The dog? The dog had it easy! What about taking a monkey's life away, then infusing its corpse with computer parts? I mean FFS just look at this poor little guy:pierrot wrote:I'm no dog person (at all), but I still don't feel good about kicking dogs, virtual or otherwise.
Games Beaten 2017
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Re: Games Beaten 2017
PLAY KING'S FIELD.
- Exhuminator
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Re: Games Beaten 2017
"Mega Man Trigger created Data and transferred all his essential memories of Elysium and of The Master into him so that no one could scan or tamper with them, making sure no one would find the Master's genetic code." http://megaman.wikia.com/wiki/DataXeogred wrote:Shouldn't Roll get the blame?
There's plenty of other things we can blame Roll for though.
PLAY KING'S FIELD.
Re: Games Beaten 2017
Previous games:
October:
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
Whew, wonder why I haven't beaten anything since 10/7? I'm sure it has absolutely nothing to do with polishing off a 50-hour ARPG, no sir.
So I've already made my thoughts known on the game before to some degree, but I feel like I need to start over proper. Ys VIII is part of a long line of action-RPGs that have evolved quite a bit over the years, from the bump-era games with a few oddballs like Ys III/V, the blisteringly quick jaunts of Ys VI/Felghana/Origin, and the new-fangled modern games with Seven, Celceta, and LoD. After dropping the ball with Celceta, I had my doubts that Falcom could recover, especially when they announced the "crafting" and "survival" bits.
I was wrong.
Once again, the pacing is extremely slow to start the game. It takes its sweet time showing you the systems it has on offer, honestly playing out more like the intro to Dragon Warrior VII than an Ys game. It doesn't help that the dialogue in most of the game is pretty stilted (thanks, NISA). Turns out, though, that once you get past all the exposition bits, the game starts to fall into an interesting loop. Explore a new area, find places to loot and enemies to smash, find new castaways to rescue, go whack a boss, return to base to upgrade weapons, craft armor, and make items, and go at it again. All the while, the bigger your village grows, the more obstacles on the landscape you can remove, and the boss areas often uncover new movement items that allow you to get to new areas. Only the Interception missions, which are basically short base defense segments, really break this up. While not optimal, at least there isn't much else getting in the way of the main game. They, along with the Suppression missions, are just kinda there, merely inoffensive little bits.
This satisfying progression loop pretty much doesn't let up until the very end, where you'll fight through an unfortunately overlong dungeon for the finale. That's pretty much a staple of almost every RPG I've played, but the progression here is mostly uninteresting, no real puzzles, just fight a boss to unlock a path and keep going. The story goes crazy bonkers nuts right at the end, delving into a sort of Xenoblade-style plot reveal right at the end. It's somewhat interesting overall, but again, the localization really holds it back.
The crafting is much simpler than you'd think. You basically just trade your items for other upgrades, and if you're exploring and beating up enemies, you'll sometimes be short, but not terribly often. You can pretty much always stay in fighting shape. Some bosses will also drop "Fuel Stones" that let you craft bigger and better weapons and armor. You can also spend these items to upgrade your village's defense, and doing so makes the Interception missions easier. One of the more important aspects is the way the game handles healing items. You'll find lots of food around the island, and you can cook up recipes once you find them as well. However, the best stuff is the medicines. Every time you find an empty bottle, that gives you a reusable resource to fill with a medicine of choice. This runs from a simple 60% heal to one that will revive and restore to 100% HP, or even one that gives you a 100% Extra gauge for your super-special moves.
Much like prior modern Ys games, using skills will level them up, up to a third level. Thankfully, there are items that will help boost this learning curve, and you'll want to use them. You'll likely lean on a few very powerful skills, though, once you get later in the game and your SP resources are less constrained. Not to mention the SP reduction items you can find.
If I'm not mistaken, the bonus content is a bit more exposition with Dana, along with her own dungeon in the past that you can pursue parallel with the main quest. She's pretty ridiculously powerful there, with the power of fairies bestowed on her giving access to two other forms that give you crushing and piercing damage (taking the place of party members). It's a blast to use her combat abilities, and provides a nice change of pace from a certain red-haired swordsman.
The combat still maintains the blistering pace of its predecessors, but the shift to a free camera changes up the combat a bit. Prior games all had fixed views, so it might take a while to adjust; occasionally, the camera will become your enemy. You can jump again, a feature lacking from Seven and Celceta. Just change that default control scheme; I find it rather unworkable. I decided to throw the menu on Triangle, lock-on to circle, and moved the run and dodge roll to the R2 trigger.
I saw someone on another board complaining about how boring Adol is. But he has always been a bit of a cipher, and might be the fantasy JRPG version of Samus Aran: a nearly unstoppable death machine aside from the times where the story requires it. Seriously, how many world-ending threats has this guy taken down?!
I haven't talked much about the graphics, because there's not a whole lot to talk about. The shift from the Vita is very apparent. The polygons are very high-res, but a lot of the texturing isn't. The polygon counts are also low. The advantage, of course, is that the game loads blisteringly fast on a hard drive. Transitions are so quick that you can rarely read the tool-tips if you have them enabled. Also, the soundtrack has some rockin' tunes, as usual. I'm sure that's part of the appeal and why you just wanna bust through a wall, Dogi-style. (And as an aside, the game has succumbed somewhat to the weeb market, with some very skimpy outfits on many of the female characters. Seriously, Dana, wear something more appropriate. And Laxia, please, booty shorts are not befitting nobility.)
To wrap this thing up... it's a fantastic game. Definitely a return to form. In some ways, I wish I'd waited for the translation fix, but who plays Ys for the story, right? It's all 'bout that combat and exploration. I got every treasure chest and all the map covered, even. That's not as hard as you'd think, even. I also apparently got the "True" ending, although I was playing blind. There's a post-game dungeon that I may or may not delve into; there are a lot of games about to vie for my time. But if you're looking for a great action-RPG, this is one I wouldn't skip.
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
Whew, wonder why I haven't beaten anything since 10/7? I'm sure it has absolutely nothing to do with polishing off a 50-hour ARPG, no sir.
So I've already made my thoughts known on the game before to some degree, but I feel like I need to start over proper. Ys VIII is part of a long line of action-RPGs that have evolved quite a bit over the years, from the bump-era games with a few oddballs like Ys III/V, the blisteringly quick jaunts of Ys VI/Felghana/Origin, and the new-fangled modern games with Seven, Celceta, and LoD. After dropping the ball with Celceta, I had my doubts that Falcom could recover, especially when they announced the "crafting" and "survival" bits.
I was wrong.
Once again, the pacing is extremely slow to start the game. It takes its sweet time showing you the systems it has on offer, honestly playing out more like the intro to Dragon Warrior VII than an Ys game. It doesn't help that the dialogue in most of the game is pretty stilted (thanks, NISA). Turns out, though, that once you get past all the exposition bits, the game starts to fall into an interesting loop. Explore a new area, find places to loot and enemies to smash, find new castaways to rescue, go whack a boss, return to base to upgrade weapons, craft armor, and make items, and go at it again. All the while, the bigger your village grows, the more obstacles on the landscape you can remove, and the boss areas often uncover new movement items that allow you to get to new areas. Only the Interception missions, which are basically short base defense segments, really break this up. While not optimal, at least there isn't much else getting in the way of the main game. They, along with the Suppression missions, are just kinda there, merely inoffensive little bits.
This satisfying progression loop pretty much doesn't let up until the very end, where you'll fight through an unfortunately overlong dungeon for the finale. That's pretty much a staple of almost every RPG I've played, but the progression here is mostly uninteresting, no real puzzles, just fight a boss to unlock a path and keep going. The story goes crazy bonkers nuts right at the end, delving into a sort of Xenoblade-style plot reveal right at the end. It's somewhat interesting overall, but again, the localization really holds it back.
The crafting is much simpler than you'd think. You basically just trade your items for other upgrades, and if you're exploring and beating up enemies, you'll sometimes be short, but not terribly often. You can pretty much always stay in fighting shape. Some bosses will also drop "Fuel Stones" that let you craft bigger and better weapons and armor. You can also spend these items to upgrade your village's defense, and doing so makes the Interception missions easier. One of the more important aspects is the way the game handles healing items. You'll find lots of food around the island, and you can cook up recipes once you find them as well. However, the best stuff is the medicines. Every time you find an empty bottle, that gives you a reusable resource to fill with a medicine of choice. This runs from a simple 60% heal to one that will revive and restore to 100% HP, or even one that gives you a 100% Extra gauge for your super-special moves.
Much like prior modern Ys games, using skills will level them up, up to a third level. Thankfully, there are items that will help boost this learning curve, and you'll want to use them. You'll likely lean on a few very powerful skills, though, once you get later in the game and your SP resources are less constrained. Not to mention the SP reduction items you can find.
If I'm not mistaken, the bonus content is a bit more exposition with Dana, along with her own dungeon in the past that you can pursue parallel with the main quest. She's pretty ridiculously powerful there, with the power of fairies bestowed on her giving access to two other forms that give you crushing and piercing damage (taking the place of party members). It's a blast to use her combat abilities, and provides a nice change of pace from a certain red-haired swordsman.
The combat still maintains the blistering pace of its predecessors, but the shift to a free camera changes up the combat a bit. Prior games all had fixed views, so it might take a while to adjust; occasionally, the camera will become your enemy. You can jump again, a feature lacking from Seven and Celceta. Just change that default control scheme; I find it rather unworkable. I decided to throw the menu on Triangle, lock-on to circle, and moved the run and dodge roll to the R2 trigger.
I saw someone on another board complaining about how boring Adol is. But he has always been a bit of a cipher, and might be the fantasy JRPG version of Samus Aran: a nearly unstoppable death machine aside from the times where the story requires it. Seriously, how many world-ending threats has this guy taken down?!
I haven't talked much about the graphics, because there's not a whole lot to talk about. The shift from the Vita is very apparent. The polygons are very high-res, but a lot of the texturing isn't. The polygon counts are also low. The advantage, of course, is that the game loads blisteringly fast on a hard drive. Transitions are so quick that you can rarely read the tool-tips if you have them enabled. Also, the soundtrack has some rockin' tunes, as usual. I'm sure that's part of the appeal and why you just wanna bust through a wall, Dogi-style. (And as an aside, the game has succumbed somewhat to the weeb market, with some very skimpy outfits on many of the female characters. Seriously, Dana, wear something more appropriate. And Laxia, please, booty shorts are not befitting nobility.)
To wrap this thing up... it's a fantastic game. Definitely a return to form. In some ways, I wish I'd waited for the translation fix, but who plays Ys for the story, right? It's all 'bout that combat and exploration. I got every treasure chest and all the map covered, even. That's not as hard as you'd think, even. I also apparently got the "True" ending, although I was playing blind. There's a post-game dungeon that I may or may not delve into; there are a lot of games about to vie for my time. But if you're looking for a great action-RPG, this is one I wouldn't skip.
Re: Games Beaten 2017
Sounds awesome Sarge. I still want to give it a shot, since no Y's has clicked with me yet... maybe this will be the one. If it's divisive with some fans that might be a plus for me.
Are there any other ARPG's you'd compare it to style wise? Just curious.
50 hours sounds huge for a Y's game though. Have they mentioned when a translation update is coming?
It's pretty cool how it's the same Adol in the whole series, I think? haha
Are there any other ARPG's you'd compare it to style wise? Just curious.
50 hours sounds huge for a Y's game though. Have they mentioned when a translation update is coming?
It's pretty cool how it's the same Adol in the whole series, I think? haha
Re: Games Beaten 2017
I'm honestly not sure. The combat is so blisteringly fast that it doesn't really fit in the Zelda mold. Combat does feel a little more like Zelda with the perspective shift and the lock-on (which mostly only is helpful against bosses), but the speed puts it much closer to the pace of a Platinum action game, complete with time-slowing dodge rolls and invincible perfect guards rewarding great timing. (No elaborate combos, though.) If you've played any of the modern series (Seven or Celceta) or the slightly older non-bump games, you'll have some idea of the speed of combat. It's closest to Ys Seven for sure.
It is absolutely huge, though. I don't usually do well with games that long these days, but I think it speaks volumes for its gameplay loop that it kept me engaged that long. The other one that really did that this year was Breath of the Wild. This is much closer to the "comfort food" portion of the spectrum than that game, but it's darn fine eatin'.
Don't expect much in the way of puzzle-solving, though. It's much more just explore areas and find treasure chests and resource points, and beat the crap out of enemies. It leans a lot more into the "action" side of the ARPG formula.
I think the retranslation was supposed to be done by the end of November? We shall see. It's still quite playable, just expect something more akin to Legend of Dragoon.
It is absolutely huge, though. I don't usually do well with games that long these days, but I think it speaks volumes for its gameplay loop that it kept me engaged that long. The other one that really did that this year was Breath of the Wild. This is much closer to the "comfort food" portion of the spectrum than that game, but it's darn fine eatin'.
Don't expect much in the way of puzzle-solving, though. It's much more just explore areas and find treasure chests and resource points, and beat the crap out of enemies. It leans a lot more into the "action" side of the ARPG formula.
I think the retranslation was supposed to be done by the end of November? We shall see. It's still quite playable, just expect something more akin to Legend of Dragoon.
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Re: Games Beaten 2017
I'm glad to hear Ys VIII turned out to be a winner for you, despite the slow start. I'm kind of surprised you're not jumping right into that optional extra dungeon. That was supposed to be the biggest selling point of the PS4 version right? Besides the faster load times anyway.
PLAY KING'S FIELD.
Re: Games Beaten 2017
I actually did, but the enemies take a lot of hits, hit pretty hard, and there are 49 treasure chests total in the area. In other words, it's huge and I'm too tired to finish it tonight. 
Re: Games Beaten 2017
Glad I'm not the only one on this site that wrote a wordy love letter to the game. The final dungeon does get tedious at times but I was glad when I finished it but the reward..meh not totally worth it unless you just want more boss fights and those are fun. The reward can let you play like old Ys games in a particular minor way. Going solo. I loved going solos as Adol in his Silver armor for a bit. Thing is by that point you have done everything so not much point unless it carries over to NG+ which I have not tried.
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 108
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (20 Games Beaten)
August (9 Games Beaten)
September (14 Games Beaten)
October (4 Games Beaten)
108. Tales of Berseria - PlayStation 4 - October 25

I started playing Tales of Berseria because flake said he was going to play it, so I figured I'd play it along with him and swap stories. Then the jerk decides he's too good to play the same game as me or something and just drops it. What a mean guy, right? It's all good, though, because I actually had a pretty good time with Berseria. It wasn't quite as good as Phantasia or the first Symphonia in my opinion, but it was still an extremely good game.

One of the first things that struck me about Berseria was the art style. Bandai Namco made excellent use of cel shaded visuals to create a stunningly beautiful world with a variety of environments and enemy types. Especially gorgeous are the mountains and cliffs, the draw distance working well with the visual style to give a sense of grandiose while maintaining a fantasy disconnect from reality. This is exactly the visual style I want for my fantasy adventures.

The game's soundtrack is good, although only a few tracks really stand out as more than just "good." The voice acting is what really kept me wrapped up in the game; Velvet's, Rokurou's, and Magilou's voice actors especially were fantastic. Bienfu can die in a fire, though. The concept of the game's story is another highlight as it's fairly unique in its details. Yeah, you end up stopping some horrible plot and saving the world like your typical RPG, but the protagonist, Velvet, doesn't care about any of that. All she care about is killing Artorious to avenge her murdered brother. Burn a town in the process? Oh well. Massacre a whole village of innocents? Shit happens. Oh, I saved the world? That's cool, I guess. The whole driving force behind the game is pure revenge; you kind of just accidentally save the world. I'm sure there are other games that focus entirely around revenge, but I've never played one with the length and depth of plot as this one or one that is as well written and presented as this one.

The combat is fairly standard real time combat with different attacks (or artes) set to the four primary buttons and a couple of special attacks that you need a certain gauge filled to use. The combat is definitely the weakest part of the game. It's not bad, per se, but it gets repetitive and didn't really hold my attention too long. It's the combat that made flake be a turd and bail on me early on. It's enjoyable enough, but there's not an enormous amount of depth to it.

Tales of Berseria is a competent RPG that offers a well presented story told from an unusual perspective with likable characters. The combat may not be terribly exciting, but the variety of optional side quests, the diversity of environments, and the ancillary dialogue between the characters in the field make it a game well worth playing even for those who aren't fans of the Tales series. I wouldn't say that you need to rush out right this second and pick up a copy, but if you game on PC, PS3, or PS4 and enjoy RPGs, definitely keep an eye on this one for a good price. It's a good way to spend 48 hours.
* denotes a replay
January (10 Games Beaten)

I started playing Tales of Berseria because flake said he was going to play it, so I figured I'd play it along with him and swap stories. Then the jerk decides he's too good to play the same game as me or something and just drops it. What a mean guy, right? It's all good, though, because I actually had a pretty good time with Berseria. It wasn't quite as good as Phantasia or the first Symphonia in my opinion, but it was still an extremely good game.

One of the first things that struck me about Berseria was the art style. Bandai Namco made excellent use of cel shaded visuals to create a stunningly beautiful world with a variety of environments and enemy types. Especially gorgeous are the mountains and cliffs, the draw distance working well with the visual style to give a sense of grandiose while maintaining a fantasy disconnect from reality. This is exactly the visual style I want for my fantasy adventures.

The game's soundtrack is good, although only a few tracks really stand out as more than just "good." The voice acting is what really kept me wrapped up in the game; Velvet's, Rokurou's, and Magilou's voice actors especially were fantastic. Bienfu can die in a fire, though. The concept of the game's story is another highlight as it's fairly unique in its details. Yeah, you end up stopping some horrible plot and saving the world like your typical RPG, but the protagonist, Velvet, doesn't care about any of that. All she care about is killing Artorious to avenge her murdered brother. Burn a town in the process? Oh well. Massacre a whole village of innocents? Shit happens. Oh, I saved the world? That's cool, I guess. The whole driving force behind the game is pure revenge; you kind of just accidentally save the world. I'm sure there are other games that focus entirely around revenge, but I've never played one with the length and depth of plot as this one or one that is as well written and presented as this one.

The combat is fairly standard real time combat with different attacks (or artes) set to the four primary buttons and a couple of special attacks that you need a certain gauge filled to use. The combat is definitely the weakest part of the game. It's not bad, per se, but it gets repetitive and didn't really hold my attention too long. It's the combat that made flake be a turd and bail on me early on. It's enjoyable enough, but there's not an enormous amount of depth to it.

Tales of Berseria is a competent RPG that offers a well presented story told from an unusual perspective with likable characters. The combat may not be terribly exciting, but the variety of optional side quests, the diversity of environments, and the ancillary dialogue between the characters in the field make it a game well worth playing even for those who aren't fans of the Tales series. I wouldn't say that you need to rush out right this second and pick up a copy, but if you game on PC, PS3, or PS4 and enjoy RPGs, definitely keep an eye on this one for a good price. It's a good way to spend 48 hours.
Last edited by ElkinFencer10 on Fri Oct 27, 2017 7:28 am, edited 1 time in total.
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