I added the emphasis in that quoted line, but yes, the word "believe" does seem to sum things up quite well. And for the record, I agree with some of your counter arguments but I find others specious.RemyC wrote:My issue is that I believe that I have had a legitimate counter argument for everything that has been said against me, but no one seems to acknowledge it.
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Gamerforlife
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I'm not going to read through all nine pages of this topic, so I don't know if my thoughts have been stated by someone else. For me, the story vs gameplay debate is easily resolved. Story is a very generic thing that ANY form of entertainment can deliver. Movies, tv shows, music, books, etc. You can find a good story anywhere. Gameplay however, or interactivity if you want to call it that instead, is what makes video games a unique form of entertainment. It is really what defines video games. Every other aspect of a game from music to graphics to story is just something that you can find in any other form of entertainment. The interactive element is unique to the gaming medium however. Thus, gameplay>story
I know some will say that it's all opinion, but to me it's quite logical. There is no way that story can be considered more important than gameplay since gameplay is essentially WHY we play video games.
I know some will say that it's all opinion, but to me it's quite logical. There is no way that story can be considered more important than gameplay since gameplay is essentially WHY we play video games.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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Perhaps you can point out a few highlights of where you believe I've gone wrong, and some clarification can happen.marurun wrote:I added the emphasis in that quoted line, but yes, the word "believe" does seem to sum things up quite well. And for the record, I agree with some of your counter arguments but I find others specious.RemyC wrote:My issue is that I believe that I have had a legitimate counter argument for everything that has been said against me, but no one seems to acknowledge it.
I thought so too, but here we are at 9 pages.Gamerforlife wrote:I know some will say that it's all opinion, but to me it's quite logical.
I did get extreme though and said, story is irrelevant.
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There's no point in countering. We generally agree on the key points, but I'm convinced there's a personal value factor that makes this largely a matter of individual opinion and perception, regardless of the technical merits of one point against another. You think it's a cut and dried issue with black and white, right and wrong. Besides, I'm kinda done beating this horse. This topic fails to interest me much further. I've said my piece.
- Flashman85
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Gamerforlife: You're absolutely right. We did bring this up at one point, but I think you were able to state in one post what took us far longer to clarify.
marurun: Totally with you. kingmohd84 had a great idea for a thread, but I think people came here with different conceptions of what to argue, and a lot of us are probably burnt out by arguing things we didn't expect/want to be arguing.
What I've gathered from this thread is that kingmohd84 plays games for the atmosphere and cool ideas: For him, the fun of gaming comes from flying your very own X-Wing or from rescuing the President from ninjas or from summoning giant dragons to destroy a horde of skeletons--pressing buttons to make your character run, jump, and attack is merely the method of experiencing the game. In the long run, it doesn't matter how innovative the gameplay is, as long as the story and atmosphere are engaging; if the plot of every single game was to rescue the princess from a castle, and if all the backgrounds were castle-themed and the only enemies we ever fought were goombas, gaming would lose its appeal pretty quickly.
Based on what I've read here, RemyC would argue that such a situation would have no impact on gamers; gameplay and mechanics are always more important than anything else, so as long as the levels have interesting layouts and the battles are designed well, we should all be perfectly satisfied storming a castle for the rest of our lives. If everyone would agree with that, then RemyC has officially "won" this argument and we should end this thread right here. If anybody disagrees with that, then it's most likely--as has already been said ad nauseum--a matter of opinion, and we should end this thread right here.
marurun: Totally with you. kingmohd84 had a great idea for a thread, but I think people came here with different conceptions of what to argue, and a lot of us are probably burnt out by arguing things we didn't expect/want to be arguing.
What I've gathered from this thread is that kingmohd84 plays games for the atmosphere and cool ideas: For him, the fun of gaming comes from flying your very own X-Wing or from rescuing the President from ninjas or from summoning giant dragons to destroy a horde of skeletons--pressing buttons to make your character run, jump, and attack is merely the method of experiencing the game. In the long run, it doesn't matter how innovative the gameplay is, as long as the story and atmosphere are engaging; if the plot of every single game was to rescue the princess from a castle, and if all the backgrounds were castle-themed and the only enemies we ever fought were goombas, gaming would lose its appeal pretty quickly.
Based on what I've read here, RemyC would argue that such a situation would have no impact on gamers; gameplay and mechanics are always more important than anything else, so as long as the levels have interesting layouts and the battles are designed well, we should all be perfectly satisfied storming a castle for the rest of our lives. If everyone would agree with that, then RemyC has officially "won" this argument and we should end this thread right here. If anybody disagrees with that, then it's most likely--as has already been said ad nauseum--a matter of opinion, and we should end this thread right here.
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I am closing this thread as the points have all been dragged out ad-infinitum.