
Hello ladies and gerbils,
It's your May curator:
I'll probably flesh out this first post when I have the chance. As for now, go!





Generally speaking, FPDC and mainstream reviewers don't mix well.BoneSnapDeez wrote:"Low" MetaCritic score but I think it's rad as hell.
The DS game is persistently first person while you're crawling dungeons. If you're in a town or on a world map, it goes to a more isometric overhead view. In that view, you move your character around to interaction points like shops or dungeon entrances. The key differences between the GBA and DS versions are; GBA version's dungeons are faux-3D and node based, you click from spot to spot on a grid, and the enemies are 2D sprites. In the DS version, the dungeons are legit 3D, and you have free movement and free look (FPS style), plus the enemies are textured mapped polygonal affairs (you tap on enemies with the stylus to attack). I find the DS version more immersive personally. It's worth noting the DS version fixes some bugs from the GBA version too.BoneSnapDeez wrote:Is the DS game persistently first-person? The original alternates between first-person and top-down.
Yup, that sums up my experiences with the original Wizardry trilogy (played the old DOS ports in good ol' DosBox)Exhuminator wrote: