I beat
Dirge of Cerberus: Final Fantasy VII and I'm not really sure what to say other than it's very noughties SquareEnix in that it's incredibly expensive trash. What I mean by this is while the game is at the top scale in terms of production values, the story and characters feel like they were pulled from a fansite.
The CG cutscenes alone for this probably cost more than a lot of its (better) contemporaries and they hired Gackt to write a couple of painfully teenage songs to close the action out but the core gameplay experience is one that is a couple of steps below a Metal Arms or Max Payne both of which predate it by a good few years. Dirge isn't a bad game just an average one. The gameplay is pretty fluid and the shooting mechanics are fine, while messing around upgrading your gun is cool. And it looks nice although not as good as a 2006 PS2 release probably should. There isn't enough enemy variation for my liking and it only starts to really mix in tougher enemies with the regular grunts towards the very later stages of the game so the middle section of the game feels very flat in terms of challenge. Bosses are also pretty easy and the ability to quickly bring up and RPG style menu and slurp a potion or two again negates any real challenge. Dirge of Cerberus probably edges as well into being too long for this sort of game, my playthrough clocking in at just under ten hours. With the amount and sometimes excessive length of the cutscenes this could be shortened down but the structure of the game doesn't lend itself to speed runs or anything. This isn't Vanquish or again, Max Payne.
I feel like a broken record saying this about a SquareEnix game but once again the story is the real issue. We have the usual Square nonsense stew about an inexplicable entity that wants to kill all life so it can ascend to a higher plane of existence and the Metal Gear rejects who aid it despite the obvious implications why they shouldn't. Added on top of that is Vincent working through the stuff from FFVII regarding his shady past with Hojo and Lucrecia that apparently he hasn't got over (even though he did in, you know, FFVII). Also he's got a demon in him now but don't worry about it as it'll have zero effect on the plot or gameplay until the very last chapter. The main badguy is a non-entity and the final boss is another in FF's long and sordid history of godlike beings who show up five minutes from the end to proclaim death to all only to then soundly have their arses kicked back into oblivion. There's also this weird plot conceit where they keep Hojo's face concealed until the very end when they reveal him like it's a twist even though this doesn't work if a) you're a fan of FFVII you know it's him from the off and b) if you're not a fan you won't know who he is in relation to Vincent so there is no twist anyway. So dumb.
It's a hot mess and full of bad dialogue, terrible attempts at humour (any time Yuffie is on screen) and Vincent doesn't really change at all by the end. He's still the same moody vampire-cowboy he was 20 years ago when he first emerged from his coffin. Actually it's worse than that as like the rest of the FFVII cast (who make cameos here) he's been boiled down to one characteristic and given Dragonball Z powers cos obviously that's badass and kewl. Square have this almost George Lucas like obsession with missing the point of the characters and worlds they created and I find it extremely disheartening.
Anyway though, as a spin-off it is at least interesting in a couple of ways. Firstly it's the only shooter in the Final Fantasy franchise so that's something. Secondly it's kind of a sequel to both FFVII and the official movie sequel to that game, taking place about a year after the events of Advent Children so that's also something. And it was so badly received when it initially released in Japan it had to be completely rejigged for the west, then re-released in Japan in 2008 when it would have looked even more behind the times, so that's really something.