I hope they fix gameplay issues in addition to graphical upgrades. Namely, Covenants. DS1 had the most interesting covenants to me. Hell, I don't even remember the ones in DS3.
If Gravelord covie actually works like it should, it'll be the great! I could finally serve as the Troll, Lord Nito wanted me to be.
Also if they can forbid people in the forest from having partners, that should fix the issue of getting ganked as a Forest defender. It should be just a single, forest invader against Cat bros. They are the trespasser, the transgressor.
☠ Souls Series Symposium ☠
Re: ☠ Souls Series Symposium ☠
"Challenging my unit was both foolish and reckless! You are nothing more than my prey... one that is soon to be retired!"
Re: ☠ Souls Series Symposium ☠
Seems likely, since Fextralife mentions working with Fromsoft in "fixing known issues, bugs and exploits".Melek-Ric wrote:I hope they fix gameplay issues in addition to graphical upgrades. Namely, Covenants. DS1 had the most interesting covenants to me. Hell, I don't even remember the ones in DS3.
They originally specified that it was remade in the DS3 engine, and that combat changes may be part of that, but have since removed that line (capture here ). Still, I've seen several places state it that way, at least with regard to lighting/etc (it'd make sense, really, since the DS3 engine already does what they're shooting for). Additionally, Kotaku UK and others say it's outsourced, with a different company handling the Switch port (they're also the ones saying that DS2 & 3 are planned for the console).
Given that, I would speculate that the Switch version is being built in an engine more suited to the hardware.
Personally, I'm not much into the multiplayer aspect of it, so I more hope that they include the simple "play offline" option that the later games had.
Also, MSRP for the PS4/XB1/PC versions is $39.99, with a reported 50% discount on Steam for owners of the original release.
Re: ☠ Souls Series Symposium ☠
I think 3 of the Covenants were Co-oping and the Chaos covie was for solo players. I feel that they could add/modify them as well for PvEers.
They also need to badly fix Sin and the Darkmoon Blade covie. It almost never worked for me. Huzzah for dedicated servers.
They also need to badly fix Sin and the Darkmoon Blade covie. It almost never worked for me. Huzzah for dedicated servers.
"Challenging my unit was both foolish and reckless! You are nothing more than my prey... one that is soon to be retired!"
Re: ☠ Souls Series Symposium ☠
Yeah if it's the DS3 engine my interest will be boosted a lot. That'll be more of a remake than a simple remaster/upscale. But it could also dramatically change things... like we were talking about a month back when I replaying DS1, the heaviness to the game and lack of directional control to the level of the later games all gives it a different feel for sure. I'm sure fans would notice subtle changes if this plays more like DS3 too, could be for good or bad. But if it combat isn't changing that makes it sound even weirder...isiolia wrote:They originally specified that it was remade in the DS3 engine, and that combat changes may be part of that, but have since removed that line (capture here ). Still, I've seen several places state it that way, at least with regard to lighting/etc (it'd make sense, really, since the DS3 engine already does what they're shooting for). Additionally, Kotaku UK and others say it's outsourced, with a different company handling the Switch port (they're also the ones saying that DS2 & 3 are planned for the console).
Given that, I would speculate that the Switch version is being built in an engine more suited to the hardware.
For releasing in mere months, it would have been nice to see some gameplay.
Re: ☠ Souls Series Symposium ☠
They already mentioned combat changes.Xeogred wrote:Yeah if it's the DS3 engine my interest will be boosted a lot. That'll be more of a remake than a simple remaster/upscale. But it could also dramatically change things... like we were talking about a month back when I replaying DS1, the heaviness to the game and lack of directional control to the level of the later games all gives it a different feel for sure. I'm sure fans would notice subtle changes if this plays more like DS3 too, could be for good or bad. But if it combat isn't changing that makes it sound even weirder...isiolia wrote:They originally specified that it was remade in the DS3 engine, and that combat changes may be part of that, but have since removed that line (capture here ). Still, I've seen several places state it that way, at least with regard to lighting/etc (it'd make sense, really, since the DS3 engine already does what they're shooting for). Additionally, Kotaku UK and others say it's outsourced, with a different company handling the Switch port (they're also the ones saying that DS2 & 3 are planned for the console).
Given that, I would speculate that the Switch version is being built in an engine more suited to the hardware.
For releasing in mere months, it would have been nice to see some gameplay.
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Re: ☠ Souls Series Symposium ☠
If they balance the enemy encounters for DS3 style gameplay that would be cool and it would make it practically an entirely different game that doesn't replace the original.Xeogred wrote:Yeah if it's the DS3 engine my interest will be boosted a lot. That'll be more of a remake than a simple remaster/upscale. But it could also dramatically change things... like we were talking about a month back when I replaying DS1, the heaviness to the game and lack of directional control to the level of the later games all gives it a different feel for sure. I'm sure fans would notice subtle changes if this plays more like DS3 too, could be for good or bad. But if it combat isn't changing that makes it sound even weirder...isiolia wrote:They originally specified that it was remade in the DS3 engine, and that combat changes may be part of that, but have since removed that line (capture here ). Still, I've seen several places state it that way, at least with regard to lighting/etc (it'd make sense, really, since the DS3 engine already does what they're shooting for). Additionally, Kotaku UK and others say it's outsourced, with a different company handling the Switch port (they're also the ones saying that DS2 & 3 are planned for the console).
Given that, I would speculate that the Switch version is being built in an engine more suited to the hardware.
For releasing in mere months, it would have been nice to see some gameplay.
If they don't put that extra effort into it however it runs the risk of being horribly unbalanced in the player's favor.
But that's all assuming they mess with the combat/how they decide to mess with it.
So we'll see, I have confidence it'll all be fine.
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Re: ☠ Souls Series Symposium ☠
https://www.destructoid.com/dark-souls- ... 2196.phtml
Apparently the remaster will not be using any DSIII assets or have any combat differences from the original game.
Apparently the remaster will not be using any DSIII assets or have any combat differences from the original game.
Re: ☠ Souls Series Symposium ☠
Heh, oh well. Can't hurt to get the classic ported around for more to play. Even if Demon's Souls eventually gets a remaster, this series is a case of the originals already being perfect and they are timeless. Remakes will never be replacements for me, but it would be interesting for a remixed experience if it ever happens someday.
Now... I surely hope we get some From Software news beyond this sometime this year.
Now... I surely hope we get some From Software news beyond this sometime this year.
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Re: ☠ Souls Series Symposium ☠
The only thing we know for sure that they're changing about it is that it supports up to six players now, is going to have a dedicated server instead of P2P and adds the online password system from BB and DS3. So Dark Souls PvP fans will definitely want to pick this up.Xeogred wrote:Heh, oh well. Can't hurt to get the classic ported around for more to play. Even if Demon's Souls eventually gets a remaster, this series is a case of the originals already being perfect and they are timeless. Remakes will never be replacements for me, but it would be interesting for a remixed experience if it ever happens someday.
Now... I surely hope we get some From Software news beyond this sometime this year.
Re: ☠ Souls Series Symposium ☠
I think there are some small (but impactful) things they could end up changing, or make a toggle, like omnidirectional rolling when locked on. It might be that they don't want to create expectations of extensive rebalancing. Which, frankly, is fine - as broken as some stuff in DS1 is, that's the game.Gunstar Green wrote:https://www.destructoid.com/dark-souls- ... 2196.phtml
Apparently the remaster will not be using any DSIII assets or have any combat differences from the original game.
Seeing a SoTFS type remixed mode would be neat though.


