Modern JRPGs are ass, this artsy fartsy semi-playable "experimental" shit being the absolute bottom of the barrel.
80s/90s Square, Enix, Falcom, Xtalsoft, Produce, Almanic, Micro Cabin, Quintet, Quest, Atlus, Hummingbird Soft, Game Arts, Wolf Team = GOD TIER.
Access Games = FARTS.
What are you playing?
- BoneSnapDeez
- Next-Gen
- Posts: 20148
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: What are you playing?
Xenoblade games are awesome. The Last Story,LO,Blue Dragon,Earth Seeker,Persona,Vanillwaware games,Earth's Dawn,Nier,Nier Automata,Tokyo Mirage Sessions and many more great JRPGs last decade or so. I'm not comparing them to 90s stuff but there is plenty of great stuff in the modern era. It's far to dismissive to say all of them suck. I think the 90s are the best era in gaming period,however for every great RPG in the 90s you could probably find 5 awful ones,since there is less of them now probably the ratio is smaller of bad vs good. Still plenty of good ones.BoneSnapDeez wrote:Modern JRPGs are ass,.
Re: What are you playing?
They should all band together to form GTF. God Tier Farts.
Re: What are you playing?
When you do get a PS4 in 2035, definitely check out Nier Automoata though. Best ARPG since Secret of Mana. And this and Xenoblade's OST's are my favorites in the Japanese realm since the SNES/PSX days.BoneSnapDeez wrote:Modern JRPGs are ass, this artsy fartsy semi-playable "experimental" shit being the absolute bottom of the barrel.
80s/90s Square, Enix, Falcom, Xtalsoft, Produce, Almanic, Micro Cabin, Quintet, Quest, Atlus, Hummingbird Soft, Game Arts, Wolf Team = GOD TIER.
Access Games = FARTS.
- could see this in PSO haha
-
Juan Aguacate
- 24-bit
- Posts: 193
- Joined: Sat Nov 12, 2016 10:49 pm
Re: What are you playing?
I keep hearing RPG and ARPG tossed around with regards to Nier: Automata. It's really just a character action game with very light rpg elements in order to make it more accessible for people who aren't good at the usually very demanding character action genre.
Aside from having level ups and equipment, there is nothing even remotely RPG about Nier:Automata. 50% of the game is melee combat. The other 50% of the game is 2D bullet hell shooter sections. That's Nier Automata in a nutshell. And frankly, I found myself getting irritated with the shmup sections after a while
I love Nier Automata for its story and for the eccentric, quirky things that make it a Yoko Taro game, but gameplay is its weakest attribute. If you've played Bayonetta, DMC, God of War, or Ninja Gaiden, you'll find Nier Automata's combat rather bland and generic by comparison. There's nothing that really gives Nier Automata's combat its own flavor. It feels like Platinum just kind of phoning it in, which has been a complaint with many of their recent games. Nothing quite hits the highs of the Bayonetta games.
And the 2D shmup sections have nothing exciting to offer hardcore shmup fans. It's very basic. You shoot, you avoid bullets, and if it's one of the flying sections you can also use a smart bomb and a melee attack if you're close to enemies. That's it. It's pretty basic by genre standards. Again, nothing to give it it's own unique flavor.
Honestly, PLAYING Nier Automata is generally pretty boring. But the world, the lore, the story, the characters and those WTF moments that only guys like Yoko Taro, Suda51 and Hideo Kojima can deliver kept me playing until I saw everything and got my platinum, and ultimately made me really like the game. It's a memorable experience
Just once though, I'd like to see a Yoko Taro game do something NEW gameplaywise because from everything I have seen and heard about his other games, they are always built upon already established gameplay norms. If you have played other 2D bullet hell games and other well known character action titles, Nier Automata's gameplay will offer NOTHING that you haven't seen before.
EDIT: Oh and how can I can forget, the game's soundtrack is EPIC!
Aside from having level ups and equipment, there is nothing even remotely RPG about Nier:Automata. 50% of the game is melee combat. The other 50% of the game is 2D bullet hell shooter sections. That's Nier Automata in a nutshell. And frankly, I found myself getting irritated with the shmup sections after a while
I love Nier Automata for its story and for the eccentric, quirky things that make it a Yoko Taro game, but gameplay is its weakest attribute. If you've played Bayonetta, DMC, God of War, or Ninja Gaiden, you'll find Nier Automata's combat rather bland and generic by comparison. There's nothing that really gives Nier Automata's combat its own flavor. It feels like Platinum just kind of phoning it in, which has been a complaint with many of their recent games. Nothing quite hits the highs of the Bayonetta games.
And the 2D shmup sections have nothing exciting to offer hardcore shmup fans. It's very basic. You shoot, you avoid bullets, and if it's one of the flying sections you can also use a smart bomb and a melee attack if you're close to enemies. That's it. It's pretty basic by genre standards. Again, nothing to give it it's own unique flavor.
Honestly, PLAYING Nier Automata is generally pretty boring. But the world, the lore, the story, the characters and those WTF moments that only guys like Yoko Taro, Suda51 and Hideo Kojima can deliver kept me playing until I saw everything and got my platinum, and ultimately made me really like the game. It's a memorable experience
Just once though, I'd like to see a Yoko Taro game do something NEW gameplaywise because from everything I have seen and heard about his other games, they are always built upon already established gameplay norms. If you have played other 2D bullet hell games and other well known character action titles, Nier Automata's gameplay will offer NOTHING that you haven't seen before.
EDIT: Oh and how can I can forget, the game's soundtrack is EPIC!
Re: What are you playing?
No it's an RPG through and through. There isn't anything in it's core that doesn't make it one. Some of your reasons why it's not a RPG...you may as well say FFXV isn't a RPG. NA has great combat but they clearly stated while in development it's not going to have Bayonetta like combat. They were not aiming for the over the top stuff like MGR or a Bayo but it has quite a bit of depth and it really shines in the tough enemies. It still has light and heavy. Also God of War doesn't really have a combat system and saying this is weak to that is laughably wrong. Gow has little depth. It's mash circle button til a QTE. God of War is as shallow as it gets. Ys VI has more depth to it than Gow. If you think it was phoned in..then I'm sorry you just played it wrong and/or put it on easy with auto combat. Since this is an RPG and not a CA game it doesn't matter it's not like DMC or Bayo because it's not supposed to be. They just took the philosophy of Nier and fixed it and added their trademark touch. Also NA easily has the best dodge in any game ever made. Seriously. They mixed Metal Gear Rising with Bayonetta's dodge and it works so butter smooth it's ridiculous.
I'm a shmup fan and greatly enjoyed those sections. Also they are not meant to be hardcore but fun and they are. They are meant to tighten up the first games version of that and make it not broken this time around.
They games' only real issue is them hyping it as open world. It's not open world at all. Much like FFXV they said it's something it's not. Both are regional over worlds. Regional games like Xenoblade,Dragon Age Inquisition have big open pockets but can't get to the rest until you progress the story to access more. FFXV and NA both fall into that but they also do what old JRPGs did. They act as the over world. Not really meant to be explored but just a hub between important points on the map just in third person this round. I have no issue with that..just Square telling us it's open world when it's not. People get confused because it's not presented like Ni No Kuni or FF Type-0.
I'm a shmup fan and greatly enjoyed those sections. Also they are not meant to be hardcore but fun and they are. They are meant to tighten up the first games version of that and make it not broken this time around.
They games' only real issue is them hyping it as open world. It's not open world at all. Much like FFXV they said it's something it's not. Both are regional over worlds. Regional games like Xenoblade,Dragon Age Inquisition have big open pockets but can't get to the rest until you progress the story to access more. FFXV and NA both fall into that but they also do what old JRPGs did. They act as the over world. Not really meant to be explored but just a hub between important points on the map just in third person this round. I have no issue with that..just Square telling us it's open world when it's not. People get confused because it's not presented like Ni No Kuni or FF Type-0.
- ElkinFencer10
- Next-Gen
- Posts: 8963
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Elkin, North Carolina
- Contact:
Re: What are you playing?
Imma let yall finish, but Persona 4 Golden, Xenoblade Chronicles, and Tokyo Mirage Sessions #FE are three of the greatest JRPGs I've played.
Patron Saint of Bitch Mode
Re: What are you playing?
I'm with Segata there. I never expected or even wanted Nier Automata to be like Platinum's action games and it's not. And this is coming from someone who loves DMC1-4 (-2), Ninja Gaiden Xbox, Onimusha, etc, Nier Automata isn't really like these at all to me. And I also don't get why a lot of people think the game was boring, even if it was super easy I thought it was a blast to play and really fun, I didn't need it to be intricately deep or complex like Metal Gear Rising or Bayonetta. It was stylish but I also felt like it had a good punch to hit detection and all that. I guess I'm in the minority.
I'm glad it wasn't open world either. Yuck.
If you think Automata's combat is bad or boring... let me tell you about a game called Nier 1.
Sure his stuff isn't maybe pushing the envelope like Shinji Mikami can or whatnot, but the mesh of genres and ideas Yoko brings is unlike anything else out there. For better or worse there's some bizarre variety in some of his games.
... rhythm final bosses were a horrible idea though. NO MORE!
I'm glad it wasn't open world either. Yuck.
If you think Automata's combat is bad or boring... let me tell you about a game called Nier 1.
I don't think I've ever seen a 3D game before integrate shmup like fire like Nier and Automata have. I thought that was really cool.Juan Aguacate wrote:Just once though, I'd like to see a Yoko Taro game do something NEW gameplaywise because from everything I have seen and heard about his other games, they are always built upon already established gameplay norms. If you have played other 2D bullet hell games and other well known character action titles, Nier Automata's gameplay will offer NOTHING that you haven't seen before.
Sure his stuff isn't maybe pushing the envelope like Shinji Mikami can or whatnot, but the mesh of genres and ideas Yoko brings is unlike anything else out there. For better or worse there's some bizarre variety in some of his games.
... rhythm final bosses were a horrible idea though. NO MORE!
Re: What are you playing?
The Red Star mashes up genres in a sort-of similar way, though it's more 2.5D. CGR's review goes over it.Xeogred wrote:I
I don't think I've ever seen a 3D game before integrate shmup like fire like Nier and Automata have. I thought that was really cool.
Re: What are you playing?
That's a great game, for sure. Part brawler, part bullet-hell shmup. I really enjoyed it when I played through it a year or so back, and I need to actually get a legit copy. I played the unreleased XBOX version.isiolia wrote:The Red Star mashes up genres in a sort-of similar way, though it's more 2.5D. CGR's review goes over it.Xeogred wrote:I
I don't think I've ever seen a 3D game before integrate shmup like fire like Nier and Automata have. I thought that was really cool.


