Ummmmm............................PartridgeSenpai wrote: Also, why the heck hasn't Sega remade any of the classic Phantasy Stars?
Games Beaten 2017
- BoneSnapDeez
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Re: Games Beaten 2017
- noiseredux
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Ugh I love Phantasy Star. Those remakes need to be localized and released on Steam and modern consoles. Wish Sega treated PS like Square does FF, for better or worse.
- PartridgeSenpai
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Forgive me if I'm wrong, but isn't the Sega Ages series, in terms of content, barely shy of just rereleaseing the Genesis games but for PS2? Then there's like some interviews or concept art you can unlock or something? I know that's the case for the Treasure Box PS2 ports. I know that I thought that was why they never came here, as there was no way Americans would ever care enough to pay that much for just a Genesis game. And those games are SO tiny! PS1 isn't even a Mega Drive game! Wtf, Sega, puttin' 'em on two disks? O.oBoneSnapDeez wrote:Ummmmm............................PartridgeSenpai wrote: Also, why the heck hasn't Sega remade any of the classic Phantasy Stars?
I was talking more of like the FFVII remake, although not as extreme, in terms of a remake of the PS games: Re-balancing and/or re-imagining them for more modern tastes. Perhaps they're too much of a sacred cow at Sega to ever consider doing that, though.
Edit: Further inspection with a quick google search has led me to believe I'm half-wrong. Those are indeed graphical updates, but the games seem to be exactly the same in terms of content (except muzak is remixed and battles are a bit easier/better paced(?)). On the bright side for Noise, English patches seem to have existed for quite some time if you were ever interested in just emulating them
(Also I still don't believe for a second that those ports, pretty as they are, had enough content that they couldn't fit all of 'em on 1 DVD. DVD's be BEEG yo'
Edit2: There's also apparently some really good English-language review coverage of all the Sega Ages ports on Youtube that like just came out a couple days ago. Some Sega Lord X person did them. I've never heard of him, but his detailing is fairly good, even if his presentation is quite off-puttingly wooden.
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- noiseredux
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Oh I knew about the fan patches, I'm just saying I wish Sega respected the IP more. It's insane to me that the first PS fame isn't currently available on PC or mobile or current consoles. It was an unlockable on that 360 compilation but that's not backwards compatible.
- Exhuminator
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All this Phantasy Star talk reminds me that I've still not played through Phantasy Star Gaiden or Phantasy Star Adventure on GameGear yet. Has anyone played through those, any good?
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Re: Games Beaten 2017
I think Bone has; I seem to recall him talking about them before.
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- BoneSnapDeez
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Depends on what games you're talking about. Some come across as enhanced ports while others (most?) are full-on remakes.PartridgeSenpai wrote: Forgive me if I'm wrong, but isn't the Sega Ages series, in terms of content, barely shy of just rereleaseing the Genesis games but for PS2?
Here Phantasy Star II on PS2:
Gaiden is a super-simplistic 8-bit JRPG. Like Dragon Warrior done Phantasy Star style.
Re: Games Beaten 2017
Apparently you can speak for my tastes in this instance just fine. I agree. I got more out of PSIV than any of the SNES RPGs I played.Exhuminator wrote: I can't speak for your tastes, but I for one enjoyed PSIV more than Chrono Trigger, FFVI, or Terranigma.
Re: Games Beaten 2017
It's like I don't even KNOW you guys anymore.
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 94
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (20 Games Beaten)
August (9 Games Beaten)
September (4 Games Beaten)
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6

Dungeons & Dragons: Chronicles of Mystara is a home port collection of Capcom's two Dungeons & Dragons arcade games - Tower of Doom (from 1993) and Shadow over Mystara (from 1996). The games play like beat 'em ups in the vein of the old Teenage Mutant Ninja Turtles and Double Dragon games with some RPG elements thrown in because D&D. I downloaded the game on my Wii U during Capcom's recent sale for like $3, but I'd say this would be a good buy at up to $10 (though, if memory serves, the standard price is $15, and I do think that's a little steep).

The narrative is a riveting tale of a brave band of warriors' struggle to protect the realm from the evils of a dread warlock and his army of terrifying demons. Or something. I didn't really pay attention; as my characters' names, Titzzzz and Anal!!, demonstrate, I didn't take the narrative as seriously as I perhaps could have. They were accompanied by the only-slightly-more-seriously-named Pepsi and TSwift, respectively, since I played online with flake. The game features your typical Dungeons and Dragons enemies - kobolds, goblins, ogres, beholders, a couple dragons, evil elves, etc. That familiarity can feel a bit stale to some, but it never leaves you feeling out of place since none of the enemies should be alien to those familiar with the fantasy genre.

With regards to visuals, both games show their age, although Shadow over Mystara features DRAMATICALLY improved visuals over Tower of Doom even considering the three year difference between them. Some of the scrolling backgrounds in Shadow of Mystara, especially towards the end, are really impressive. The sound design isn't as noteworthy, though it's perfectly competent. One thing that is worth pointing out, however, that changed from the first game to the second is the selection of playable characters. While the first game featured four playable characters, the second game expands the roster to include six or seven, giving some more options for different gameplay styles and adding some replay value. The single greatest aspect of this whole two-game collection, however, was in Tower of Doom. You're given branching paths a few times, and one of these paths offered the choice of facing a fearsome red dragon on your own to save this village instead of trying to rally allies. This is what flake and I chose, confident that Pepsi and Titzzzz were a match for the foul beast. We were a little discouraged when it asked us three separate times if we were REALLY sure we wanted to fight this dragon that no one had ever managed to injure on our own, but we were confident! We then proceeded to die approximately seven times each over the course of about thirty seconds without even hurting the dragon enough to trigger its health bar. "Oh shit," we though to ourselves, "we should have listened to the stupid villagers; this thing really is invincible." Eventually, however, we managed to hurt it enough to get a life bar, and after a lot of struggling and a LOT of deaths, we manage to slay the monster. You were a worthy adversary, dragon; fuck you.

Having played both Tower of Doom and Shadow over Mystara within a couple of days of one another, I can compare the two fairly easily; and despite being older, more limited in terms of player character options, and far inferior graphically, Tower of Doom definitely comes out as the superior game in my opinion. That's not to say that Shadow over Mystara is bad by any means, but it made some changes that just didn't go in the right direction. The hit detection felt off - some attacks would look like they definitely should have hit, and some would leave you wondering how you didn't miss - and the way the health and lives were set up felt needlessly difficult. You were a bit sturdier than in Tower of Doom, but you got one life per continue. There's a mode called Vampirism that you can unlock, and activating that will restore a little of your health with each hit on an enemy, but even with that, there are a few bosses that have attacks that will kill you no matter your health with a single hit. That part didn't feel "unfair," per se, but it did feel like it made the game more frustrating than fun.

Dungeons & Dragons: Chronicles of Mystara is a good two-game collection from back in the early 90s' glory days of arcade beat 'em ups. The second one shows the mid-90s roots with its general not-as-fun-itude, but it's still a good game, and the inclusion of online multiplayer on PlayStation 3, Xbox 360, Wii U, and Steam makes it a blast go play through with friends. If you can find it on sale, absolutely give it a download if you're a fan of the genre. I'm not sure I'd suggest paying the full $10, but if you can find it for less than $3 like I did, do NOT pass it up.
* denotes a replay
January (10 Games Beaten)
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6

Dungeons & Dragons: Chronicles of Mystara is a home port collection of Capcom's two Dungeons & Dragons arcade games - Tower of Doom (from 1993) and Shadow over Mystara (from 1996). The games play like beat 'em ups in the vein of the old Teenage Mutant Ninja Turtles and Double Dragon games with some RPG elements thrown in because D&D. I downloaded the game on my Wii U during Capcom's recent sale for like $3, but I'd say this would be a good buy at up to $10 (though, if memory serves, the standard price is $15, and I do think that's a little steep).

The narrative is a riveting tale of a brave band of warriors' struggle to protect the realm from the evils of a dread warlock and his army of terrifying demons. Or something. I didn't really pay attention; as my characters' names, Titzzzz and Anal!!, demonstrate, I didn't take the narrative as seriously as I perhaps could have. They were accompanied by the only-slightly-more-seriously-named Pepsi and TSwift, respectively, since I played online with flake. The game features your typical Dungeons and Dragons enemies - kobolds, goblins, ogres, beholders, a couple dragons, evil elves, etc. That familiarity can feel a bit stale to some, but it never leaves you feeling out of place since none of the enemies should be alien to those familiar with the fantasy genre.

With regards to visuals, both games show their age, although Shadow over Mystara features DRAMATICALLY improved visuals over Tower of Doom even considering the three year difference between them. Some of the scrolling backgrounds in Shadow of Mystara, especially towards the end, are really impressive. The sound design isn't as noteworthy, though it's perfectly competent. One thing that is worth pointing out, however, that changed from the first game to the second is the selection of playable characters. While the first game featured four playable characters, the second game expands the roster to include six or seven, giving some more options for different gameplay styles and adding some replay value. The single greatest aspect of this whole two-game collection, however, was in Tower of Doom. You're given branching paths a few times, and one of these paths offered the choice of facing a fearsome red dragon on your own to save this village instead of trying to rally allies. This is what flake and I chose, confident that Pepsi and Titzzzz were a match for the foul beast. We were a little discouraged when it asked us three separate times if we were REALLY sure we wanted to fight this dragon that no one had ever managed to injure on our own, but we were confident! We then proceeded to die approximately seven times each over the course of about thirty seconds without even hurting the dragon enough to trigger its health bar. "Oh shit," we though to ourselves, "we should have listened to the stupid villagers; this thing really is invincible." Eventually, however, we managed to hurt it enough to get a life bar, and after a lot of struggling and a LOT of deaths, we manage to slay the monster. You were a worthy adversary, dragon; fuck you.

Having played both Tower of Doom and Shadow over Mystara within a couple of days of one another, I can compare the two fairly easily; and despite being older, more limited in terms of player character options, and far inferior graphically, Tower of Doom definitely comes out as the superior game in my opinion. That's not to say that Shadow over Mystara is bad by any means, but it made some changes that just didn't go in the right direction. The hit detection felt off - some attacks would look like they definitely should have hit, and some would leave you wondering how you didn't miss - and the way the health and lives were set up felt needlessly difficult. You were a bit sturdier than in Tower of Doom, but you got one life per continue. There's a mode called Vampirism that you can unlock, and activating that will restore a little of your health with each hit on an enemy, but even with that, there are a few bosses that have attacks that will kill you no matter your health with a single hit. That part didn't feel "unfair," per se, but it did feel like it made the game more frustrating than fun.

Dungeons & Dragons: Chronicles of Mystara is a good two-game collection from back in the early 90s' glory days of arcade beat 'em ups. The second one shows the mid-90s roots with its general not-as-fun-itude, but it's still a good game, and the inclusion of online multiplayer on PlayStation 3, Xbox 360, Wii U, and Steam makes it a blast go play through with friends. If you can find it on sale, absolutely give it a download if you're a fan of the genre. I'm not sure I'd suggest paying the full $10, but if you can find it for less than $3 like I did, do NOT pass it up.
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