I know! I really need to.Xeogred wrote:But most importantly, it's time to watch Predator, Elkin.
Games Beaten 2017
- ElkinFencer10
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Re: Games Beaten 2017
Patron Saint of Bitch Mode
Re: Games Beaten 2017
January:
February:
March:
April:
May:
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
So, Exile's End is done. I knew it looked a ton like Inescapable, and, well, it's the same guy. There are some big-name Japanese veterans in on the game as well, including Keiji Yamagishi (Ninja Gaiden composer) and some folks that worked on Secret of Mana.
Interestingly, the game doesn't bill itself as a Metroidvania, but by some measures, it is. It lacks the sort of level-up progression of the Castlevania side, but it definitely includes its fair share of unlocked abilities to enable progression, a map system to get around (something Inescapable lacked!), and a few hidden rooms for optional upgrades as well. But it does feel a bit closer to its stated inspiration, Commodore 64/Amiga games of a somewhat non-linear nature. There's probably a little Flashback/Out of This World as well, although the controls are much more responsive.
Early on, the game is pretty tough, but this gradually starts to smooth out, especially once you get the shock absorbers so you can fall from any height without taking damage. There are also some instant death spikes to worry about... but the game is quite lenient, giving a checkpoint each screen with the auto-save, and four save slots, which record progress at each screen transition.
Graphically, I love the look of the game. It really does look like a period piece in a lot of ways, with some spiffy-looking but somewhat repetitive tiling that would have indicated a lack of memory back in the day. The executable itself was a whopping 31 MB, of which you have to figure a fair amount was the soundtrack.
Gunplay is fun, once you get one. You've got a bit of a pause between shots that you have to account for, and the weapon is governed by an energy meter. Enemies will cough up crystals to restore that, though. You'll also find other guns, but they tend to consume a lot of juice. There are also a few limited-ammunition items like a machine gun, grenades, and a grenade launcher. You'll also find first-aid kits scattered about, but these do not replenish, so be careful you don't use 'em all up. You can only carry one of those at a time, too, so feel free to use one if you're almost dead and come across one in an area you'll never revisit. Enemies will also drop restoratives, although not quite as often as you'd like.
There are a few boss battles, with the best option there being the grenade launcher, if you have it, then finishing things off with your SMG. Or throwing grenades, that works too.
I wish that the game did a little better job building up suspense in spots, because it doesn't always feel like it maximizes parts of its story. I would have loved to have known a bit more about the protagonist outside of the intro sequence. I also wish the game would lead you just a little bit more. It can be quite cryptic about where to go next. One particular spot is quite egregious, and if I hadn't decided to check a Let's Play, I would likely have been stuck for a while... although I'd probably have uncovered some other secrets in the process.
Anyway, for the whopping $5 I dropped on the game, I definitely got my money's worth. I probably should have bought it a while back, despite the "Mixed" reviews on Steam. This, like Inescapable, was a game that somehow was greater than the sum of its parts.
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
So, Exile's End is done. I knew it looked a ton like Inescapable, and, well, it's the same guy. There are some big-name Japanese veterans in on the game as well, including Keiji Yamagishi (Ninja Gaiden composer) and some folks that worked on Secret of Mana.
Interestingly, the game doesn't bill itself as a Metroidvania, but by some measures, it is. It lacks the sort of level-up progression of the Castlevania side, but it definitely includes its fair share of unlocked abilities to enable progression, a map system to get around (something Inescapable lacked!), and a few hidden rooms for optional upgrades as well. But it does feel a bit closer to its stated inspiration, Commodore 64/Amiga games of a somewhat non-linear nature. There's probably a little Flashback/Out of This World as well, although the controls are much more responsive.
Early on, the game is pretty tough, but this gradually starts to smooth out, especially once you get the shock absorbers so you can fall from any height without taking damage. There are also some instant death spikes to worry about... but the game is quite lenient, giving a checkpoint each screen with the auto-save, and four save slots, which record progress at each screen transition.
Graphically, I love the look of the game. It really does look like a period piece in a lot of ways, with some spiffy-looking but somewhat repetitive tiling that would have indicated a lack of memory back in the day. The executable itself was a whopping 31 MB, of which you have to figure a fair amount was the soundtrack.
Gunplay is fun, once you get one. You've got a bit of a pause between shots that you have to account for, and the weapon is governed by an energy meter. Enemies will cough up crystals to restore that, though. You'll also find other guns, but they tend to consume a lot of juice. There are also a few limited-ammunition items like a machine gun, grenades, and a grenade launcher. You'll also find first-aid kits scattered about, but these do not replenish, so be careful you don't use 'em all up. You can only carry one of those at a time, too, so feel free to use one if you're almost dead and come across one in an area you'll never revisit. Enemies will also drop restoratives, although not quite as often as you'd like.
There are a few boss battles, with the best option there being the grenade launcher, if you have it, then finishing things off with your SMG. Or throwing grenades, that works too.
I wish that the game did a little better job building up suspense in spots, because it doesn't always feel like it maximizes parts of its story. I would have loved to have known a bit more about the protagonist outside of the intro sequence. I also wish the game would lead you just a little bit more. It can be quite cryptic about where to go next. One particular spot is quite egregious, and if I hadn't decided to check a Let's Play, I would likely have been stuck for a while... although I'd probably have uncovered some other secrets in the process.
Anyway, for the whopping $5 I dropped on the game, I definitely got my money's worth. I probably should have bought it a while back, despite the "Mixed" reviews on Steam. This, like Inescapable, was a game that somehow was greater than the sum of its parts.
Re: Games Beaten 2017
Even if you can't find it steaming somewhere, the movie's only $6 on Amazon, so you have no excuse. I know for a fact you spent more than that yesterday on Limited Run* gamesElkinFencer10 wrote:I know! I really need to.Xeogred wrote:But most importantly, it's time to watch Predator, Elkin.
Of course, I did too, so I've really got no room to talk...
Re: Games Beaten 2017
Added to the wish list Sarge. I don't really bother to dig through indie stuff or the Steam store, so I'm glad I've got you guys to find compelling looking releases. 
Re: Games Beaten 2017
Predator 2 is better because it's got Bill Paxton.Xeogred wrote:Just be sure to stop after 1.![]()
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2017
I always thought the first one was great and the second one was solid.MrPopo wrote:Predator 2 is better because it's got Bill Paxton.Xeogred wrote:Just be sure to stop after 1.![]()
It's the AvP movies that are a bit more dividing. I like the first one, but feel it has too much exposition. But the actual fight scenes are great.
Requiem on the other hand.... Well, if someone had bothered to turn a light on during production, I might have been able to form more of an opinion
- ElkinFencer10
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Re: Games Beaten 2017
But Predator movies aren't going anywhere; I have one day to get those games.Michi wrote:Even if you can't find it steaming somewhere, the movie's only $6 on Amazon, so you have no excuse. I know for a fact you spent more than that yesterday on Limited Run* games![]()
Of course, I did too, so I've really got no room to talk...
In all seriousness, though, I'm going to order the series pack on Bluray. That's what I did with Alien. I just never actually got around to doing it for Predator.
Patron Saint of Bitch Mode
- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 60
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (9 Games Beaten)
60. Army Men - PC - June 24*

Ladies and gentlemen, welcome to my childhood. 3DO's ill-fated and frankly mediocre Army Men series was the backbone of my video game entertainment as a child. Sure, I played a lot of games, but until middle school, none caught my attention and fascination as much as Army Men, and it all started with this 1998 PC release.

The premise of Army Men is the same basic story that filled every child's mind when he or she played with plastic army men as a kid - the Green Nation and the Tan Nation are bitter enemies fighting a war spanning multiple fronts. In this first game, you're introduce to four factions - the Green Army, the protagonist nation; the Tan Army, the antagonist nation; the Grey Army, third faction at war with both the Green and the Tan; and the Blue Army, a seemingly neutral faction that aids whatever country pays for their espionage services. Although the role of the Blue and especially Grey armies isn't clarified much in the first game, the impression I get is that the Grey Nation just kind of got pulled into the war as fighting between the Green and Tan spilled over into their territory; towards the end of a game, you fight in a town in which a retired Grey colonel resides.

The game consists of three campaigns. You begin on the desert western front repelling the initial Tan invasion where you learn about a mysterious three-part "key" to a secret Tan super weapon. After acquiring the first part of the key, you learn from a Blue spy that the Tan are keeping the second key component at a mountain base on the northern front. After a few daring missions to rescue Green POWs, you acquire the key and learn from one of the prisoners you freed that the Grey Army is in possession of the third key piece in the bayou region which is engulfed in a fierce three-way fight on the southern front between Green, Tan, and Grey forces. After attacking the Grey base where the key piece is being stored, you help evacuate a Grey defector - the retired colonel I mentioned earlier - in exchange for information on the location of the ancient "portal" that this key unlocks.

Obviously I have a deep love for this game, but in all fairness, it's not an especially "good" game. Visually it definitely shows its age, and the sound design is pretty atrocious. The sound effects themselves are okay, but the voice acting is really bad (and there's not FMV to make it "so bad it's good"), and the music is truly horrific. Each campaign location has its own ten second clip that is repeated endlessly. The desert is by far the worst since it's literally just a simple slow tempo snare drum beat. Ten seconds of it. Repeated endlessly. The controls also take some getting used to. Unless you're navigating menus, calling in an air strike, or calling in paratroopers, you can forget about the mouse entirely. You use the arrow keys to move forward and backwards as well as rotate your aim clockwise and counterclockwise (I remapped these to WASD), the function keys to select between your rifle, your secondary weapon, and your special weapon (I remapped these to the number row), and the spacebar to fire. It only takes a mission or two to get used to the control scheme, but it feels really awkward until you do get used to it.

Army Men is a game with a lot of nostalgia for me, and that nostalgia is probably the bulk of the reason that I look back on it so fondly. Unfortunately, however, the game's controls feel very awkward compared to modern controls, the visuals aren't great, the sound is horrific, and the difficult is downright brutal on the few escort missions the game has. However, with that said, it can be a fun time if you're into the Army Men series or just like quirky 90s games, and it's only $5 of GoG.com. The nostalgic kid in me says that you should give it a go to check it out, but honestly, I can't recommend this one to anyone who's not a general fan of 90s PC games or the Army Men series.
* denotes a replay
January (10 Games Beaten)

Ladies and gentlemen, welcome to my childhood. 3DO's ill-fated and frankly mediocre Army Men series was the backbone of my video game entertainment as a child. Sure, I played a lot of games, but until middle school, none caught my attention and fascination as much as Army Men, and it all started with this 1998 PC release.

The premise of Army Men is the same basic story that filled every child's mind when he or she played with plastic army men as a kid - the Green Nation and the Tan Nation are bitter enemies fighting a war spanning multiple fronts. In this first game, you're introduce to four factions - the Green Army, the protagonist nation; the Tan Army, the antagonist nation; the Grey Army, third faction at war with both the Green and the Tan; and the Blue Army, a seemingly neutral faction that aids whatever country pays for their espionage services. Although the role of the Blue and especially Grey armies isn't clarified much in the first game, the impression I get is that the Grey Nation just kind of got pulled into the war as fighting between the Green and Tan spilled over into their territory; towards the end of a game, you fight in a town in which a retired Grey colonel resides.

The game consists of three campaigns. You begin on the desert western front repelling the initial Tan invasion where you learn about a mysterious three-part "key" to a secret Tan super weapon. After acquiring the first part of the key, you learn from a Blue spy that the Tan are keeping the second key component at a mountain base on the northern front. After a few daring missions to rescue Green POWs, you acquire the key and learn from one of the prisoners you freed that the Grey Army is in possession of the third key piece in the bayou region which is engulfed in a fierce three-way fight on the southern front between Green, Tan, and Grey forces. After attacking the Grey base where the key piece is being stored, you help evacuate a Grey defector - the retired colonel I mentioned earlier - in exchange for information on the location of the ancient "portal" that this key unlocks.

Obviously I have a deep love for this game, but in all fairness, it's not an especially "good" game. Visually it definitely shows its age, and the sound design is pretty atrocious. The sound effects themselves are okay, but the voice acting is really bad (and there's not FMV to make it "so bad it's good"), and the music is truly horrific. Each campaign location has its own ten second clip that is repeated endlessly. The desert is by far the worst since it's literally just a simple slow tempo snare drum beat. Ten seconds of it. Repeated endlessly. The controls also take some getting used to. Unless you're navigating menus, calling in an air strike, or calling in paratroopers, you can forget about the mouse entirely. You use the arrow keys to move forward and backwards as well as rotate your aim clockwise and counterclockwise (I remapped these to WASD), the function keys to select between your rifle, your secondary weapon, and your special weapon (I remapped these to the number row), and the spacebar to fire. It only takes a mission or two to get used to the control scheme, but it feels really awkward until you do get used to it.

Army Men is a game with a lot of nostalgia for me, and that nostalgia is probably the bulk of the reason that I look back on it so fondly. Unfortunately, however, the game's controls feel very awkward compared to modern controls, the visuals aren't great, the sound is horrific, and the difficult is downright brutal on the few escort missions the game has. However, with that said, it can be a fun time if you're into the Army Men series or just like quirky 90s games, and it's only $5 of GoG.com. The nostalgic kid in me says that you should give it a go to check it out, but honestly, I can't recommend this one to anyone who's not a general fan of 90s PC games or the Army Men series.
Patron Saint of Bitch Mode
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Juan Aguacate
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Re: Games Beaten 2017
Gal*Gun Double Peace - PS4

It's a shame that all the charm and humor and cute character designs in Gal*Gun Double Peace are wasted on such a shitty light gun game
The gameplay sucks. The analog stick is too slow to keep up with all the onscreen action. Not only do you need to shoot all of the girls chasing you, but in order to get high scores to unlock the better endings you need to get combos to increase your score, which means hitting each girl in her weak spot and not getting hit. While a typical light gun game - I'm so sick of people calling this game a rail shooter, it's not Starfox, it's House of the Dead with anime girls - just tasks you with hitting your enemies, this obnoxious game requires you to scan each girl to find her weak spot and then shoot that specific spot. This gets to be quite a hassle when there's tons of girls coming at you at once and you're dealing with a slow, imprecise analog stick. I imagine this game would play better on PC with a mouse. I do believe it's available on Steam. I played it on the PS4.
The game is cheap too. Sometimes a girl will just pop up right in front of you and IMMEDIATELY attack you before you even get a chance to react. Also, sometimes you'll have girls get right up in your face and their weak spot is their legs, which is off screen because they are so close to your character. This forces you to kill them without hitting their inaccessible weak spot, thus breaking your combo. And this game doesn't have any kind of convenient check points the way a game like Hotline Miami does. So you lose your combo, start the fucking stage over again. Also, if you're hunting down collectibles. Some of them are not just hidden, but will only be onscreen for like half a second, good luck shooting those. You miss them and guess what? You have to start the entire stage over again. Fun times.
There are parts of the game too, where you character is moving around so goddamn much, jumping on things, climbing things, ducking behind cover, looking for places to hide, that trying to actually aim at and shoot anything becomes a royal pain in the ass because your idiot character can't stand still for a goddamn second. I understand this is all done for comedy as your character is frantically running from and hiding from the dozens of girls chasing after him, but it's annoying from a gameplay perspective.
The mini-games are trash. Sometimes the touch pad isn't even responsive during these segments. And the game is confusing about what you are supposed to do in some of them, like the Final Doki Doki modes you have to do to beat the game and get a good ending. You'll likely have to go online to figure out what the hell you're supposed to be doing during those because it's poorly explained and awkward to play.
The game's hit detection is trash. You'll often run into tougher girls who are controlled by demons. The only way to take them out quickly is to find the demon controlling them and shoot it. I can't tell you how many times I had my cursor RIGHT ON THE FUCKING DEMON, and the game wasn't registering that my shots were hitting it. Plus, sometimes you won't even hit a girl in her weak spot and the game will still register that you did. This is just sloppy gameplay
Some people will find the content of this game offensive as it's release in the states stirred up a lot of controversy. I'm not bothered by it. It's pretty tame when compared to games like the Senran Kagura series and the Onechanbara games. The game is far more innocent and inoffensive than you would think. People have claimed that it sexualizes under age girls. There is literally nothing sexual that ever occurs at any point in the game. The game does love to poke fun at your expectations though. There is one mini game where someone walking into the room and looking at your TV would think that they are watching a guy have doggy style sex with a girl only to discover that they were seeing a girl stuck in a window and your character standing behind her trying to push her out, but the game frames the shot and uses sound effects in a way to make you think you're seeing something far less innocent. This is the game's sense of humor and plenty of moments and dialog in the game are genuinely funny. The whole game has a light, wacky tone to it and likes to tease you by implying that naughty stuff is happening when it actually isn't.
These are the parts of the game that I like. It's funny. The music is bright and cheerful and the game is full of bright colors. The characters are all very cute and adorable the way they are designed, and have funny animations, mannerisms and facial expressions throughout the game. The way the girls try to come at you throughout the game is also very funny and creative. There's a lot of funny visual gags like when you're in the nurse's office and you see a girl crawl out from under a bed like a zombie from a horror movie. And things get even more hilarious when the teachers starting chasing your character as well as the other girls. Gal*Gun Double Peace is clearly meant to be a fun, light-hearted experience and it is...when you're not getting angry and trying to throw your controller through the window from the bad gameplay
It's unfortunate that as a light gun game, it plays like dog shit and isn't any fun at all. This is a perfect game to watch a let's play of. You'll have more fun as a spectator than you will actually playing it. You won't find too many videos on youtube though of players finishing a stage with a full combo, no damage and a perfect score, because the sloppy gameplay, cheap design, and sluggish analog make doing that a pain. Most players won't care though, they'll be laughing and smiling at the funny, cute anime girls. And that's fine, but more serious players, like myself, will find themselves frustrated by how badly designed and put together the game is, particularly when you consider that it's from a pretty reputable company in Inti Creates. You'd think they could put together something that plays better than this. All of this game's charm and personality is wasted on a shitty gameplay experience.

It's a shame that all the charm and humor and cute character designs in Gal*Gun Double Peace are wasted on such a shitty light gun game
The gameplay sucks. The analog stick is too slow to keep up with all the onscreen action. Not only do you need to shoot all of the girls chasing you, but in order to get high scores to unlock the better endings you need to get combos to increase your score, which means hitting each girl in her weak spot and not getting hit. While a typical light gun game - I'm so sick of people calling this game a rail shooter, it's not Starfox, it's House of the Dead with anime girls - just tasks you with hitting your enemies, this obnoxious game requires you to scan each girl to find her weak spot and then shoot that specific spot. This gets to be quite a hassle when there's tons of girls coming at you at once and you're dealing with a slow, imprecise analog stick. I imagine this game would play better on PC with a mouse. I do believe it's available on Steam. I played it on the PS4.
The game is cheap too. Sometimes a girl will just pop up right in front of you and IMMEDIATELY attack you before you even get a chance to react. Also, sometimes you'll have girls get right up in your face and their weak spot is their legs, which is off screen because they are so close to your character. This forces you to kill them without hitting their inaccessible weak spot, thus breaking your combo. And this game doesn't have any kind of convenient check points the way a game like Hotline Miami does. So you lose your combo, start the fucking stage over again. Also, if you're hunting down collectibles. Some of them are not just hidden, but will only be onscreen for like half a second, good luck shooting those. You miss them and guess what? You have to start the entire stage over again. Fun times.
There are parts of the game too, where you character is moving around so goddamn much, jumping on things, climbing things, ducking behind cover, looking for places to hide, that trying to actually aim at and shoot anything becomes a royal pain in the ass because your idiot character can't stand still for a goddamn second. I understand this is all done for comedy as your character is frantically running from and hiding from the dozens of girls chasing after him, but it's annoying from a gameplay perspective.
The mini-games are trash. Sometimes the touch pad isn't even responsive during these segments. And the game is confusing about what you are supposed to do in some of them, like the Final Doki Doki modes you have to do to beat the game and get a good ending. You'll likely have to go online to figure out what the hell you're supposed to be doing during those because it's poorly explained and awkward to play.
The game's hit detection is trash. You'll often run into tougher girls who are controlled by demons. The only way to take them out quickly is to find the demon controlling them and shoot it. I can't tell you how many times I had my cursor RIGHT ON THE FUCKING DEMON, and the game wasn't registering that my shots were hitting it. Plus, sometimes you won't even hit a girl in her weak spot and the game will still register that you did. This is just sloppy gameplay
Some people will find the content of this game offensive as it's release in the states stirred up a lot of controversy. I'm not bothered by it. It's pretty tame when compared to games like the Senran Kagura series and the Onechanbara games. The game is far more innocent and inoffensive than you would think. People have claimed that it sexualizes under age girls. There is literally nothing sexual that ever occurs at any point in the game. The game does love to poke fun at your expectations though. There is one mini game where someone walking into the room and looking at your TV would think that they are watching a guy have doggy style sex with a girl only to discover that they were seeing a girl stuck in a window and your character standing behind her trying to push her out, but the game frames the shot and uses sound effects in a way to make you think you're seeing something far less innocent. This is the game's sense of humor and plenty of moments and dialog in the game are genuinely funny. The whole game has a light, wacky tone to it and likes to tease you by implying that naughty stuff is happening when it actually isn't.
These are the parts of the game that I like. It's funny. The music is bright and cheerful and the game is full of bright colors. The characters are all very cute and adorable the way they are designed, and have funny animations, mannerisms and facial expressions throughout the game. The way the girls try to come at you throughout the game is also very funny and creative. There's a lot of funny visual gags like when you're in the nurse's office and you see a girl crawl out from under a bed like a zombie from a horror movie. And things get even more hilarious when the teachers starting chasing your character as well as the other girls. Gal*Gun Double Peace is clearly meant to be a fun, light-hearted experience and it is...when you're not getting angry and trying to throw your controller through the window from the bad gameplay
It's unfortunate that as a light gun game, it plays like dog shit and isn't any fun at all. This is a perfect game to watch a let's play of. You'll have more fun as a spectator than you will actually playing it. You won't find too many videos on youtube though of players finishing a stage with a full combo, no damage and a perfect score, because the sloppy gameplay, cheap design, and sluggish analog make doing that a pain. Most players won't care though, they'll be laughing and smiling at the funny, cute anime girls. And that's fine, but more serious players, like myself, will find themselves frustrated by how badly designed and put together the game is, particularly when you consider that it's from a pretty reputable company in Inti Creates. You'd think they could put together something that plays better than this. All of this game's charm and personality is wasted on a shitty gameplay experience.


