Well, I can tell you right off the bat that there are some...interesting design choices in the beginning. I'll go into further detail as I play, but one thing I would definitely recommend is NOT starting a party here. Port a party from earlier games or don't play, because the game literally starts off with ethereal enemies that can't be hit with basic gear.MrPopo wrote:I'm looking forward to see how you feel this compares to the first two, as this wasn't done by Westwood; they'd since split off to make Lands of Lore instead.
I'm told that there are some backward steps too, like the game relying heavily on one-way doors, spinners, and stat-draining enemies to provide a challenge. We'll see how I feel as I progress; I recall Rust Monsters in previous titles, and they're the bastard children of asshat DMs, so let's see if this game goes full cheap.



