Duality ZF (by Xona Games)

2D Shooters Invade
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Jason
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Jason »

We are selling Duality: ZF for $5 a copy on Xbox Live Community Games. Do you really think it could sell well at $20 or $30? I think our end product would be worth $10 easily if Xbox Live Community Games allowed real Leaderboards (we are programming our own hack, Online Scoreboards, in place of that) and Achievements.

Windows CE runs the Compact .NET Framework of which XNA runs on top of, so perhaps there could be an easy switch-over. XNA runs on Zune already, which uses Windows CE, so there's a chance here for a single source to run on the Dreamcast. But it's not something I can personally make happen. :(
Jason Doucette / Xona Games
Duality ZF: 1-4 player, intense retro 2D shmup, Dual Play, 8 fighter action!
Decimation X: 1-4 player, intense retro fixed / gallery shmup, AVAILABLE NOW ON XBOX 360!
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Matthew Doucette
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Matthew Doucette »

Mod_Man_Extreme wrote:Don't forget that the DC is a Windows CE machine. Plus it's a great way to make a profit; at around $20-30 per copy a DC version could be very profitable and worth the time to transplant the code with a few new features/modes/levels thrown in.
As you might know, you can use XNA to make Zune games which also runs on Windows CE. I know very little about Windows CE, Sega Dreamcast, or Zune, so I raised this question in the XNA forums. We'll see what the community says:
http://forums.xna.com/forums/p/29621/166561.aspx
Matthew Doucette, Xona Games
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Mod_Man_Extreme »

Cool, I'm glad to know it's a possibility.

By the way check out DUX it's the most recent DC release and is simply a shmup with no added features compared from it's PC release. It shipped this month for DC at a $30 price point and most DC/shmup fans are picking it up.

Plus games like Beggar Prince, Legend of Wukong, and Last hope have shown that if you give an unreleased/PC only title a physical copy release gamers will buy it up like crazy.

Anyhow I'll definitely be picking it up, DC release or not.
My Consoles:
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Re: Duality: ZF (March 2009 Tech Demo)

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You guys might be able to sell your game for $30 on the Dreamcast, since it has an active fan community.

But I don't know if it would be a good port, as it would have to use of the twin sticks, something not many people own (since it only works with a few games). If there was an option of making the face buttons of the Dreamcast controller work as d-pad, it could be better.

Anyway, the latest Dreamcast releases sell for a ton of money, and you probably could make some profit, but I don't think it is a good idea to make the game dependent upon the twin sticks.
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Mod_Man_Extreme »

jfrost wrote:You guys might be able to sell your game for $30 on the Dreamcast, since it has an active fan community.

But I don't know if it would be a good port, as it would have to use of the twin sticks, something not many people own (since it only works with a few games). If there was an option of making the face buttons of the Dreamcast controller work as d-pad, it could be better.

Anyway, the latest Dreamcast releases sell for a ton of money, and you probably could make some profit, but I don't think it is a good idea to make the game dependent upon the twin sticks.
I wasn't saying dependent, I meant that it could be one DC version's exclusive features if they decide to make a port.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
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Re: Duality: ZF (March 2009 Tech Demo)

Post by jfrost »

I know, it'd be nice to have twin sticks support, but it also makes me wonder how could they port the game to Dreamcast, seeing as the dual control is its major selling point.
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Matthew Doucette »

jfrost wrote:I know, it'd be nice to have twin sticks support, but it also makes me wonder how could they port the game to Dreamcast, seeing as the dual control is its major selling point.
The ABXY buttons would have to be the second fighter's dpad.
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Re: Duality: ZF (March 2009 Tech Demo)

Post by jfrost »

Yeah, I thought about that (I even said it on an earlier post), but I don't know, seems kinda makeshift. Anyway, you guys are the developers, not me, and the implementation could be really good :)
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Mod_Man_Extreme »

Another control scheme could be supporting two DC mice at once for each ship/hand.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
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Matthew Doucette
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Re: Duality: ZF (March 2009 Tech Demo)

Post by Matthew Doucette »

jfrost wrote:Yeah, I thought about that (I even said it on an earlier post), but I don't know, seems kinda makeshift. Anyway, you guys are the developers, not me, and the implementation could be really good :)
Yes, sorry I should have credited you. I think it is what would work best!

Off topic: We considered this 'fake' dpad on the Xbox 360 controller for the second ship in case someone wants dpad control over analog in dual play. But, the programming of a 'fake' dpad properly, where all buttons can be pressed at once, wasn't worth the bother. If we did a Dreamcast or PC version of our game, we would program it properly. To understand what I mean, two direction switches: 1) left to right and 2) right to left. I'll call the dpad buttons L and R to make it easy (would be X and B on the Xbox). 1) In between a left to right direction switch, both L and R may be held down at the same time, but the ship should move right, not left, and not stopped. 2) In between a right to left (opposite) direction switch, both L and R may be held down again, only this time the ship should move left, not right, and not stopped. So, in two different circumstances, holding down L and R at the same time does two different things. It's easy to ignore stuff like that, but true gamers want it done properly. That type of proper control programming is required for 'fake' dpads such as the ABXY buttons or keyboard keys, if you want to respect the gamer. Anyway, we did not need it for the Xbox 360, so we didn't bother. (Not to mention we would have required a more detailed controls explanation screen.)
Matthew Doucette, Xona Games
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