So I'd played it a couple times as a rental and was unimpressed as a kid because I didn't have much time and it's easy to get lost in, on top of the combat. Then in HS when I had emulation available I went back to it, knowing a bunch of things about the game. And I still wasn't a big fan. Link's extremely short reach makes the combat feel bad to me, and early on you're so weak that mistakes are drastically punished. I think the game gets a lot more playable the further in you get, but you have to stick with it long enough to get there. It was only post college that I decided to give it a "I'm going to get through this no matter what" try, and I was able to do it. And the game got better as it went on and you unlock important moves. But it never reached a point of "I am looking forward to more of this" for me.Key-Glyph wrote:I suppose what I'm trying to figure out is... is this game's reputation resting on the fact that most players tried it when they were kids, when we weren't always knowledgeable enough to tease out what a game was demanding of us? As an example, when I was little, it never occurred to me to map where I was going in a video game because I just expected the programming to provide me with all the tools I needed to succeed in-game. "If I needed a map, they would have given me one on the options screen!" was my thinking. Had I played this as a child, I am almost positive I wouldn't have been able to realize things like, "Oh, this random mook only has a vulnerable spot on their head when their shield is in the lower block position" and similar such.
Racketboy forums’ Summer Games Challenge 2019
Re: Racketboy forums’ Summer Games Challenge 2019
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- alienjesus
- Next-Gen
- Posts: 8875
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Racketboy forums’ Summer Games Challenge 2019
Some updates from me:
Bold = in progress, Strikethrough = done
1. ActRaiser (SNES)
2. Fire Emblem: Genealogy of the Holy War (SFC)
3. GoldenEye 007 (N64)
4. Mario Party (N64)
5. Mario Tennis (N64)
6. Castlevania: Circle of the Moon (GBA)
7. Mother 3 (GBA)
8. The New Zealand Story (SMS)
9. Shenmue 2 (DC)
10. Metal Gear Solid 4: Ghosts of the Patriots (PS3)
So, over the past few days I've finished up a couple more Summer games. First up was Circle of the Moon, which I completed on Saturday. I had a pretty good time with it, and the length was just about right for me. It's probably the weakest of the metroidvania style Castlevania games I've played, but I still enjoyed it, and the only other games I've played are often regarded as the best of that style anyway (Symphony of the Night and Order of Ecclesia!).
Today I finished up Mario Party,which I've played through in it's entirety with my wife. We had an OK time, but the first Mario Party is definitely a flawed experience, even in the perspective of it's own sometimes flawed series.
Next up I plan to replace them both with comparable home console and portable titles to make progress in - Mother 3 for the portable game which I'll play on my commute, and probably ActRaiser as my next console title - I do need to get back to Fire Emblem, but at this point I know it'll easily take the rest of the month, so I'd rather make a dent in a few other games before I get back into it!
Bold = in progress, Strikethrough = done
1. ActRaiser (SNES)
2. Fire Emblem: Genealogy of the Holy War (SFC)
3. GoldenEye 007 (N64)
4. Mario Party (N64)
5. Mario Tennis (N64)
6. Castlevania: Circle of the Moon (GBA)
7. Mother 3 (GBA)
8. The New Zealand Story (SMS)
9. Shenmue 2 (DC)
10. Metal Gear Solid 4: Ghosts of the Patriots (PS3)
So, over the past few days I've finished up a couple more Summer games. First up was Circle of the Moon, which I completed on Saturday. I had a pretty good time with it, and the length was just about right for me. It's probably the weakest of the metroidvania style Castlevania games I've played, but I still enjoyed it, and the only other games I've played are often regarded as the best of that style anyway (Symphony of the Night and Order of Ecclesia!).
Today I finished up Mario Party,which I've played through in it's entirety with my wife. We had an OK time, but the first Mario Party is definitely a flawed experience, even in the perspective of it's own sometimes flawed series.
Next up I plan to replace them both with comparable home console and portable titles to make progress in - Mother 3 for the portable game which I'll play on my commute, and probably ActRaiser as my next console title - I do need to get back to Fire Emblem, but at this point I know it'll easily take the rest of the month, so I'd rather make a dent in a few other games before I get back into it!
Re: Racketboy forums’ Summer Games Challenge 2019
Those are exactly the only two I've ever played, also. I didn't really care that much about Oder of Ecclesia, personally. SoTN is always great, though.alienjesus wrote:(Symphony of the Night and Order of Ecclesia!)
Well, this is awkward, Popes. It seems we have nearly identical opinions of Zelda II, then.MrPopo wrote:So I'd played it a couple times as a rental and was unimpressed as a kid because I didn't have much time and it's easy to get lost in, on top of the combat. Then in HS when I had emulation available I went back to it, knowing a bunch of things about the game. And I still wasn't a big fan. Link's extremely short reach makes the combat feel bad to me, and early on you're so weak that mistakes are drastically punished. I think the game gets a lot more playable the further in you get, but you have to stick with it long enough to get there. It was only post college that I decided to give it a "I'm going to get through this no matter what" try, and I was able to do it. And the game got better as it went on and you unlock important moves. But it never reached a point of "I am looking forward to more of this" for me.
I often like games that make, "Know thy enemy," a key part of the combat, but along with the short reach (and the fact that most of the tricky enemies don't even take damage from the energy shot out of the sword at full health), I find the enemy attack patterns to be kind of absurd. I don't think anything epitomizes that more than the boomerang hurlers. It would be one thing if they only threw the boomerang at the two heights that Link is on, when grounded, but the fact that they also throw them above Link when he's standing (which either hit unblocked when he's standing, or can be ducked, but will return and need to be blocked from the other direction while standing), or below him (which have to be blocked while crouched, facing away from the hurler), on top of the fact that having to block one of those boomerangs on the return path opens Link up to being hit by some of the more direct throws-- on top of the fact that they can throw out any of those four types at random, makes it feel like there wasn't really that much care put into them at all. It doesn't feel tactically advantageous to actually sit around and parse out those kinds of patterns on an enemy by enemy basis. It's much simpler to just get up in their faces, and hope that their randomness meshes with my randomness enough that I don't take too much damage. The Dark Nuts are an enemy type that I kind of feel like I was able to hack, though. At least until the blue ones. I could spend time waiting around for an opening, and hope I'm fast enough to take advantage of it, while not getting hit too much myself--or I could just bunny-hop over their sword swings, and hit them in the forehead, where they're always vulnerable. I feel like I can see what the game wants me to do to fight the enemies, but I don't have the patience for it, because I'm convinced they come from a completely different game, and it seems too inefficient to be worth my time, anyway.
On the subject of mapping things, I'm always kind of impressed that you map these things out, Key. I have this physical repulsion to the idea of mapping anything. I essentially refuse to do it, and the day that I can't keep mental tabs on these things is the day I need to be put down.
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- Key-Glyph
- Next-Gen
- Posts: 1740
- Joined: Tue Sep 06, 2011 12:38 am
- Location: Summer Games Challenge!
- Contact:
Re: Racketboy forums’ Summer Games Challenge 2019
Ack, I know nothing about the Far Cry series, and was really interested that right off the bat you seemed to be able to pick a fairly detailed background for your character. What kinds of choices do you have for your character's affiliations/history, and has it had much of an impact on your playthrough yet?
I hear ya, pierrot. The boomerang goriyas were a major pain, for sure. Among other things. I have my own personal least favorites, haha.
I'll think about posting some scans of my dorky maps.
I hear ya, pierrot. The boomerang goriyas were a major pain, for sure. Among other things. I have my own personal least favorites, haha.
I'll think about posting some scans of my dorky maps.
Re: Racketboy forums’ Summer Games Challenge 2019
At the start of the game, you're offered a selection of preset mercenaries, which includes some biographical information about each. Nearly all are characters who have been impacted by war or colonization in some way. The impact isn't major, but it does change your character model (which you will see in occasionally graphic detail) as well as which other mercenaries you can find in the world to be your buddies. I wish it had a bit more impact, such as voiced lines (you're a silent protagonist) or some sort of stats regarding weapons handling or something. Sadly, it does not. It has no real impact on the possible choices you can make during the plot either.Key-Glyph wrote:Ack, I know nothing about the Far Cry series, and was really interested that right off the bat you seemed to be able to pick a fairly detailed background for your character. What kinds of choices do you have for your character's affiliations/history, and has it had much of an impact on your playthrough yet?
Also, for some reason the female mercenaries are not selectable playable characters.
Here's the list of options:
That said, they can also die, and their deaths are permanent. When they go down and are too far gone to save, you can inject them with morphine until they pass quietly, finish them off with a bullet, or leave them to die on their own. At the point I'm at, two of the buddies are dead: one I overdosed on morphine after he single-handedly ambushed an enemy convoy (Warren Clyde), while the other was killed by an explosion during a firefight (Paul Ferenc), and I never got the chance to save him.
And your maps aren't dorky! I always enjoy when folks post maps they had drawn here.
Re: Racketboy forums’ Summer Games Challenge 2019
Well, I just had a fun moment where a guy in a sedan tried to run me down in Far Cry 2. I sped my little ATV to a nearby building, then jumped through the doorway right as I heard his engine rev. He slammed into the wall a moment after I ducked to safety. This is not an uncommon tactic for some of the enemies in cars in this game.
Re: Racketboy forums’ Summer Games Challenge 2019
It was the old man in the ghost town, wasn't it. (Oh! Time to listen to "Ghost Town" by Shiny Toy Guns--.)Key-Glyph wrote:Oh, P.S., pierrot: No, the clue that messed me up was not from the old lady of which you speak.
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- alienjesus
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- Posts: 8875
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Racketboy forums’ Summer Games Challenge 2019
I've been playing ActRaiser this week. I'm not totally sure how I feel about the game - the action sections are pretty janky, partly due to the weird ass jump physics (it's hard to explain, but you commit to a jump like Castlevania or Ghouls n Ghosts. Thats fine in and of itself, but then you can use left on d-pad to pull the jump in - you'll never go backwards in the air, but you can stop movement forwards. However, the second you let go of left again, suddenly all your momentum returns and you hurtle forwards. It's like some weird combination of the worst of both worlds of jump physics). The other issue is the controls which feel super unresponsive - one in 3 of my jumping slashes doesn't seem to actually slash. Not sure if this is a retron 5 issue or the game itself, but it's annoying either way.
The sim parts are better, if a bit underdeveloped. I find them relaxing though.
Despite my gripes, I am finding ActRaiser fairly compelling. I've saved and developed all 6 cities now, so all that's left is the final boss rush. Unfortunately I beat most of the bosses first time round by spamming magic, and I wont have enough to do that on all of them in the boss rush - so now I have to learn the patterns of all 6 bosses plus the final boss to finish the game...
I'm hoping I'll polish it off today, and then it'll be on to GoldenEye.
The sim parts are better, if a bit underdeveloped. I find them relaxing though.
Despite my gripes, I am finding ActRaiser fairly compelling. I've saved and developed all 6 cities now, so all that's left is the final boss rush. Unfortunately I beat most of the bosses first time round by spamming magic, and I wont have enough to do that on all of them in the boss rush - so now I have to learn the patterns of all 6 bosses plus the final boss to finish the game...
I'm hoping I'll polish it off today, and then it'll be on to GoldenEye.
Re: Racketboy forums’ Summer Games Challenge 2019
That was pretty much my experience with Actraiser, also. Felt like it had stilted, imprecise controls, and wasn't a lot of fun for me. I gave up on it at Aitos. I don't think I realized that was almost half of the game, though. I guess I was planning on giving it another go this summer, but Zelda II has been eating up a lot of that will to play something I don't really want to play, so far.
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- alienjesus
- Next-Gen
- Posts: 8875
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Racketboy forums’ Summer Games Challenge 2019
Bold = in progress, Strikethrough = complete
1. ActRaiser (SNES)
2. Fire Emblem: Genealogy of the Holy War (SFC)
3. GoldenEye 007 (N64)
4. Mario Party (N64)
5. Mario Tennis (N64)
6. Castlevania: Circle of the Moon (GBA)
7. Mother 3 (GBA)
8. The New Zealand Story (SMS)
9. Shenmue 2 (DC)
10. Metal Gear Solid 4: Guns of the Patriots (PS3)
I finished up ActRaiser today - I had a weird time with the final boss rush. It makes you fight all 6 major bosses again, only this time they're way faster then before. I was having a hard time dealing with the speed of their attacks, so I took to Youtube to see how other people were doing it - but every single YouTube video of the the final boss rush on 'Normal' shows the bosses attacking at their usual slower speed. Also, the bosses were doing way less damage to them then they were doing to me with each attack. Surely not every single video was mixing up playing on easy, and yet, thats what it seems like.
Anyhow, I eventually figured out that thanks to my hefty stock of lives and high health, most of the bosses were better handled by just soaking up the hits and continuously attacking. Once I clued in on that, and used magic for the last couple who were more problematic, I finished the game without too many attempts.
In the evening I started up GoldenEye. Everyone tells me it's aged really badly, and I'm not really an FPS fan, so I was a bit apprehensive about starting it. But in actuality, I've had a blast. I can understand some people struggling with the control setup (I switch to control scheme 2, which uses the analogue stick for aiming and the C buttons for moving and strafing, which I find much more intuitive than the default) but the level designs and gameplay have held up great in my eyes. I'm not sure where the game gets it's reputation of being dated beyond 'it uses an N64 controller and it has N64 graphics) to be honest.
Anyhow, I'm playing on bog standard Agent difficulty because I suck at FPS, but I've been enjoying myself. I've cleared 14 levels so far, and am on the Jungle stage - there's only a handful of levels left so I wouldn't be surprised if I finish this one tomorrow.
1. ActRaiser (SNES)
2. Fire Emblem: Genealogy of the Holy War (SFC)
3. GoldenEye 007 (N64)
4. Mario Party (N64)
5. Mario Tennis (N64)
6. Castlevania: Circle of the Moon (GBA)
7. Mother 3 (GBA)
8. The New Zealand Story (SMS)
9. Shenmue 2 (DC)
10. Metal Gear Solid 4: Guns of the Patriots (PS3)
I finished up ActRaiser today - I had a weird time with the final boss rush. It makes you fight all 6 major bosses again, only this time they're way faster then before. I was having a hard time dealing with the speed of their attacks, so I took to Youtube to see how other people were doing it - but every single YouTube video of the the final boss rush on 'Normal' shows the bosses attacking at their usual slower speed. Also, the bosses were doing way less damage to them then they were doing to me with each attack. Surely not every single video was mixing up playing on easy, and yet, thats what it seems like.
Anyhow, I eventually figured out that thanks to my hefty stock of lives and high health, most of the bosses were better handled by just soaking up the hits and continuously attacking. Once I clued in on that, and used magic for the last couple who were more problematic, I finished the game without too many attempts.
In the evening I started up GoldenEye. Everyone tells me it's aged really badly, and I'm not really an FPS fan, so I was a bit apprehensive about starting it. But in actuality, I've had a blast. I can understand some people struggling with the control setup (I switch to control scheme 2, which uses the analogue stick for aiming and the C buttons for moving and strafing, which I find much more intuitive than the default) but the level designs and gameplay have held up great in my eyes. I'm not sure where the game gets it's reputation of being dated beyond 'it uses an N64 controller and it has N64 graphics) to be honest.
Anyhow, I'm playing on bog standard Agent difficulty because I suck at FPS, but I've been enjoying myself. I've cleared 14 levels so far, and am on the Jungle stage - there's only a handful of levels left so I wouldn't be surprised if I finish this one tomorrow.

