Summer Games Challenge 2017 - Begin when ready!

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dsheinem
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by dsheinem »

Ack wrote:
dsheinem wrote:So what mod(s) should I install to play STALKER: SoC at the default gameplay/difficulty but with better graphics and stability?

Install all patches and then the community patches. I would just begin there and not worry about other mods just yet.


Best source for best community patches?
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alienjesus
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by alienjesus »

Xeogred wrote:But... WHO WILL BEAT LIFE FORCE FIRST?


Me, but I cheated!


1. Bionic Commando (NES)
2. Blaster Master (NES)
3. Life Force (NES)
4. Final Fantasy III (SNES)
5. Bonk's Revenge (TG16)
6. Mario Golf (N64)
7. Pilotwings 64 (N64)
8. Crash Bandicoot 3 Warped (PS1)
9. Metal Gear Solid: The Twin Snakes (GC)
10. Prince of Persia: The Sands of Time (GC)
11. Devil May Cry (PS3)

I 'beat' Life Force a couple of weeks ago, but I used save states. I save stated at the beginning of each level, and played the level from the beginning until I beat it without dying. The intention was to learn the game before making serious attempts to beat the game in one go.

Well, after a while of trying that, screw that for a lark. It's just not fun. Life Force is full of bullshit instant kills and if you die it's basically impossible to power up again. I was absolutely miserable when I was playing. So I decided to say fuck it, I'm done.

Life Force was fun to play with my save state at the start of levels system - it felt challenging, but feasible. Life Force without it wasn't worth continuing for me. I'm happy to call it beaten at this point, even if I did cheat somewhat.



After that, I decided to try my hand at Bionic Commando. I've previously only played a level or two and found it challenging - limited lives and one hit death with the learning curve of the swinging mechanics seemed like a recipe for disaster. However, this time I researched ahead of time and discovered that you can increase your maximum health by grabbing the bullets enemies drop. I also discovered that it's super simple to gain continues from the trucks that move around the map - within 3 minutes you can max out with 9 continues.

With both bits of knowledge, I spent some time grinding for health in level 1, then maxed my continues right afterwards. After that it was pretty simple to push through the game - a couple of levels were tough, but the easy to obtain continues meant it was never a threat. I beat Bionic Commando the first time I sat down to play it properly. I'll get around to posting a full review in the Games Beaten thread soon enough.


Next up I plan to try and take out Bonk's Revenge as it's one of the last few games on my list with limited continues. I'll take a breather afterwards with Metal Gear Solid and Mario Golf before I jump into the toughest game on my list: Blaster Master.
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Xeogred
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by Xeogred »

No shame dude. I love me some Gradius, R-Type, Salamander/Life Force, but yeah... I vastly prefer shmups where if you keep going until you lose an actual continue, so you can die a few times mid level. The single checkpoint slowness of some others in the genre can get really frustrating. Hench why I'm a bigger Thunder Force guy.

For the record I think I've only gotten to level 3 of Life Force haha. Isn't the second level vertical? I think I recall it switches perspectives unlike Gradius.
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alienjesus
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by alienjesus »

Xeogred wrote:No shame dude. I love me some Gradius, R-Type, Salamander/Life Force, but yeah... I vastly prefer shmups where if you keep going until you lose an actual continue, so you can die a few times mid level. The single checkpoint slowness of some others in the genre can get really frustrating. Hench why I'm a bigger Thunder Force guy.

For the record I think I've only gotten to level 3 of Life Force haha. Isn't the second level vertical? I think I recall it switches perspectives unlike Gradius.


Life Force actually does let you keep going - it's just that you get powered down to minimum level and there's almost no opportunity to power up significantly outside of the start of the stages. It's a game where if you don't 1CC it you'll struggle to beat it anyway.

Stage 2, 4 and 6 are all vertical. Stage 3 is also the furthest I got on a legit run.
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prfsnl_gmr
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by prfsnl_gmr »

Xeogred wrote:What version of Banjo Kazooie are you playing?


I'm playing the HD version on my Xbox 360. My kids love it, and it's growing in me.
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Xeogred
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by Xeogred »

I guess it's been awhile since I tried Life Force, but yeah I remember the power up system being the same as Gradius. As you said... you die once, may as well turn the power button OFF. lmfao

Gradius wise I've been able to beat 3 (SNES), 4, and Gaiden I believe. I forget on the others, but I know I can't beat 5 because I tried so hard on that one, but the green goo / wobbly moving stage level always gets me.
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prfsnl_gmr
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by prfsnl_gmr »

I don't remember Life Force being that hard. Did you try it with two players? Some early Konami games really can't be played any other way.
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Retrogamer0001
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by Retrogamer0001 »

Started Grandia on PS1 tonight, about two hours in, and I'm pretty impressed. For an early PS1 RPG, you can really see a lot of SNES elements, from the music to the sprites. The blocky-3D buildings and maps that the era is known for is in full force, but the story and characters are interesting and endearing, and the battles are great. Leveling up with different weapons really reminds me of the ring system in Secret of Mana, and the battle system is very similar too. The voice-acting and cinematics look taken right out of a late-80s anime, so you really can't go wrong.

I'm only two hours in to what I'm sure will be a long game, but I'm looking forward to it.
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alienjesus
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by alienjesus »

prfsnl_gmr wrote:I don't remember Life Force being that hard. Did you try it with two players? Some early Konami games really can't be played any other way.


Nope, don't have anyone else to play it with!

Looked at in terms of general difficulty, Life Force isn't crazy hard. But it IS stupendously punishing. Dying makes you too slow to dodge things, leaves you only able to shoot a single bullet at a time in a straight line, leaves you unable to take a hit - you're basically useless. Mid-stage there are very minimal opportunities to power up, especially seeing as the first 2 you get basically need to go to speed, meaning even after the opportunities you get you're too underpowered to cope.

Maybe 90% of hazards on Life Forces first 3 stages are environmental, and even after that point we're talking a good 50% or so. Environmental hazards will kill you no matter whether you have shields or not, meaning a brush with them will basically ruin your run.

The environmental hazards in Life Force are also unpredictable without knowing where they are in advance and in a few cases they're random. This means that you have to perfectly memorise upcomign hazards because reacting to them is pretty unlikely. For example, on stage 1 you have some walls you have to shoot through. If you don't know that these regrow almost immediately, then it regrows on you and bam, you're dead, start over. It also has sections where walls grow outwards quickly - sometimes completely blocking the path. If you didn't know that was going to happen, you're screwed, there's no way to get past it. Dead. Start over. Later, theres one that grows quickly in and punishes you if you're close to the front of the screen - ther thing it just conditioned you to do by blocking your path earlier and forcing you to push forward because of the regrowing tunnel you just shot through. Dead. Start over.

Level 2 has volcanoes that shower rocks at random. Most of the time that's avoidable with good reactions, but every now and again a random rock launches right out straight into your ship. Bam. Dead. Start Over. Later in the level rocks rain from the top of the screen. As far as I can tell these are randomly placed, and they also seem to come at random speeds due to the games slowdown issues. Because you can't predict them, these caused me a lot of deaths. Start over!

Level 3 has solar flares which cover a third of the screen and shoot from either the top or bottom of the screen with little warning. Sometimes they shoot once, sometimes they shoot 3 times and catch you out when you move back thinking it's safe. Dead. Start over, you aint getting powered up on this stage, the enemies are too strong and too mobile and you're super slow and can only have one fucking bullet on screen now you died. Start over.

Level 4 goes back to having things grow across the whole screen without warning. Dead, game over.

You get the idea. Life Force isn't about playing and reacting, it's about tedious memorisation. In all honestly, the stuff it throws at you isn't that tough, and I'm sure people who played the game to death can get through with little difficulty. But having a game where dying is basically a game over and filling it with bullshit environmental hazards that can kill you instantly, even if you have a shield, and are completely untelegraphed is just not for me. There's no skill involved in reacting to those. It's just a game of progressing 10 seconds further into a stage so you can be killed by the next crappy insta-jib, and then trying to remember where you need to be to avoid it next time. Screw that for a lark!
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BogusMeatFactory
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Re: Summer Games Challenge 2017 - Begin when ready!

Post by BogusMeatFactory »

Retrogamer0001 wrote:Started Grandia on PS1 tonight, about two hours in, and I'm pretty impressed. For an early PS1 RPG, you can really see a lot of SNES elements, from the music to the sprites. The blocky-3D buildings and maps that the era is known for is in full force, but the story and characters are interesting and endearing, and the battles are great. Leveling up with different weapons really reminds me of the ring system in Secret of Mana, and the battle system is very similar too. The voice-acting and cinematics look taken right out of a late-80s anime, so you really can't go wrong.

I'm only two hours in to what I'm sure will be a long game, but I'm looking forward to it.



Yeah the game was roughly 35-40 hours in length when I completed it during the sites together retro over a year ago and that says a lot because I do NOT finish JRPGS very often. The characters are endearing, the combat system is a blast and at no point becomes dull and monotonous. You do not feel like you are grinding in the game. I love how the skills work.... just... wow... It is a truly great game with an awesome story.
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