First 5051. Knightmare Tower (iOS)
52. 80s Overdrive (3DS)
53. Hitman Go (iOS)
54. Deus Ex Go (iOS)
55. Ecco the Dolphin (Genesis)
56. Double Dragon IV (iOS)
57. Double Dragon Neon (PS3)
58. Double Dragon (GB)
59. Shadow Tower (PS1)
60. Double Dragon 3: The Sacred Stones (NES)
61. Double Dragon II (GB)
62. Wonder Boy III: The Dragon’s Trap (SMS)
63. Legend of the Dark Witch Ep. 2 The Price of Desire (3DS)
64. Wonder Boy in Monster World (Genesis)
65. Costume Quest 2 (PS3)
66. Resident Evil (NDS)
67. Pang Adventures (iOS)
68. Resident Evil Deadly Silence (NDS)
69. Cube Escape: Paradox (iOS)
70. Time Soldiers (Arcade)
71. The Dynastic Hero (TG16)
72. Monster World IV (Genesis)
73. Rush (Wii U)Rush is a puzzle game by Two Tribes, the now-defunct developers of Toki Tori. It plays a lot like Sega’s Chu Chu Rocket in that you guide moving blocks through a maze to a goal by placing tiles that change the blocks’ trajectory. It complicates the formula, however, by literally adding another dimension to the puzzles. Whereas the mice in Chu Chu Rocket need only navigate 2D puzzles, the blocks in Rush must frequently navigate mazes on multiple levels. This increases the challenge significantly. The game starts out easy enough, but the “hard” and bonus levels are a real challenge. Thankfully, the game has a generous hint system; so, you don’t have to be stuck too long on any puzzle. (I felt guilt using them, but I confess I used some to finish the game.) The game also has nice, clean, spare graphics and a relaxing soundtrack.
Finally, the game has some killer bonus content. Specifically, GLaDOS from Portal can invade your game and, if she does so and you manage to beat the puzzle without hints, you unlock the “actual challenge” levels. GLaDOS taunts you at beginning and end of each level with lines like, “For the record, you don’t have to breathe through your mouth the whole time you’re trying to solve the test.”

The blocks rolling to the goal are also replaced with companion cubes. The levels are also exceptionally difficult, and hints are completely disabled. I was able to beat one of them, but I confess to consulting walkthroughs for the rest. (Even with a step-by-step guide some of these levels are so intricate that they’re still difficult to beat...). There is also some holiday bonus content too that I discovered quite by accident. (The levels are remixed; the blocks are replaced by presents; and I have until January 3 to beat them.)
Overall, the game is very good, and I respect its design immensely. The inclusion of so much bonus content is also pretty great, and the game is frequently on sale for as little as $0.50(!), making it a tremendous value. (I think it is on sale right now, actually.) That said, I never found it to be that much fun for some reason, and I also found it very easy to put down in favor of something else. I really had to force my way to the end, and that fact explains why, despite starting the game in 2016, I just now beat it.
.....
With Rush down, the only “carry over” games I have left are Alto’s Adventure and Affordable Space Adventures. I spent some more time with Alto’s Adventure - I’ve been playing it on and off since 2015 - but it’s clear I’m not going to beat it. (I made some progress, though!) I need to talk my wife into helping me with Affordable Space Adventures., which is one of the best co-op games ever. I think we’re close to the end, and I may be able to finish it by the end of the year too.