Well you really should be more concerned with the fact that a bow and arrow rivals the power of guns in certain games. Hell, how can casting a lightning bolt on somebody cause less damage than hitting them with a dagger? And WTF is up with fist weapons man? They rival the power of guns, swords and magic in some games; how messed up is that? What really irks me is that someone casting a wind spell on my character does just as much damage as a fireball. Seriously a gust of wind hitting my character is equivalent to my guy getting what should be first degree burns?marurun wrote:If I have a gun and you have a sword, you probably won't get close enough to me to use a sword. Besides, if you're in a fight and you expect swords, you wear armor. Armor is decently effective against swords. Not so for guns. Also, while a nice deep slash would probably do more damage to a non-fatal area than a gunshot wound, a straight stab likely would not. Besides, most RPG guns involve multiple shots and who knows what kind of projectiles.sakicfan84 wrote:Getting stabbed is generally more traumatic to the body than a typical gunshot. A deep stab (which would occur if someone decided to slash you with a sword like in an RPG) would do much more damage to nerves and cause more blood loss than a gunshot wound.marurun wrote:Maybe not the worst idea, but a bad idea. Swords do more damage than guns in crazy worlds where technology and swords and armor somehow coexist.
So yeah, swords should not be more effective combat weapons in RPGs than guns.
These damage inconsistencies are making RPGs completely unrealistic. Everyone should be boycotting these games that promote such blatant inaccuracies. How can anyone stand a game where a mere gun is capable of mortally wounding an ancient dragon? That would never happen to a dragon in real life.

