Hey there!
The IV Studio team had a blast at PAX East and was super excited to be one of four games featured in the PAX East Indie Showcase. On PAX setup day, they rode down the escalator slack-jawed and eyes wide with anticipation. Austin Harrison, Producer and Lead Tester at IV Studio, can still recall a few faces from the large number of people who stopped by to play Bouncy Smash. There was a mom and son Mario and Luigi duo, a cosplayer wearing creepy contact lenses that made their eyes a wicked color, and a kid no older than 4 that performed better than half the adults who stopped by. But none of these stick out in his mind more than the guy that absolutely wrecked his high score.
Immediately noticing his skill, Austin told him the PAX high score was 11 million. Reflecting on it now, he wishes he hadn’t encouraged him. Soon, this first-time player was soaring past 11 million and well on his way to third place globally. Austin watched in horror as he passed 20 million – something previously only Eric and Austin (Bouncy Smash’s creators) were able to accomplish. The player ended with a mind boggling 30,771,200 points. No one else at PAX ever got close to half of that score.
PAX was an amazing time comprised of meeting new people, sharing the game the IV Studio team worked so hard on, and seeing awesome things that other developers had worked incredibly hard on. What took the cake for Austin, however, was the moment his global high score was beaten by a guy on his very first game. It was, quite possibly, one of the coolest things that’s ever happened in the team’s time working on Bouncy Smash.
If you took the time to check out the IV Studio booth to play Bouncy Smash, thanks for stopping by! We hope you enjoyed your time with the game. For those who attended, we hope you had a great time, too!

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