Sarge wrote:I must be really weird, then, because I absolutely rolled through the DS versions. That being said, I'm sure prior knowledge from the NES games and others in the series helped with that. Really, winning towards the end of most Dragon Quest games is about having one person with the Sage's Stone healing every single round, and having someone else supplement as needed. Before you get that, MP management can be dicey at times.
Also, Oomph/Bikill and Sap/Decrease are your friends.
That being said, if you're not stopping at least for a little bit in areas where you encounter the various Metal enemies, I can see things getting rough at points.
I mean I'm fairly certain I remember beating the final bosses of the ones I've played (4-6) on my first try; they were just REALLY hard battles to the death that made for a fantastic ending to the game, so I didn't really mind them
I also really tried to do all the possible sidequests in all of them, so I wasn't under-geared or under-stat'd. I have to imagine it just came down to never didicatedly grinding and/or not knowing the best possible tactics
Note to Future Partridge: When you hack your SNES classic, throw the SFC remake of DQ3 on that bad boy. Need to play it some day.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Well, now that is absolutely true. Those battles are always touch-and-go. I remember getting owned in Dragon Warrior IV, but I was admittedly underleveled the first time I went in by that point, because it took me three or four shots at it. I also think my strategy might have been a little non-optimal back then. That game is a lot easier when you can control all of your party's actions, although sometimes having an AI bail you out with a heal is pretty darn cool.
And an absolute yes to the SFC remake. I played it not terribly long ago, and I enjoyed it quite a bit. The next time, though, I'm dropping back to the NES version for pure nostalgia reasons.
marurun wrote:I have read that some folks consider the Gameboy Color DQIII to be pretty darn good
Count me one of them. Despite the reduced color and resolution, it brings pretty much every aspect over from the SFC version (including animated monster sprites!), and adds an addictive (depending on your point of view) monster medal system and a new dungeon associated with it. It also ends up being slightly more polished than the fan translation out there, which is good but definitely has a few rough edges.
marurun wrote:I have read that some folks consider the Gameboy Color DQIII to be pretty darn good
Count me one of them. Despite the reduced color and resolution, it brings pretty much every aspect over from the SFC version (including animated monster sprites!), and adds an addictive (depending on your point of view) monster medal system and a new dungeon associated with it. It also ends up being slightly more polished than the fan translation out there, which is good but definitely has a few rough edges.
+1
DQIII on GBC is one of the best RPGs on any console. It is old-fashioned JRPG perfection. I cannot recommend that game highly enough.
^Agreed. It's really an absolutely fantastic game. It's the only version of DQIII I've played, but I'd probably say it's even my favorite DQ game, even though I love almost all of the games in the series pretty deeply.
I think DQIII GBC is being over-represented aesthetically here. The GBC version's graphical disparity is a bit more stark than just "reduced color and resolution". The amount of detail from SFC to GBC is significantly reduced. There's a loss of special effects like transparencies and scaling, no battle backgrounds, and animated backdrop elements are mostly absent. A few image contrasts for example's sake:
When it comes to music, the GBC chiptunes do sound great, but they can't match the orchestral audio of the SFC (those strings!).
Town theme GBC:
Town theme SFC:
Now I'm not saying that DQIII on GBC isn't fantastic. It is fantastic for its platform. But I am saying that the GBC doesn't begin to match the SFC version when it comes to graphics and audio. The difference is night and day.
I meant more from a gameplay standpoint, in that all the features are there, and a few that you wouldn't expect graphically are also there (the monster sprites). It plays just as well as the SFC version. I completely agree, though, that it really can't match up graphically, but it sure does try considering the platform it's on. Consider it a happy medium between the NES version and the SFC.
The SFC version is one of the prettiest SNES RPGs out there, although it doesn't quite match up to Chrono Trigger. It's definitely around the level of FFIII/VI, though.