I started Tales of Legendia today. The one Tales game not developed by the main team, you can tell more or less right off the bat that the Tekken guys were the ones who handled this one. I mean, your main character's main weapons are his fists for starters

. On top of that you have things like the game very blatantly telling you how to start using combos. Even though it's not 3D but 2D plane-based fighting, it definitely feels a bit different than the other Tales games I've played in this style. There are also weird combo-artes you can make that are elemental, inflict status effects, and/or are good against a particular race of enemy. I'm only a couple hours in, but it seems like there's a lot to dig into here. And your titles that you can equip actually change your stats, so that's always something nice to see in a Tales game where they aren't literally meaningless

(although I do gotta admit I think I like Graces' way of having your titles let you learn your passive skills the best).
The story started out a bit cliched for sure. Brooding young man who is very headstrong and doesn't like talking to those unrelated to his problems going off to save his prophetically powerful younger sister. That is until you get to the first town and the city guard start singing a musical number at you when he starts causing trouble. I'll admit that part really caught me off guard, and I'm looking forward to where the game goes from here as far as more silliness goes

I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me