RPG Progress Report

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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

Stark wrote:That Fallout image is brutal and hilarious. :lol:
In the original Fallout, if you killed kids you'd get that descriptor. Also, bounty hunters would show up to kill you as a result. I killed my bounty hunters, and then returned to the town that sent said bounty hunters, and killed everyone in the town, even the two headed cows. :twisted:

I always enjoy playing a bad guy in games that let you do so, just because in MOST games you are railroaded into being the "hero", and that shtick gets a bit monotonous.
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Stark
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Re: RPG Progress Report

Post by Stark »

Exhuminator wrote:
Stark wrote:That Fallout image is brutal and hilarious. :lol:
In the original Fallout, if you killed kids you'd get that descriptor. Also, bounty hunters would show up to kill you as a result. I killed my bounty hunters, and then returned to the town that sent said bounty hunters, and killed everyone in the town, even the two headed cows. :twisted:

I always enjoy playing a bad guy in games that let you do so, just because in MOST games you are railroaded into being the "hero", and that shtick gets a bit monotonous.
Nice. I usually play the good guy even if not forced, so I never saw that even though I've played Fallout many a time.

I did enjoy going rogue in the first Infamous game. It was too amusing killing everyone in that one and most of the choices were ridiculous for the good track.
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ElkinFencer10
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Re: RPG Progress Report

Post by ElkinFencer10 »

I always go for the Ultimate Hero in games for my first playthrough, but I'm always the Ultimate Villain in subsequent playthroughs.
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Stark
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Re: RPG Progress Report

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ElkinFencer10 wrote:I always go for the Ultimate Hero in games for my first playthrough, but I'm always the Ultimate Villain in subsequent playthroughs.
Let's face it dude, if you're the Ultimate anything it's Ultimate Nep Fan.
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Sarge
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Re: RPG Progress Report

Post by Sarge »

I have never played as a villain when given a choice. I'm the guy that wants to max out my "morality points", as it were. I had a cool pillar of light behind my character in KOTOR. :lol:

(That being said, I thought some of the decisions that were considered "Light Side" or "Dark Side" were perhaps ill-considered. I did reload a few times, because in my mind, the correct decision for the "good" option was something different. Oh well, chalk it up to Star Wars and BioWare.)
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Re: RPG Progress Report

Post by marurun »

Sarge wrote:(That being said, I thought some of the decisions that were considered "Light Side" or "Dark Side" were perhaps ill-considered. I did reload a few times, because in my mind, the correct decision for the "good" option was something different. Oh well, chalk it up to Star Wars and BioWare.)
It's not Star Wars, it's BioWare. Their Paragon and Renegade-style options in Mass Effect and in other games that use similar "morality" or "personality" gauges are all like this.
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ElkinFencer10
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Re: RPG Progress Report

Post by ElkinFencer10 »

Stark wrote:
ElkinFencer10 wrote:I always go for the Ultimate Hero in games for my first playthrough, but I'm always the Ultimate Villain in subsequent playthroughs.
Let's face it dude, if you're the Ultimate anything it's Ultimate Nep Fan.
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Sarge
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Re: RPG Progress Report

Post by Sarge »

marurun wrote:It's not Star Wars, it's BioWare. Their Paragon and Renegade-style options in Mass Effect and in other games that use similar "morality" or "personality" gauges are all like this.
Well, to be honest, I haven't always agreed with Star Wars' presentation of morality, either, which is why I included it.
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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

Oh it can get realer than that Elkin-chan:
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Much realer. 8)
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ElkinFencer10
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Re: RPG Progress Report

Post by ElkinFencer10 »

Exhuminator wrote:Oh it can get realer than that Elkin-chan:
Image
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Much realer. 8)
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