has in stock for you!
9/10
5 God of War 2
Everything in this game is dumb. Unfortunately, it's bad in a mundane way. I guess combat is occasionally engaging?
2/10
6 Gargoyle's Quest 2
This is exactly like the Game Boy version. Amazingly the same.
6/10
7 Automaton Lung
Fascinating world to explore. Within seconds you feel like you're on an unforgettable adventure. It becomes a bit gamey towards the end though.
8/10
8 XCOM 2
Interface is horribly unclear, making the huge range of options a taxing choice. By the time I had confidence in my choices, it was almost over! Could be a bit faster, too. Exciting combat, though.
7/10
9 System Shock 2
Prey 2017 heavily improves on this game's premise. There's still good resource management to be had, and intriguing world. Screw the respawning enemies and monkeys.
7/10
10 Lego Star Wars: The Video Game
Fantastic tutorial (you pay coins for tips and that's all the explaining it has), and cute. But haphazard controls and overly simple combat often makes it a chore.
5/10
11 Twinkle Tale
Pocky & Rocky is better, but this adventurous shmup has some fun level design.
6/10
12 Super Adventure Island II
Borrows a lot from Zelda 2, but the levels are a maze and combat is dumb. Bare bones metroidvania.
4/10
13 Inscryption
Reminded me of House of Leaves: scary because there's no clear boundary between the medium and real life. Play on a PC with internet connection!
8/10
14 Just Cause 3
Too many bases/towns to blow up. Main story has some awesome bits. Occasionally I felt like a hero! Very creative in ways to clear missions, but it should last 20 hours, not 40.
6/10
15 El Viento
It's fast but unruly. Bad level design and feedback. Subpar run 'n' gun.
3/10
16 Super Meat Boy
Sprites are so small I couldn't trust the hitboxes and when exactly I would stick to a wall. But it's fast and really well designed.
7/10
17 Sin & Punishment
Looks and feels awesome when things go well. Still, targets/enemies aren't always clear, and it's taxing to aim at things and dodge other things at the same time.
6/10
18 Kuukiyomi: Consider It
The minigames are fascinating but it's frustrating how what you want to do often doesn't match what you think the controls are for it. Is this supposed to be funny?
4/10
19 Hellblade: Senua's Sacrifice
This game has so little respect for the player. I guess being unsure what things are is a part of the mental disorder it's trying to portray? Bad puzzles, lacklustre combat, only 8 hours long but still felt way too long.
3/10
20 Demon's Souls
The jankiness and unpredictability of this game is unique: doesn't have the polish of Elden Ring and that's the best part. Fascinating to see how this series started.
9/10
1 Super Ghouls 'n Ghosts
A lot of slowdown. Smart level design. Fun to practice! Seemed like endless continues on the last level, took me a couple of hours.
8/10
2 He Fucked the Girl Out of Me
Personal story about doing sex work to pay for transgender medication. Hits hard. Glad to see the creator acknowledges that some sex workers love their job.
7/10
3 Dragon Age: Inquisition
Too long and simple. But the supporting cast has its moments. Some great ones even.
6/10
4 Dragon's Dogma
Open world with many quirks and surprises. Combat never gets old. It's really exciting finding out what this game has in stock for you!
9/10
5 God of War 2
Everything in this game is dumb. Unfortunately, it's bad in a mundane way. I guess combat is occasionally engaging?
2/10
6 Gargoyle's Quest 2
This is exactly like the Game Boy version. Amazingly the same.
6/10
7 Automaton Lung
Fascinating world to explore. Within seconds you feel like you're on an unforgettable adventure. It becomes a bit gamey towards the end though.
8/10
8 XCOM 2
Interface is horribly unclear, making the huge range of options a taxing choice. By the time I had confidence in my choices, it was almost over! Could be a bit faster, too. Exciting combat, though.
7/10
9 System Shock 2
Prey 2017 heavily improves on this game's premise. There's still good resource management to be had, and intriguing world. Screw the respawning enemies and monkeys.
7/10
10 Lego Star Wars: The Video Game
Fantastic tutorial (you pay coins for tips and that's all the explaining it has), and cute. But haphazard controls and overly simple combat often makes it a chore.
5/10
11 Twinkle Tale
Pocky & Rocky is better, but this adventurous shmup has some fun level design.
6/10
12 Super Adventure Island II
Borrows a lot from Zelda 2, but the levels are a maze and combat is dumb. Bare bones metroidvania.
4/10
13 Inscryption
Reminded me of House of Leaves: scary because there's no clear boundary between the medium and real life. Play on a PC with internet connection!
8/10
14 Just Cause 3
Too many bases/towns to blow up. Main story has some awesome bits. Occasionally I felt like a hero! Very creative in ways to clear missions, but it should last 20 hours, not 40.
6/10
15 El Viento
It's fast but unruly. Bad level design and feedback. Subpar run 'n' gun.
3/10
16 Super Meat Boy
Sprites are so small I couldn't trust the hitboxes and when exactly I would stick to a wall. But it's fast and really well designed.
7/10
17 Sin & Punishment
Looks and feels awesome when things go well. Still, targets/enemies aren't always clear, and it's taxing to aim at things and dodge other things at the same time.
6/10
18 Kuukiyomi: Consider It
The minigames are fascinating but it's frustrating how what you want to do often doesn't match what you think the controls are for it. Is this supposed to be funny?
4/10
19 Hellblade: Senua's Sacrifice
This game has so little respect for the player. I guess being unsure what things are is a part of the mental disorder it's trying to portray? Bad puzzles, lacklustre combat, only 8 hours long but still felt way too long.
3/10
20 Demon's Souls
The jankiness and unpredictability of this game is unique: doesn't have the polish of Elden Ring and that's the best part. Fascinating to see how this series started.
9/10
- BoneSnapDeez
- Next-Gen
- Posts: 20126
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2023
One game on that list stands out among the others.
Re: Games Beaten 2023
Does beating Way of the Warrior for 3DO, via the Opera core on Retroarch, as Gaines count as beaten if I played on the easiest skill level?
Re: Games Beaten 2023
BoneSnapDeez wrote:One game on that list stands out among the others.
Hell yeah, System Shock 2 is amazing.
Re: Games Beaten 2023
Just beat Wario Land: Super Mario Land 3, though I played the color hack.
- PartridgeSenpai
- Next-Gen
- Posts: 3068
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2023
Partridge Senpai's 2021 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1. Super Hero Operations (PS1)
2. Lil' Gator Game (PC)
3. Disco Elysium: The Final Cut (PC)
4. Dragon Quest VII (PS1)
5. Dragon Quest III (SFC)
6. Dragon Quest VIII (PS2)
7. Dragon Quest Monsters (GBC)
8. Mario Party 6 (GC)
9. Last Bible 3 (SFC)
10. Mario Party 4 (GC)
11. Kirby and the Forgotten Land (Switch)
12. Final Fantasy: Mystic Quest (SFC)
13. Chrono Trigger (SFC) *
14. BoxBoy + BoxGirl! (Switch)
15. The Murder of Sonic The Hedgehog (PC)
16. SaGa (GB)
17. Wario Land 3 (GBC) *
18. Sutte Hakkun (SFC)
19. Kane & Lynch 2 (PC)
-----
20. Burger Time Deluxe (GB)
-----
21. Super Mario Advance 4: World e+ (GBA)
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1. Super Hero Operations (PS1)
2. Lil' Gator Game (PC)
3. Disco Elysium: The Final Cut (PC)
4. Dragon Quest VII (PS1)
5. Dragon Quest III (SFC)
6. Dragon Quest VIII (PS2)
7. Dragon Quest Monsters (GBC)
8. Mario Party 6 (GC)
9. Last Bible 3 (SFC)
10. Mario Party 4 (GC)
11. Kirby and the Forgotten Land (Switch)
12. Final Fantasy: Mystic Quest (SFC)
13. Chrono Trigger (SFC) *
14. BoxBoy + BoxGirl! (Switch)
15. The Murder of Sonic The Hedgehog (PC)
16. SaGa (GB)
17. Wario Land 3 (GBC) *
18. Sutte Hakkun (SFC)
19. Kane & Lynch 2 (PC)
-----
20. Burger Time Deluxe (GB)
-----
21. Super Mario Advance 4: World e+ (GBA)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- prfsnl_gmr
- Next-Gen
- Posts: 12304
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2023
RobertAugustdeMeijer wrote:7 Automaton Lung
Fascinating world to explore. Within seconds you feel like you're on an unforgettable adventure. It becomes a bit gamey towards the end though.
8/10
I’m sad I missed this in the 3DS eShop! I hope it gets a Switch port at some point!
@pidge, I’m sorry to read you weren’t a big fan of the e-reader levels! Based on your review, I think you disliked them for the very reason I like them so much!

Re: Games Beaten 2023
Don't need the 3DS eShop if you have the hShop.
- PartridgeSenpai
- Next-Gen
- Posts: 3068
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2023
prfsnl_gmr wrote:RobertAugustdeMeijer wrote:7 Automaton Lung
Fascinating world to explore. Within seconds you feel like you're on an unforgettable adventure. It becomes a bit gamey towards the end though.
8/10
I’m sad I missed this in the 3DS eShop! I hope it gets a Switch port at some point!
@pidge, I’m sorry to read you weren’t a big fan of the e-reader levels! Based on your review, I think you disliked them for the very reason I like them so much!
I think it's super valid you enjoyed them! XD
A lot of them are very cool in concept, but they're just not very fun to play compared to more curated levels you'd usually find in a Mario game. I may describe them as "too Mario Maker (derogatory)", but I can absolutely see why someone would find them enjoyable for that very reason instead

I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me