RCBH928 wrote:Game Sack channel on YouTube is highly underrated even at 250K. Very informative. Feels like a more modern day Computer Chronicles that future generations will use its archives to article research and essays.
I miss Dave, but I'm glad that Joe has been able to keep it going.
I watch it while I'm doing Laundry every Sunday. I've learned about so many games through them.
RCBH928 wrote:Game Sack channel on YouTube is highly underrated even at 250K. Very informative. Feels like a more modern day Computer Chronicles that future generations will use its archives to article research and essays.
I miss Dave, but I'm glad that Joe has been able to keep it going.
I watch it while I'm doing Laundry every Sunday. I've learned about so many games through them.
Also a fan of the channel and agree that Joe has done a great job continuing on without his co-host. Learned a lot from that show and genuinely enjoy it.
One of the episodes I particularly liked was the one that focused on modding a consumer CRT to include RGB. That ep was pretty awesome.
I have a copy of Majora's Mask that I got years ago, I thought maybe I should play it but I heard of a 40min or so section at the end of the game that has no saves and if you fail you have to repeat it all over again. An episode on AVGN says you have a 3 hour time limit, saving takes you back in time losing rupees and bombs, no in dungeon saves, you have to wait in game for specific events to happen so you can progress... sounds more frustrating than fun?!
The entire game is built around that 3-day cycle. AVGN probably makes it sound horrible, because that's what AVGN does. Watch a proper review of the game before you decide to write it off or not.
I don't remember being able to save in a dungeon in any of the Zelda games I've played.
Since when does anyone quit mid-dungeon? If I know I don't have time to play a Zelda dungeon in its entirety, I just save and quit before hand.
Majora's Mask's difficulty is really overblown. Most tasks are simple enough to do in one attempt and most of your expendable inventory items can be recovered in two seconds from the bushes outside the town. Is it harder than OoT? Yeah, but only because you have to actually pay attention.
I own THPS for the Playstation, and Tony Hawk 2x for the OXBOX. Having played the new remaster, I see no reason to purchase it.
The game doesn't even neigh at the person who loses Horse.
opa wrote:Since when does anyone quit mid-dungeon? If I know I don't have time to play a Zelda dungeon in its entirety, I just save and quit before hand.
Majora's Mask's difficulty is really overblown. Most tasks are simple enough to do in one attempt and most of your expendable inventory items can be recovered in two seconds from the bushes outside the town. Is it harder than OoT? Yeah, but only because you have to actually pay attention.
Ziggy587 wrote:The entire game is built around that 3-day cycle. AVGN probably makes it sound horrible, because that's what AVGN does. Watch a proper review of the game before you decide to write it off or not.
I don't remember being able to save in a dungeon in any of the Zelda games I've played.
You might not be able to save in dungeon, but there is no timer so you can take your time instead of panicking of having to do it all over again=frustration. What happens if you complete a dungeon but you do not save then the timer runs out?
opa wrote:Since when does anyone quit mid-dungeon? If I know I don't have time to play a Zelda dungeon in its entirety, I just save and quit before hand.
Majora's Mask's difficulty is really overblown. Most tasks are simple enough to do in one attempt and most of your expendable inventory items can be recovered in two seconds from the bushes outside the town. Is it harder than OoT? Yeah, but only because you have to actually pay attention.
Ziggy587 wrote:The entire game is built around that 3-day cycle. AVGN probably makes it sound horrible, because that's what AVGN does. Watch a proper review of the game before you decide to write it off or not.
I don't remember being able to save in a dungeon in any of the Zelda games I've played.
You might not be able to save in dungeon, but there is no timer so you can take your time instead of panicking of having to do it all over again=frustration. What happens if you complete a dungeon but you do not save then the timer runs out?
You manually play a song to reset the timer, and it’s saves when you do so. Of the timer runs out it’s game over. It’s also very, very obviously displayed on screen and there’s absolutely no chance it will ever accidentally run out on you. The game displays an obvious countdown, the music becomes super ominous duri the last few hours in game, and there’s earthquakes and other signifiers too.
Maybe try playing the games instead of theorising about how frustrating it is. As many have said, the timer is not nearly as frustrating as you might think. You keep all significant items and have ways to save rupees between resets too. Any other items lost like arrows and bombs are super easily restocked by cutting grass.