dunpeal2064 wrote:the first two characters you get are Chaz and Alys (My name is Chaz, my wife's name is Alyssa). super weird.
Last night I was watching an old Monty Python episode, and in one of the sketches, one of the characters had the same name as my wife. Which is an unusual combination of names. It was weird.
dunpeal2064 wrote:Alys misfortune
But now you REALLY have a reason to fight!
dunpeal2064 wrote:Fantastic game so far though.
PS4 is for sure. I liked it even more than FF6, Chrono Trigger, Terranigma and many other sacred cows. But on the other hand, I'm a PS fanboy, so bias.
Exhuminator wrote:
But now you REALLY have a reason to fight!
I've never wanted to kill a villain so badly... which made it even more upsetting when he completely wiped the floor with me I've got plans for my next attempt though!
I can definitely see this beating out the big 16-bit titles, it at the very least stands with them. It does so many cool things that I didn't expect. the combo attacks are sweet, and discovering them feels very cool compared to just getting them in CT. Your vehicle being able to do battle definitely surprised me. Just lots of uniqueness that sets this apart from the other big rpgs of the time.
dunpeal2064 wrote:
I'm playing Phantasy Star 4. Always wanted to give this one a fair shake, partly for its rep, but also because the first two characters you get are Chaz and Alys (My name is Chaz, my wife's name is Alyssa). super weird.
Haha, that's cute. Reminds me of my affinity for Crystal Warriors, which stars a blonde-haired blue-eyed little girl named Iris (like my daughter). Boss game. So is Phantasy Star IV -- it's like the "AAA" Final Fantasy VI / Chrono Trigger type of JRPG for Genesis.
Vast improvements the Busters mode in Youkai Watch 3 has made over the original Youkai Watch Busters:
1) New maps! Instead of just having you roll around the normal city maps from the normal game, this uses procedurally generated mystery dungeon-style corridors and rooms which flow MUCH better.
2) Loot is far better! No more lousy crafting and hunting down obscure components to get ANY loot. You find a good sword? Good shield? Equip it now! Start bashin' fools.
3) Better consumables! Wayyyy more items you can carry at one time on you, and they do more as well! They're not jsut totally useless anymore Xp
This has me SUPER psyched to see what the new stand alone Youkai Watch Busters 2 is gonna have to bolster this already winning formula.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Well, I was wrong about Zwei. I thought I was at the end, but a twist happened. Now I'm almost 18 hours in at this point. I know for sure that I'm at the very end now though. An in-game character even told me as such! Maybe just maybe I'll beat it Sunday.
I'm still making my way through Might and Magic: Swords of Xeen. The problems and bugs have become much more apparent as I continue, but it still gives me that same sense of progression that I appreciated in M&M3, and the improvements from coming later in the series definitely help. I am hoping to wrap this one up soon...hoping. The end games of these can be rough. I look forward to sharing my thoughts upon completion.
Huh, well that went faster than I was expecting. I have now beaten Might and Magic: Swords of Xeen. Unfortunately, I am out of town, so doing a full piece in the Games Beaten thread may not happen for a few days, but I can go ahead and share my thoughts to anyone interested.
First, Swords of Xeen starts off well enough, with a huge world to explore and what appear to be a myriad of dungeons and quests. It's a shame that the game soon reveals it's actually pretty sparsely populated, and dungeons are puny compared to the main series. There are also some beastly monsters throughout the game, and even when I was on the final area, there were still critters that I couldn't easily take down. The final dungeon primarily consists of abusing an out-of-sight, out-of-mind issue that all monsters have: if you don't see them, they don't attack. This means I hugged a wall for the entire final dungeon, because despite my ability to tackle the hardest monsters the game could throw at me outside of the finale, these guys I simply could not hit. Only one character could, and he had a roughly 15% chance to do it.
I will go more into this in the Games Beaten thread, but suffice to say, the limited manpower and development resources were obvious, and I would only recommend this to the most diehard fans who need a fix.
And now I have installed Might and Magic 4, 5, and 6 on my laptop. Oh dear.