Some of the earliest games were text parser games. Visual novels also have choices you make that affect the outcome. Just because they are less interactive doesn't make them any less games. What, if we're being honest, do Pac Man and Horizon: Zero Dawn really have in common? It's silly and pedantic and pointless. Story games, visual novels, interactive fiction (IF), and so-called "walking simulators" are all video games, important parts of the uber-genre. Arguing otherwise is rather pointless at this juncture and only serves to alienate folks from the larger gaming sphere.isiolia wrote:I mean, to a greater point, why do they have to be referred to as "games"? I'd suspect more for convenience or for the sake of marketplace/retail.
Which leads me to one of my "gamer logic" pet peeves: exclusionist behavior and language on the part of gamers. Calling folks "casual gamers" or discrediting games as "casual games", as if they somehow required less developer effort or thought to create and demand less of their players. This serves only to segregate the market, which is bad for games and for gamers.


