How do young(er) people feel about 8 and 16 bit games?

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Exhuminator
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Exhuminator »

Gunstar Green wrote:I don't think it's fair to put all younger gamers under the same umbrella. There's plenty of them that crave that dopamine hit from clearing a difficult challenge.
Exhuminator wrote:Something I've noticed with many younger gamers I know IRL, they do not appreciate or enjoy legit challenge in games.
I was solely speaking about younger gamers that I know In Real Life. I was not attributing my anecdotal observations universally.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Gunstar Green »

My point still stands.

The only difference between today and yesterday is if you want interactive entertainment and don't have or want any skills, there's a market for you. So sure there are probably way more people who don't want to play challenging games these days, but there are also way more people playing games in general due to this increased accessibility. It's likely a lot of people who play games today wouldn't have played games years ago even if they were around to play them.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Exhuminator »

Gunstar Green wrote:My point still stands.
Hey don't get me wrong, I do hope there are large amounts of young gamers who prefer difficult video gaming. I just don't know any personally is all.

It is true that the younger gamers I know seek online communal types of gaming first and foremost. Be it collaborative creative environments, competitive FPS, or some sort of eSports in general. The overall general gist is "togetherness". I shit on that.
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isiolia
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by isiolia »

Exhuminator wrote:The overall general gist is "togetherness". I shit on that.
Eh, I shy away from a lot of it too, but for me it's more like some digital form of crippling social anxiety :? Not something I have as much an issue with in real life.

Regardless, for folks that can enjoy that sort of stuff, more power to 'em I say.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by marurun »

I don't think today's "kids" think about games in terms of generations as acutely as the older folks among us do. While sure, there may be some old games, and being a certain amount of old might make them not interesting, in the broader scheme indie games have kept those older styles alive. I think today's younger gamers are absolutely willing to play a broad range of games, ranging from old to new, but newer games are easier to get hold of and more accessible. There's now so many games available for someone who doesn't have nostalgia-tinted glasses that something has to stand out to grab their attention, and it has to be playable on something they have on-hand. If they have a 3DS they could get VC games, and Steam has some classics on it, but I don't see many of these youngsters tracking down old hardware and cartridges when, at least in some cases, they can get that same feel in something that'll play on a modern system. Axiom Verge is in so many ways similar to the original Metroid, and it's available on modern consoles and PCs and is easy to start playing. If someone wants more of that experience there are other modern, easier to access ways to do that than tracking down an NES and a Metroid cart. And if you don't have a 3DS or a WiiU with VC on it, how else would you experience the original Metroid?
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Anayo »

Exhuminator wrote: ... Firstly, we only got new games rarely, so we were often stuck with a hard game, because it was the only new game we had for weeks or months. In that regard, you had to git gud at the game, because that was your only choice. Secondly, games back in the 80s (early 90s to extent) were hard on purpose, to prolong the amount of time they took to beat them. This was done to discourage people from beating a game too quickly, thus returning said game the day after they bought it. ..
I always figured that was due to console games pursuing wholesale imitation of arcade games, whether it made sense or not. As a kid I would wonder why 2D platformers bothered counting a score, or why Sega Genesis games would let you write your last 3 initials after you game over. It disappears as soon as you cut the power, it's not like you're leaving your mark on a pizza parlor or bowling alley somewhere. But arcades then were revered like PC's are today, I guess like an 80's - 90's version of "can it run Crysis?"

On that note, it annoys me when some people compare microtransactions in mobile games to paying a quarter to play an arcade game. When a business owner bought an arcade, they probably had a lease on the building where the arcade stayed, so the space it occupies costs them something. At the very least they're also for power and repairs if it breaks. If they feel so inclined they can toggle the dip switches and set it to "free play". That isn't the same as sending a credit card transaction to a server somewhere to unlock something inside a piece of software running on hardware which you supposedly own. Then again, we're also living in an age where auto manufacturers are trying to put DRM in your car so you can't take it to a third party mechanic or just work on it yourself, so there's that.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Exhuminator »

marurun wrote:And if you don't have a 3DS or a WiiU with VC on it, how else would you experience the original Metroid?
Emulation is a thing that exists. Even on phones.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Sarge »

Some of the score bit is leftover from arcade games, sure, but you could also send those scores in to places like Nintendo Power. Of course, as games got longer and more complex, the score was no longer the point, but it can provide at least some level of additional challenge. For instance, I like to do high-score runs of TMNT III occasionally.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by marurun »

Exhuminator wrote:
marurun wrote:And if you don't have a 3DS or a WiiU with VC on it, how else would you experience the original Metroid?
Emulation is a thing that exists. Even on phones.
I mean through fully legal channels. You don't pop into Steam or the PSN Store and look for a sale on Metroid.
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Re: How do young(er) people feel about 8 and 16 bit games?

Post by Exhuminator »

marurun wrote:I mean through fully legal channels.
I was just ribbin' ya big guy. I know we're not all rational thrifty individuals retro gaming pirates around here.

It would be interesting if you could buy PC versions of classic Nintendo games though. Would a Nintendo produced PC virtual console be a viable/lucrative thing?
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