marurun wrote:If you just turn on the game and sit there and watch and don't interact, nothing happens. So without interaction there is no story, there is no game.
I would argue the same is true for a DVD-menu
You choose which aspects of the narrative you want to experience in what order by how you interact with things. And with stuff like Firewatch, you choose how to respond, helping to shape the tone of the narrative.
I would argue, that open world games like Firewatch (a game I have not played, mind you), that have an emphasis on world exploration specifically, are about as close to a game as you can get in that genre even though you can't really die. It reminds me of a WS like Proteus, although Proteus basically IS just exploring, no real story or game to it.
But it is absolutely a game in terms of it's relationship to King's Quest and Zork.
I think Visual Novels and Walking Simulators are a very far cry from old-school adventure games like Kings Quest. You could lose like CRAAAZY in those game. They were filled with random object-puzzles and the like that required logic (often disgusting leaps of logic) to see their ends where WS like Dear Esther or Everyone's Gone To the Rapture simply do not to any comparable extent. I would say that modern WS's are the natural de-gamification of the old adventure genre, where those older, ham-fisted and unfun video game elements have been removed for the purpose of telling a story through loosely interactive digital media.
I cannot force the naysayers to agree that VNs and WSs are games, but the historical record and current environment and audience around them favors the interpretation that they are indeed games. And as a forum at large, I think our formal stance is to accept them as such. So while we can certainly engage in discussion about semantics, let us make sure that we do not bludgeon others for their gaming preferences.
I can't say such sentiment does anything to change my mind, but I respect your ability and choice to disagree
Tanooki wrote:A visual novel from all I'm reading there is more or less a digital version of those old Choose Your Own Adventure paperbacks I think a lot of us experienced back in the 80s or early 90s as kids. Right? You buy a story (game), and you watch it unfold (read the pages), and then a choice appears on screen (in the book) and then your choice jumps (page flips) to the next part and your fate is chosen. Life, punishment, reward, or death, or some kind of extreme. You keep pecking away at it from the start trying to remember the ways you fouled up so you don't do it again, or you got lucky and want to see if there are more paths to choose.
It's a game, just as much as those old books were games in print. You're gambling with the story and making choices on the outcome, much like rolling the dice in D&D.
At the same time, there are also many visual novels which are just that: Visual novels. Other than effectively clicking to turn the page or occasionally making a choice which is actually just the illusion of choice (as it doesn't affect the story in any meaningful way), there is no game-element. The Starcraft 2-based visual novel (which is apparently just called SC2VN) is a good example of one of these types of VN's.
Interestingly enough, there ARE actually old CYOAB's that literally have you roll dice. It was a key gimmick in the old Fighting Fantasy books (many of which have been turned into IOS games, iirc (although I may be thinking of another old, English adventure book series)). Those, I would agree are games. There are definitely VN's I would say are games, and those I would say ostencibly aren't. Perhaps another term is needed within that genre to properly distinguish them

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