Games Beaten 2017
- noiseredux
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Re: Games Beaten 2017
January
1. Xevious - Namco Museum Essentials (PS3)
2. Xevious Ressurection - Namco Museum Essentials (PS3)
3. ToeJam & Earl in Panic on Funkotron (PS3)
4. Magrunner: Dark Pulse (PS3)
February
5. CounterSpy (PS3)
6. Cartoon Network Punch Time Explosion XL (PS3)
7. Galaga Legions DX (PS3)
8. StarDrone (PS3)
9. Mortal Kombat - Mortal Kombat Arcade Kollection (PS3)
10. Mortal Kombat 2 - Mortal Kombat Arcade Kollection (PS3)
March
11. Paint it Back (PC)
12. Retro City Rampage DX (Vita)
13. Xeodrifter (Vita)
14. Flower (Vita)
15. Ultimate Mortal Kombat 3 - Mortal Kombat Arcade Kollection (PS3)
16. My Name is Mayo (Vita)
17. Uncharted Golden Abyss (Vita)
18. The Unfinished Swan (Vita)
19. The Muppets Movie Adventure (Vita)
20. Tennis in the Face (Vita)
21. Super Stardust Delta (Vita)
April
22. LittleBigPlanet PSVita (Vita)
23. Gravity Rush (Vita)
24. Table Top Racing (Vita)
25. Assassin's Creed Chronicles China (Vita)
26. Assassin's Creed Chronicles India (Vita)
May
27. Garou: Mark of the Wolves (Vita)
28. Lego Lord of the Rings (Vita)
29. Guilty Gear XX Λ Core Plus R (Vita)
30. J-Stars Victory VS+ (Vita)
June
31. BreakQuest: Extra Evolution (Vita)
32. Need for Speed: Most Wanted (Vita)
33. Desert Ashes (Vita)
July
34. Call of Duty: Black Ops Declassified (Vita)
35. Minecraft (Vita)
36. God of War (Vita)
Aside from a few areas with some frame drops, and some issues with trophies not unlocking correctly, its otherwise a solid portable version of God of War. Would recommend, but it does eat up a ton on memory card space, so maybe grab a physical copy.
37. Flying Hamster HD (Vita)
A cute little horizontal shmup. One noticeable thing this does that you don't see other games doing is that it rewards earning trophies with additional credits.
38. Hitman GO (Vita)
Loved the board game look too it. Otherwise a fun puzzle game, but had issues ramping up the difficulty.
39. Ben 10 Galactic Racing (Vita)
Suprisingly solid kart racer. Track design was for the most part solid, and power ups for the most part felt useful. I also liked that unlike other kart racers where the first few circuits are piss easy, and the last few are brutal, this maintained a constant difficulty all the way through, which managed to find a sweet spot where I felt challenged but not overwhelmed.
1. Xevious - Namco Museum Essentials (PS3)
2. Xevious Ressurection - Namco Museum Essentials (PS3)
3. ToeJam & Earl in Panic on Funkotron (PS3)
4. Magrunner: Dark Pulse (PS3)
February
5. CounterSpy (PS3)
6. Cartoon Network Punch Time Explosion XL (PS3)
7. Galaga Legions DX (PS3)
8. StarDrone (PS3)
9. Mortal Kombat - Mortal Kombat Arcade Kollection (PS3)
10. Mortal Kombat 2 - Mortal Kombat Arcade Kollection (PS3)
March
11. Paint it Back (PC)
12. Retro City Rampage DX (Vita)
13. Xeodrifter (Vita)
14. Flower (Vita)
15. Ultimate Mortal Kombat 3 - Mortal Kombat Arcade Kollection (PS3)
16. My Name is Mayo (Vita)
17. Uncharted Golden Abyss (Vita)
18. The Unfinished Swan (Vita)
19. The Muppets Movie Adventure (Vita)
20. Tennis in the Face (Vita)
21. Super Stardust Delta (Vita)
April
22. LittleBigPlanet PSVita (Vita)
23. Gravity Rush (Vita)
24. Table Top Racing (Vita)
25. Assassin's Creed Chronicles China (Vita)
26. Assassin's Creed Chronicles India (Vita)
May
27. Garou: Mark of the Wolves (Vita)
28. Lego Lord of the Rings (Vita)
29. Guilty Gear XX Λ Core Plus R (Vita)
30. J-Stars Victory VS+ (Vita)
June
31. BreakQuest: Extra Evolution (Vita)
32. Need for Speed: Most Wanted (Vita)
33. Desert Ashes (Vita)
July
34. Call of Duty: Black Ops Declassified (Vita)
35. Minecraft (Vita)
36. God of War (Vita)
Aside from a few areas with some frame drops, and some issues with trophies not unlocking correctly, its otherwise a solid portable version of God of War. Would recommend, but it does eat up a ton on memory card space, so maybe grab a physical copy.
37. Flying Hamster HD (Vita)
A cute little horizontal shmup. One noticeable thing this does that you don't see other games doing is that it rewards earning trophies with additional credits.
38. Hitman GO (Vita)
Loved the board game look too it. Otherwise a fun puzzle game, but had issues ramping up the difficulty.
39. Ben 10 Galactic Racing (Vita)
Suprisingly solid kart racer. Track design was for the most part solid, and power ups for the most part felt useful. I also liked that unlike other kart racers where the first few circuits are piss easy, and the last few are brutal, this maintained a constant difficulty all the way through, which managed to find a sweet spot where I felt challenged but not overwhelmed.
- ElkinFencer10
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Re: Games Beaten 2017
PartridgeSenpai wrote:ElkinFencer10 wrote: Also, Nintendo missed a huge opportunity by not stylizing the title "Spla2n." Just saying.
After how poorly F3AR was recieved on title alone, I think every major game publisher would be doing themselves a good nod to forget the 90's and it's naming conventions ever happened
h3r3sy
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- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 67
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (6 Game Beaten)
67. Kamiko - Switch - July 25

About a week ago, I found myself wanting to play something on my Switch but just a little too drunk for Breath of the Wild, Mario Kart, or Bomberman. I remembered that I still had about €6 on my French eShop account, so I pulled it up to see if I could find anything that looked interested and fit my six Euro budget. I saw Kamiko, and while I'm generally pretty sick of the pixelated "retro" style games, it looked interesting enough, and most importantly, it was only €4.99 - even with tax, I could afford that with what was on my account!

Honestly, I have no idea what the story is in Kamiko; it didn't really interest me. Something to the effect of "I want to become a super priestess warrior and fight evil reconnect the heavens and Earth, thereby saving the world or whatever!" A for effort, D for execution as far as plot goes. As for gameplay, it feels a little bit like a mix of Link to the Past and Ys. Actually, it resembles Link to the Past WAY more than it does Ys, but for some reason, I kept thinking about Ys I when I was playing Kamiko. When you start the game, you have three characters from whom to choose. Yamato is a close ranged sword wielder who, according to the interwebz, is best suited for beginners; Uzume is an archer so naturally long ranged; and Hinome, whom I chose, is a bit of a hybrid of short and long range, throwing a mirror shield like a boomerang for a powerful ranged attack but also wielding a dagger for close quarters attacks while her shield is still in the air.

The biggest problem I had with the game is the length. There are only four levels with a boss after each (the last boss has two phases). Even for a five Euro game, it's EXTREMELY short; my playthrough with Hinome took me just a little over an hour, and if and when I go back and play with the other two characters, I will probably only take me about 45 minutes for each playthrough since I now know roughly where the switches in each level are and how to beat the bosses. Don't get me wrong - the gameplay is a lot of fun, and I thoroughly enjoyed my time with the game - but it's so short with no real replay value. Even the storyline is identical across the three characters, so there's not a lot of incentive to replay it with the other two.

Kamiko truly is a fun game, but it's just too short to recommend highly. If it happens to go on sale in the future - maybe $3 or less - then by all means, download it. It's a great action-adventure game. Just don't expect to get more than an hour or so out of a playthrough. The art style is lovely, and the music and sound effects fit the game well. It's just a shame that there's not that much game for them to fit.
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (6 Game Beaten)
67. Kamiko - Switch - July 25

About a week ago, I found myself wanting to play something on my Switch but just a little too drunk for Breath of the Wild, Mario Kart, or Bomberman. I remembered that I still had about €6 on my French eShop account, so I pulled it up to see if I could find anything that looked interested and fit my six Euro budget. I saw Kamiko, and while I'm generally pretty sick of the pixelated "retro" style games, it looked interesting enough, and most importantly, it was only €4.99 - even with tax, I could afford that with what was on my account!

Honestly, I have no idea what the story is in Kamiko; it didn't really interest me. Something to the effect of "I want to become a super priestess warrior and fight evil reconnect the heavens and Earth, thereby saving the world or whatever!" A for effort, D for execution as far as plot goes. As for gameplay, it feels a little bit like a mix of Link to the Past and Ys. Actually, it resembles Link to the Past WAY more than it does Ys, but for some reason, I kept thinking about Ys I when I was playing Kamiko. When you start the game, you have three characters from whom to choose. Yamato is a close ranged sword wielder who, according to the interwebz, is best suited for beginners; Uzume is an archer so naturally long ranged; and Hinome, whom I chose, is a bit of a hybrid of short and long range, throwing a mirror shield like a boomerang for a powerful ranged attack but also wielding a dagger for close quarters attacks while her shield is still in the air.

The biggest problem I had with the game is the length. There are only four levels with a boss after each (the last boss has two phases). Even for a five Euro game, it's EXTREMELY short; my playthrough with Hinome took me just a little over an hour, and if and when I go back and play with the other two characters, I will probably only take me about 45 minutes for each playthrough since I now know roughly where the switches in each level are and how to beat the bosses. Don't get me wrong - the gameplay is a lot of fun, and I thoroughly enjoyed my time with the game - but it's so short with no real replay value. Even the storyline is identical across the three characters, so there's not a lot of incentive to replay it with the other two.

Kamiko truly is a fun game, but it's just too short to recommend highly. If it happens to go on sale in the future - maybe $3 or less - then by all means, download it. It's a great action-adventure game. Just don't expect to get more than an hour or so out of a playthrough. The art style is lovely, and the music and sound effects fit the game well. It's just a shame that there's not that much game for them to fit.
Patron Saint of Bitch Mode
Re: Games Beaten 2017
I'm gonna need that on Steam.
I don't love the Another World / Hyper Light Drifter look, but it's cool in moderation.
I don't love the Another World / Hyper Light Drifter look, but it's cool in moderation.
- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 68
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (7 Game Beaten)
68. Crimson Skies: High Road to Revenge - Xbox - July 26
This review is dedicated to flake's dogs, Pascal and Cidr. Such good boys.

Crimson Skies: High Road to Revenge is one of the games that always gets mentioned when discussing the best Xbox exclusives, and despite the fact that I've had the game since I bought my Xbox back in 2012, it wasn't until this week that I actually played it. I'm not sure why I put it off so long; I absolutely adore flight combat sims. I had played some of the multiplayer previously (locally, obviously), but man, I had no idea just how great a game I was missing out on.

So Crimson Skies takes place in an alternate universe 1930s where the United States broke up into a handful of nations following the end of World War I, and instead of automobiles and large tanks, airplanes and airships became the dominant means of transportation and combat. With the collapse of the United States government and relatively weakness of the various resulting governments, air piracy as ballooned into a major source of criminal activity. You play as Nathan Zachary, and the game begins the morning that your character wakes up to a gun in his face. Nathan spent the previous night gambling - unsuccessfully - and lost his prized fighter plane as well as his pirate airship. The first part of the game consists of getting back that which you lost and settling the score with the Ragin' Cajuns, the rival pirate gang to whom you lost your aforementioned aircrafts. After that, you visit an old friend, end up stumbling on a potentially apocalyptic evil plot, and set out to thwart the bad guy and save the world. Or at least Chicago.

The game consists of four pseudo-open world areas and a final boss fight. You can collect money from completing various mission, and you earn upgrade tokens either by finding them hidden in the world or by completing story missions. With money and upgrade tokens, you can upgrade each of your planes (of which there are a total of 12) to give them slight stat bumps. It's rarely a dramatic increase - a couple of points in each of the three stats (defense, speed, and firepower), but it helps. In addition to the main story missions, there are a handful of side missions, and each area has a race on which you can wager money. The controls are fairly simple, and I mean that in the best way possible; your airplanes control beautifully, and flying feels like swimming through a pool of cream. The left stick steers, the right stick rolls, and clicking the right stick before moving both sticks in a certain direction can perform a few special maneuvers. The B button brakes, the Y button accelerates, and the X button is your general "action" button to take a plane lying in the environment, initiate a mission, or enter an AA gun. The right trigger fires your primary weapon of which you have unlimited ammo, and the left trigger fires your secondary weapon of which ammo is finite. The multiplayer is basically dogfight deathmatches, and it's IMMENSELY fun.

The sound design in the game is fantastic. The voice acting is decent - not horrible, but nothing special - but the music fits the situations, and the sound effects are great. Slower, more powerful weapons have a really meaty bass to them, and the faster firing weapons are loud and proud. Nathan has some fantastic one-liners, as well - the kind that are stupidly lame but freaking amazing nonetheless (hell, probably BECAUSE they're so lame). The visuals are a bit more polarizing; while the actual gameplay looks fantastic - especially in 480p if you have component cables - the cut scenes feel a bit...off. In general, they look fine, but they look just a little murky, almost as if the video compression weren't quite right. I can't quite put my finger on it or put it into words, but the cut scenes just didn't look as clear as I might have hoped. A very eloquent and precise description, I know.

Crimson Skies: High Road to Revenge definitely deserves the praise it gets, and it's definitely one of the Xbox's best exclusives. Most modern flight combat sims don't hit the perfect balance and control that Crimson Skies manages, and each of the various planes from which one can choose feels unique and has its own pros and cons. My personal issue with the cut scenes aside (and truthfully, they still look good for the time), Crimson Skies does almost everything right. It looks great, it sounds great, it plays great, and while the story isn't amazing, it's interesting enough to keep you going with humorous dialogue to keep you entertained. Combine that with some simply brilliant level design (especially the last area, holy crap), and you've got a must-have for any Xbox collector.
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (7 Game Beaten)
68. Crimson Skies: High Road to Revenge - Xbox - July 26
This review is dedicated to flake's dogs, Pascal and Cidr. Such good boys.

Crimson Skies: High Road to Revenge is one of the games that always gets mentioned when discussing the best Xbox exclusives, and despite the fact that I've had the game since I bought my Xbox back in 2012, it wasn't until this week that I actually played it. I'm not sure why I put it off so long; I absolutely adore flight combat sims. I had played some of the multiplayer previously (locally, obviously), but man, I had no idea just how great a game I was missing out on.

So Crimson Skies takes place in an alternate universe 1930s where the United States broke up into a handful of nations following the end of World War I, and instead of automobiles and large tanks, airplanes and airships became the dominant means of transportation and combat. With the collapse of the United States government and relatively weakness of the various resulting governments, air piracy as ballooned into a major source of criminal activity. You play as Nathan Zachary, and the game begins the morning that your character wakes up to a gun in his face. Nathan spent the previous night gambling - unsuccessfully - and lost his prized fighter plane as well as his pirate airship. The first part of the game consists of getting back that which you lost and settling the score with the Ragin' Cajuns, the rival pirate gang to whom you lost your aforementioned aircrafts. After that, you visit an old friend, end up stumbling on a potentially apocalyptic evil plot, and set out to thwart the bad guy and save the world. Or at least Chicago.

The game consists of four pseudo-open world areas and a final boss fight. You can collect money from completing various mission, and you earn upgrade tokens either by finding them hidden in the world or by completing story missions. With money and upgrade tokens, you can upgrade each of your planes (of which there are a total of 12) to give them slight stat bumps. It's rarely a dramatic increase - a couple of points in each of the three stats (defense, speed, and firepower), but it helps. In addition to the main story missions, there are a handful of side missions, and each area has a race on which you can wager money. The controls are fairly simple, and I mean that in the best way possible; your airplanes control beautifully, and flying feels like swimming through a pool of cream. The left stick steers, the right stick rolls, and clicking the right stick before moving both sticks in a certain direction can perform a few special maneuvers. The B button brakes, the Y button accelerates, and the X button is your general "action" button to take a plane lying in the environment, initiate a mission, or enter an AA gun. The right trigger fires your primary weapon of which you have unlimited ammo, and the left trigger fires your secondary weapon of which ammo is finite. The multiplayer is basically dogfight deathmatches, and it's IMMENSELY fun.

The sound design in the game is fantastic. The voice acting is decent - not horrible, but nothing special - but the music fits the situations, and the sound effects are great. Slower, more powerful weapons have a really meaty bass to them, and the faster firing weapons are loud and proud. Nathan has some fantastic one-liners, as well - the kind that are stupidly lame but freaking amazing nonetheless (hell, probably BECAUSE they're so lame). The visuals are a bit more polarizing; while the actual gameplay looks fantastic - especially in 480p if you have component cables - the cut scenes feel a bit...off. In general, they look fine, but they look just a little murky, almost as if the video compression weren't quite right. I can't quite put my finger on it or put it into words, but the cut scenes just didn't look as clear as I might have hoped. A very eloquent and precise description, I know.

Crimson Skies: High Road to Revenge definitely deserves the praise it gets, and it's definitely one of the Xbox's best exclusives. Most modern flight combat sims don't hit the perfect balance and control that Crimson Skies manages, and each of the various planes from which one can choose feels unique and has its own pros and cons. My personal issue with the cut scenes aside (and truthfully, they still look good for the time), Crimson Skies does almost everything right. It looks great, it sounds great, it plays great, and while the story isn't amazing, it's interesting enough to keep you going with humorous dialogue to keep you entertained. Combine that with some simply brilliant level design (especially the last area, holy crap), and you've got a must-have for any Xbox collector.
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- PartridgeSenpai
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Re: Games Beaten 2017
Partridge Senpai's 2017 Beaten Games:
1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)
23. Wario Land (VB)
24. Yakuza HD Edition (PS3)
25. Yakuza 2 HD Edition (PS3)
26. Vanquish (PS3)
27. Watchdogs 2 (PS4)
28. Pikmin (Wii)
29. Pikmin 3 (Wii U)
30. Captain Toad: Treasure Tracker (Wii U)
31. Super Mario 3D World (Wii U)
32. Tales of Innocence R (Vita)
33. Super Mario Galaxy 2 (Wii)
34. Boing! Docomodake DS (DS)
35. Kirby Triple Deluxe (3DS)
36. Magicka 2: Learn to Spell... AGAIN! (PS4) (repeat)
37. Pokemon Moon (3DS)
38. Pokemon Black 2 (DS)
39. Pokken Tournament (Wii U)
40. The Binding of Isaac: Afterbirth + (Switch)
After 100+ hours and beating Delirium with several different characters, I'd say I have this game pretty well beaten. Really, I had it beaten quite a while ago, but more runs to unlock more stuff with new characters is just so addicting!
Not gonna say too much. It's Binding of Isaac. It's a fucking fantastic rogue-lite, perhaps the best out there. The Switch port is absolutely fantastically done. The game looks beautiful, runs perfectly, and all of the new content that the '+' entails add that much more to mess around with!
Verdict: Highly Recommended. As stated before, it's Binding of Isaac. If you like rogue-lites, chances are you've already played it a long time ago. If you do like rogue-lites and haven't played it yet and have a PC or a Switch, then I cannot recommend picking up this enough.
1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)
23. Wario Land (VB)
24. Yakuza HD Edition (PS3)
25. Yakuza 2 HD Edition (PS3)
26. Vanquish (PS3)
27. Watchdogs 2 (PS4)
28. Pikmin (Wii)
29. Pikmin 3 (Wii U)
30. Captain Toad: Treasure Tracker (Wii U)
31. Super Mario 3D World (Wii U)
32. Tales of Innocence R (Vita)
33. Super Mario Galaxy 2 (Wii)
34. Boing! Docomodake DS (DS)
35. Kirby Triple Deluxe (3DS)
36. Magicka 2: Learn to Spell... AGAIN! (PS4) (repeat)
37. Pokemon Moon (3DS)
38. Pokemon Black 2 (DS)
39. Pokken Tournament (Wii U)
40. The Binding of Isaac: Afterbirth + (Switch)
After 100+ hours and beating Delirium with several different characters, I'd say I have this game pretty well beaten. Really, I had it beaten quite a while ago, but more runs to unlock more stuff with new characters is just so addicting!
Not gonna say too much. It's Binding of Isaac. It's a fucking fantastic rogue-lite, perhaps the best out there. The Switch port is absolutely fantastically done. The game looks beautiful, runs perfectly, and all of the new content that the '+' entails add that much more to mess around with!
Verdict: Highly Recommended. As stated before, it's Binding of Isaac. If you like rogue-lites, chances are you've already played it a long time ago. If you do like rogue-lites and haven't played it yet and have a PC or a Switch, then I cannot recommend picking up this enough.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- Markies
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Re: Games Beaten 2017
ElkinFencer10 wrote:Crimson Skies: High Road to Revenge definitely deserves the praise it gets, and it's definitely one of the Xbox's best exclusives. Most modern flight combat sims don't hit the perfect balance and control that Crimson Skies manages, and each of the various planes from which one can choose feels unique and has its own pros and cons. My personal issue with the cut scenes aside (and truthfully, they still look good for the time), Crimson Skies does almost everything right. It looks great, it sounds great, it plays great, and while the story isn't amazing, it's interesting enough to keep you going with humorous dialogue to keep you entertained. Combine that with some simply brilliant level design (especially the last area, holy crap), and you've got a must-have for any Xbox collector.
Absolutely 100% agree!
I am not a flight simulator guy or love games about planes, but this game was utterly amazing. One of the best games I've played on the XBOX and just an absolute blast.
It is also insanely cheap, being like less than $5. If you own an original XBOX, you owe it to yourself to pick this game up.
I am happy to see you enjoyed it as well. Glad to see more people enjoy this underrated classic!
- ElkinFencer10
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Re: Games Beaten 2017
I don't know why it sat on my shelf for half a decade before I finally got around to playing it. Even my roommate in college back when I got it in 2012 kept raving about amazing it was. For some reason, though, it never made it off my "I'll play it soon" list until this week.
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