
1/15: Caladrius Blaze (PS4)
This was quite a fun SHMUP! Part of the fun is probably partially due to the super easy difficulty mode that I played on (I can’t SHMUP very well), but a lot of the different bullets you can shoot are just fun to use. It also has several different people to play as and several different modes, so it definitely has some replayability as well.
Also, clothes will come off if you shoot the enemy enough times, which might be a positive if you’re into that sort of thing haha. If your character gets hit to much their clothes will come off as well, but I played as Caladrius (who is a bird) so that didn’t happen in my playthrough.
Recommended!
1/16: Cat Quest (PS4)
I originally mostly just wanted this game because it was a cute RPG starring a cat (it’s not like it got awful reviews either), but it turned out a lot better than I expected it would! It’s an action RPG where everyone is a talking cat, and you’re tasked with rescuing your sister. The plot isn’t really anything special, but the gameplay was really enjoyable for me. You have a basic attack, a dodge roll, and a few spells and while there isn’t much more to the combat than that, it all controls very well. Additionally, the main way that you get EXP in the game is to do quest for other cats, and I enjoyed doing all of them. They all were funny and filled with cat puns, which made them a blast for me.
While it’s a fairly simple and short game (I think it took me ~5hrs to beat), I definitely would recommend that check if out if you like simple action RPGs and don’t mind cat puns

1/21: Doki Doki Literature Club (Steam)
It’s really difficult to talk about this sort of game, where most of the appeal I think is in a big twist (especially when the twist deals with some heavier subjects). It’s also hard to talk about, because that big twist did not affect me as much as it did to many others. Unfortunately, I think it may have went a little too over the top for me to be affected much by the twist. I think it’s a well put together visual novel (especially since it’s free), but it didn’t really do a lot for me.
1/30: One Way Heroics (Steam)
Rouge-likes have been one genre of games that I’ve been meaning to try more of as I’ve enjoyed the few that I’ve tried out. I’m not normally into re-doing the same sort of thing over and over again, but I think I think the procedurally-generated aspect of them really helps me to enjoy them (plus it tends to be easy to try again after a failure).
Anyway, One Way Heroics is indeed a rouge-like, but it’s a little bit different than most. Instead of exploring multiple different multi-floored dungeons, One Way Heroics has you run around in an open world. Each time you take an action (whether that’s moving or using an item) the darkness on the left side of the screen inches a bit to the right. If you get caught in it then it’s over, so you have to constantly moving to the right. Other than that, it’s a fairly standard rouge-like, but that difference does change things up a bit. Even if it was a bit easier and shorter than the other rouge-likes I’ve played (having the option to carry over a limited number of items sure helps), I definitely think I will come back to it to try out other classes and to get additional endings.
2/19: 12 Labours of Hercules (Steam)
Not much to talk about with this game. It was a nice time waster when I was stressed and couldn’t think straight, but I wouldn’t recommend it if you want any sort of challenge. It’s a very easy, casual resource management game with no way to lose (unless you really want all of the achievements) and doesn’t really do anything different from other resource management games. Only notable thing I can think of is that the narrator (who voices the story cutscenes in between levels) sounds really odd.