samsonlonghair wrote:
Are there any FPS games that allow me to pull the camera back or widen my field of view? I have a triple monitor setup on my PC. I would probably enjoy FPS game more if I could see a wider field of view.
It's likely you would, as FOV is a key consideration for comfort when playing first person games (or even third person really).
On PC, more games start with a wider FOV, and being able to adjust it further is fairly common. For some, like
Quake, it may be a console command or config file thing, but a lot of toggles were for that game. Still, it's literally something that's been tweakable since FPS went full 3D. I think at the time it was usually something people would adjust more for competitive play (very wide to fisheye and see more around them, toggle to very narrow to function as sniper zoom), but still, possible.
It's much less common to find as an adjustment on console version of games, which also set a low standard for standard FOV. Where, say,
Quake there shipped with a default FOV of 90, on 4:3 screens, you're more likely to see a FOV of 60-70 even on modern console games (there are some that let you adjust it, like
Titanfall 2, but most don't).
To be fair, the "right" FOV is generally more dependent on how much of your actual field of view the screen takes up. A narrower FOV is less likely to cause motion sickness or present a problem if you're looking at it on a TV across the room, as opposed to a monitor a couple feet away. It also has the benefit of making things bigger on screen, slowing down some movement, and so on. So, there are some logical reasons console developers might default to a narrow FOV. However, it
also serves to cut down significantly on how much game is on screen to be rendered, and if they're struggling to hit a FPS target already...
Occasionally, this has bled over into PC ports, at least on initial releases (
Borderlands, offhand, a slider was added later). Generally though, it's a reason to play FPS on PC if possible.
You can check out comparisons like
this one to get an idea of what the common range of adjustment might be. I think we still tend to see a default FOV that leans a little more toward the narrower standards established by consoles, but usually if you can adjust FOV, you can do 120 or so without editing config files. So where, say,
Halo is I think 70 degrees on console, you can set it to 120 degrees (in the MCC anyway) on PC.