Unfortunately I have no humanity...isiolia wrote: I can understand that. I was stuck for I think three days on O&S my first time through the game, and even playing it the other week on NG+ I ended up stuck on them for an hour. They're a wall for a lot of players. For me, a lot of it came down to actually needing to learn to shift between locked on and not, and a decent bit of the fight is a matter of using the environment to manage them and get space to attack.
You can also summon Solaire, which should make the fight a lot easier.
I have read that the key to O&S is keeping them separated but in my 30+ attempts, they stay on each other like stink on cheese.
Is my weapon sufficient to beat them?
I don't remember my SL (at work at the moment) but I know I am a mostly-strength build. I do tend to run with very light armor so I can get the hell out of the way of boss attacks.
Well, it wasn't that bonfire! I have unlocked the one in the video, of course, but I didn't know I could get to the boss room from that fire. I have been running from the one across the bridge and up the revolving circle-elevator thingy.isiolia wrote:Which bonfire were you running back from? Takes maybe a minute or two to run to O&S, and unless you're summoning nothing really needs to get killed. Can see here from about 3:00 - you can just book it past everything, but the couple silver knights he kills are quick enough.
If you do want to summon Solaire, clearing out the hall is somewhat necessary so that he doesn't rush off to fight stuff.
That fight was amazingly frustrating for reasons that seemed to have little to do with "Dark Souls is hard, man" stuff.isiolia wrote:Don't disagree. There is a cheese for Capra Demon wherein you can just toss firebombs over the wall though. I think more of the challenge for that is getting rushed as you enter, and ganked by dogs![]()
The thing that gets me is that I will read stuff like, "Boss XYZ is weak to lightning so be sure and use blah, blah, blah." How the hell was I supposed to have figured that out? Just brute force, trial and error?
That's interesting and good to know. I own DS2 on Steam but have never even booted up the game because I got stonewalled on DS1. And I never bought DS3...isiolia wrote:DS1 is generally regarded pretty highly - at least, the first half. I would note that it seems like a lot of folks streaming speed or other challenge runs name Bloodborne as their favorite though.
DS2 adds a lot, and certainly doesn't improve much on the jankiness. However, as noted, by default you can effectively clear an area, leaving you an empty run to a boss. You can warp between bonfires from the start, and every bonfire at that. DS1 doesn't give you the ability to do that until after O&S, and even then, only to select locations. So, if you found backtracking tedious in that, then the later games will probably be more appealing.
Upgrade systems are also simplified - DeS is by far the most esoteric, and DS1 retains some of that. The others get more and more straightforward. Plus, DS2 and 3 let you respec if you really feel like your setup just doesn't work for you (or want to try something else).
I'd also say that enlisting NPC help in DS2 and 3 is easier. More of them see to be a given that they'll be available, and right outside the boss door. Plus you can use an effigy/ember anywhere. DS1 I think you have more prerequisites for NPCs to be there, and DeS of course doesn't have consistent NPCs available and items to turn human are relatively scarce anyway.
DS3 is the only one I can't think of a particularly egregious run back to a boss in, but IMO the DS2 DLC has some of the worst.
Overall, I do think that the later ones are better balanced games, but that's part of what makes DS1 a bit fun - there are things that are broken levels of good for the player that would end up tweaked in a patch in DS2/3.
Bloodborne is a generally simpler game though, if faster, and retains a lot of the stronger design elements of the series. Oddly few of the bosses are actually required too. It's easily worth giving a shot even if you've written off the Souls games.
But I agree that the first half of DS1 is brilliant. They should have rolled the credits at that point and quit while they were ahead.