At this point, I think it's less trying to put DLC in and more trying to put microtransactions into these big AAA releases. DLC takes far more effort to develop and market, where by comparison microtransactions usually don't need to take that much effort to implement and are a much more consistent revenue stream for a multi-player game.Gunstar Green wrote:The AAA model is going to probably keep trending towards mutliplayer excepting sweeping open world games which still sell and are easy to plug DLC into. And that's fine, we have indies for a reason and their tools are improving and starting to compare to AAA quality titles anyway.
If there's any bright side to that, perhaps it's that hopefully new maps will start being free right off the bat to everyone.
