- Blaster Master Zero -- Switch
- Mario vs. Donkey Kong: Mini-Land Mayhem! -- DS
- Steamworld Dig -- Switch
- King of Dragons -- Switch
- Steamworld Dig 2 -- Switch
- River City: Tokyo Rumble -- 3DS
River City: Tokyo RumbleI actually beat this one back in July, but I just haven't been in the right headspace to write about it. Now I am!
RC Tokyo Rumble is my first 3DS game and very much a successor to the original NES title. The character sprites are all low-color, NES-style, and the backgrounds, while more colorful, are still fairly plain. Even the music is trying to channel chiptunes. In truth, this could have been a tiny downloadable title on just about any previous Nintendo platform, except for the rudimentary 3D adding depth to the background. In some ways it even looks simpler than the PC Engine enhanced port of Downtown Nekketsu Monogatari and the GBA remake of RCR. It is really playing on nostalgia. Good thing this particular brand of nostalgia has quick, breezy, accessible play mechanics. Yes, the punch, kick, block, hit, throw, crazy special moves nonsense is back and just as crazy as ever.
You are Kunio, and you are on a quest around Tokyo to figure out what's going on with this new Tokyo Lion Alliance that seems to be slowly taking over Tokyo. In the process, you also encounter a figure from Kunio's past (who you won't know unless you are steeped in Kunio knowledge or know how to use a wiki). Unlike some early games in the series, you cannot play 2-player co-op, though there are a couple 4-player competitive modes like dodgeball (you remember the Kunio-kun dodgeball games, right?). Instead, you can have a CPU-controlled partner you can give basic instructions to (back off, be aggressive, defend me, etc...). Your first partner option is Rikki, the titular player 2 in the classic games, but you can choose to take others with you as well.
I'm not going to go into huge detail about the basics of River City Ransom, so instead let's talk about what's different, besides the loss of a second human player. Instead of navigating the entire game world screen by screen, instead you take the subway to new areas and explore them. Each area is relatively small and self-contained, not to mention circular (you loop around ala Pacman), but has a different theme dependent on the part of Tokyo. Further, each area has a full complement of shops, including hidden ones. You can still buy food to boost your willpower and restore your stamina and special moves in books and magazines, but you can also purchase clothes and accessories to buff your stats. Like previous games you can also get experience and level-up. As your allies level up they get new special moves automatically. You still have to find or buy them. One are that has seen a huge change is what happens when an enemy is defeated. Usually you get money, but they can also drop special items that can be sold, or even worn accessories or special moves. Fight the right enemy and you might just luck into the special attack you've been saving up to buy. There's more character dialogue and plot than previous titles (though still not much), but the game also lacks the bizarre reputation system that plagued the GBA version of RCR, thank goodness. And just like as in previous games, sometimes you have to use the menus to turn off some of your special abilities because your play style does not gel with them.
Tokyo Rumble is just River City Ransom with everything cranked up just a little bit. It's not quite as tight and exciting as RCR, but it's fun and nostalgic and if you have any fond memories of RCR this is worth a play. Just don't pay too much for it, as it is a fairly short game. If the game ran any longer it would wear out its welcome.
If you need some screen shots, Natsume's
screen shot page has some slightly too-small images to work with.