What are you playing?
- Nintendork666
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- Location: Michigan, USA
Re: What are you playing?
Feeling under the weather today, and have been toying around with Star Wars: Force Unleashed for the PSP.
Boy, do I ever feel overpowered. If anything, the only real difficulty from this game comes from the lack of a second analog stick.
Boy, do I ever feel overpowered. If anything, the only real difficulty from this game comes from the lack of a second analog stick.
AMD Ryzen™ 9 7900X // MSI GAMING X TRIO GeForce RTX 3090 

Re: What are you playing?
Nintendork666 wrote:Feeling under the weather today, and have been toying around with Star Wars: Force Unleashed for the PSP.
Boy, do I ever feel overpowered. If anything, the only real difficulty from this game comes from the lack of a second analog stick.
Play on Sith Lord?
I actually played thru the Tattoine DLC a couple weeks ago. It was alright. Got all the achievements. Strangely, the Hoth DLC doesn't have achievements for the 360. I'll still play Hoth one day.
I'm playing thru Ninja Gaiden Black on the One X for the first time. Not quite halfway. Problem is, NGII was just made BC and X Enhanced so I took a break to check that out. One of my favorites.
Other than that, I've been trying to learn the fight mechanics of arcade Killer Instinct 1 & 2 cuz I'm planning on going to an arcade later this year and want to play well there.
"Challenging my unit was both foolish and reckless! You are nothing more than my prey... one that is soon to be retired!"
Re: What are you playing?
I'm still plugging away at the remastered release of BioShock. I've beaten it and will write up my thoughts on Monday, but I am also doing a second run to grab anything I missed. There are also challenge maps that I am working on to wrap up the few achievements I have left to get. Of 65, I'm at 62, so I'm pretty close.
- prfsnl_gmr
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- Posts: 12314
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: What are you playing?
Ninja Gaiden Black is awesome. I really need to play Ninja Gaiden II at some point, though. I’ve read a lot of positive things about it recently. Buoshock’s also on my list, but I feel I should hate-read Atlas Shrugged first, and that book looks like dreadful slog.
I started the Sega Classics Collection (PS2) version of Fantasy Zone last night. It rules. Hard. It looks and sounds great, and it plays wonderfully. Moreover, there is a “challenge” mode where you replay levels with a single ship to earn money and unlock features (e.g., auto fire, the ability to continue, new items in the shop, all new levels, etc.). It’s a bit grindy, but since the grinding is replaying Fantasy Star levels until you’re awesome at them, it doesn’t bother me at all!
As much as I loved the arcade original and 3DS versions, the PS2 version may end up being the very best port. (Although I still plan to try out the TG16 version, I am coming to the realization that the Sunsoft Famicom version of the game may be the very hardest version.)
I started the Sega Classics Collection (PS2) version of Fantasy Zone last night. It rules. Hard. It looks and sounds great, and it plays wonderfully. Moreover, there is a “challenge” mode where you replay levels with a single ship to earn money and unlock features (e.g., auto fire, the ability to continue, new items in the shop, all new levels, etc.). It’s a bit grindy, but since the grinding is replaying Fantasy Star levels until you’re awesome at them, it doesn’t bother me at all!

Re: What are you playing?
Well, I finished BioShock Remastered. I haven't posted my thoughts here yet on it, though they largely remain unchanged from my first run through BioShock a few years ago.
After trying a couple of games, I decided it was worth finally looking into BioShock 2. I'm playing the original version on Steam, not the Remastered. The first thing I noticed are the surprising number or keyboard control changes. I don't understand the reasoning behind some of these, and the truth is I'm having a little trouble adapting to how I now swap plasmids. Once again, I feel I have some bad gunplay, though I only just managed to upgrade the Rivet Gun before shutting down for the night, so maybe it's a vast improvement. I think the issue was that I was expecting something like a slug-firing shotgun, and instead it feels like a dinky peashooter.
Now I do like the dedicated melee button, and the drill is a delight. Also, the distant hacking tool was an inspired choice in tweaking game design in interesting ways. I'm looking forward to playing around with it more. And yes, I can melee with it, so I am happy to report I "hacked" a splicer to death. By punching it. In the face.
After trying a couple of games, I decided it was worth finally looking into BioShock 2. I'm playing the original version on Steam, not the Remastered. The first thing I noticed are the surprising number or keyboard control changes. I don't understand the reasoning behind some of these, and the truth is I'm having a little trouble adapting to how I now swap plasmids. Once again, I feel I have some bad gunplay, though I only just managed to upgrade the Rivet Gun before shutting down for the night, so maybe it's a vast improvement. I think the issue was that I was expecting something like a slug-firing shotgun, and instead it feels like a dinky peashooter.
Now I do like the dedicated melee button, and the drill is a delight. Also, the distant hacking tool was an inspired choice in tweaking game design in interesting ways. I'm looking forward to playing around with it more. And yes, I can melee with it, so I am happy to report I "hacked" a splicer to death. By punching it. In the face.
- PartridgeSenpai
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- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: What are you playing?
Been playing Battle & Get! Pokemon Typing DS the past couple days. I thought it'd be super kiddy and a cheap gimmick, but it's actually a really surprisingly fun Typing of the Dead-style game with Pokemon!
There is a surprisingly high skill ceiling that largely revolves around both knowing the Pokemon's names and your ability to touch-type quickly. Granted, for someone like me who does not know the 1st through 5th gen Pokemon's Japanese names very well and isn't used to typing on a Japanese keyboard layout, it's a pretty hard game at times
But there couldn't be a better way to learn their names, I suppose ^w^
There is a surprisingly high skill ceiling that largely revolves around both knowing the Pokemon's names and your ability to touch-type quickly. Granted, for someone like me who does not know the 1st through 5th gen Pokemon's Japanese names very well and isn't used to typing on a Japanese keyboard layout, it's a pretty hard game at times

But there couldn't be a better way to learn their names, I suppose ^w^
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- BogusMeatFactory
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Re: What are you playing?
Playing Dreams on the PS4 and it is a transcendant experience. What a delightfully insane game. Keyglyph and I stayed up all night exploring people's creations and just having the best of times exploring people's creations and just being amazed at what people have created. Some examples include a time bending puzzle platformer, a whacky boxing game, a guitar hero clone, some virtual art pieces, exploring a tiny planet and discovering hidden orbs and using a jetpack, a crazy skateboarding roller coaster, a first person action rpg and so much more.
Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.
Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
- prfsnl_gmr
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- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: What are you playing?
BogusMeatFactory wrote:Playing Dreams on the PS4 and it is a transcendant experience. What a delightfully insane game. Keyglyph and I stayed up all night exploring people's creations and just having the best of times exploring people's creations and just being amazed at what people have created. Some examples include a time bending puzzle platformer, a whacky boxing game, a guitar hero clone, some virtual art pieces, exploring a tiny planet and discovering hidden orbs and using a jetpack, a crazy skateboarding roller coaster, a first person action rpg and so much more.
Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.
I hadn’t heard of this game, and I’m having trouble conceiving how it provides such creative freedom with such a limited interface. Can you tell us more about how it works?
......
Also, I 1CC’ed the PS2 version of Fantasy Zone tonight, but I got the bad ending. I have now unlocked the four extremely difficult new levels, and I am going to try to get the good ending ASAP. The new levels are super-tough, though; so, it’s going to take some practice (which may include me unlocking the rest of the game’s exclusive features).
- strangenova
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Re: What are you playing?
Took a break from getting my ass kicked in daily Dead Cells runs to get my ass kicked in daily Enter the Gungeon runs. Why do I punish myself
- BogusMeatFactory
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Re: What are you playing?
prfsnl_gmr wrote:BogusMeatFactory wrote:Playing Dreams on the PS4 and it is a transcendant experience. What a delightfully insane game. Keyglyph and I stayed up all night exploring people's creations and just having the best of times exploring people's creations and just being amazed at what people have created. Some examples include a time bending puzzle platformer, a whacky boxing game, a guitar hero clone, some virtual art pieces, exploring a tiny planet and discovering hidden orbs and using a jetpack, a crazy skateboarding roller coaster, a first person action rpg and so much more.
Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.
I hadn’t heard of this game, and I’m having trouble conceiving how it provides such creative freedom with such a limited interface. Can you tell us more about how it works?
......
Oh man there is a LOT to talk about in terms of how they achieve this. So the game features an insanely robust tool set all presented in engine in ways that feel fulfilling and engaging. You have a cursor known as an imp which you control using either the move controllers or your dualshock to move in 3d space very effectively. It is what you use to interact with all of the game elements. You have the ability to model, sculpt and animate the world with a huge set of tools. For instance with animation, you can manually animate things using motion controls in real time and tweek it. This applies to not just the environment and platforms but you can possess npcs and do the same with them. You can also set up key frames and have them move between them and also set a huge variety of trigger animations. There are roughly 8-10 different ways you can animate in the game and it is amazing.
As for programming, the game features a series of widgets that provide a variety of actions and all fully editable in the game world. When editing, every programming element can be seen in the environment. Basic triggers, timers and logic gates can be attached to objects physically and wires power their actions. Everything there is done in a very non-cluttered way that is sooooo easy to handle. The more complex features in programming are handled by microchips.. Again objects you visually see in the game world that can be opened up and edited in another visual interface all within the 3d space. These are where things get far more complicated and I am just now digging into it. I need to take some pictures and share them with you all to help explain this but suffice it to say there is a lot to talk about.
The game also features a fully featured music suite that allows for the creation and composition of music and sounds which is again done entirely in the 3d space of your game.... All of it can be edited and interacted with the game world by simply connecting it to the programming widgets. This also handles 3d sound as well.. Which is crazy.
I can not stress enough how easy it is to just make a simple game in the engine and even more complex stuff seems entirely possible.
I just recently played a TRON inspired 3d platformer with a time manipulation mechanic which was an absolute blast.
But I'll be sure to get some pictures to illustrate some of the advanced facets of the game.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.