Indeed. No stacking Rapid Fire I six times in those games.Exhuminator wrote:Congrats on beating FM3 though. And please don't let the bloat and sluggish pacing of FM3 put you off the later games. FM4 and FM5 are leagues better. And also manage to be challenging as well. Especially FM5.
Games Beaten 2017
Re: Games Beaten 2017
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2017
Stacking salvo is what I leaned on towards the end of the game. Just salvo and a lot of missile reloads. Stacking rapid fire was pretty funny, though. When the combo triggered it usually triggered for each instance.MrPopo wrote:Indeed. No stacking Rapid Fire I six times in those games.
But yeah, I am actually pretty proud to finish FM3. It was definitely WAY too easy but as this was my 4th attempt to play through the game in 14 years, it's nice to have this one off my backlog.
Also - am I the only one who thought it was messed up that you can target human pilots when they get knocked out of their mechs? I'd see an enemy get knocked out and if I still had actions left in my turn, I would unload on them. Firing missiles, anti-materiel rifles, cannons, and even driving massive spikes into them just so I could pawn their shitty robot. It felt like a war crime, a little.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- Markies
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Re: Games Beaten 2017
1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
I beat Pikmin on the Nintendo Gamecube this afternoon!
Back in the day, I used to play the original Warcraft, but that is how far I went into strategy games. Since most of them were on the PC and I was a console gamer, we just never met. I enjoyed Warcraft, but the entire aspect of inventory management and doing 100 things at once made my brain hurt.
Enter Pikmin. It takes the fundamentals of a Real Time Strategy games and trims them down into an enjoyable experience. Pikmin takes all the fun out of the RTS genre and doesn't busy itself with all the busy work. It is highly addictive to grow and build your Pikmin army. It is even more satisfying to have a plan work out and you are able to get that one part you are missing.
The game itself is quite beautiful. The colors are lush and vibrant while the music is soothing and addictive. It's a short game so it never grows stale on you and their is enough variety to keep you coming back for more.
Sometimes, the Pikmin have a mind of their own and the final boss is completely evil for all the wrong reasons, but the game is satisfying and enjoyable as a whole. I couldn't stop thinking of my Pikmin and what I wanted to do. An enjoyable and super addictive experience.
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
I beat Pikmin on the Nintendo Gamecube this afternoon!
Back in the day, I used to play the original Warcraft, but that is how far I went into strategy games. Since most of them were on the PC and I was a console gamer, we just never met. I enjoyed Warcraft, but the entire aspect of inventory management and doing 100 things at once made my brain hurt.
Enter Pikmin. It takes the fundamentals of a Real Time Strategy games and trims them down into an enjoyable experience. Pikmin takes all the fun out of the RTS genre and doesn't busy itself with all the busy work. It is highly addictive to grow and build your Pikmin army. It is even more satisfying to have a plan work out and you are able to get that one part you are missing.
The game itself is quite beautiful. The colors are lush and vibrant while the music is soothing and addictive. It's a short game so it never grows stale on you and their is enough variety to keep you coming back for more.
Sometimes, the Pikmin have a mind of their own and the final boss is completely evil for all the wrong reasons, but the game is satisfying and enjoyable as a whole. I couldn't stop thinking of my Pikmin and what I wanted to do. An enjoyable and super addictive experience.
Re: Games Beaten 2017
January:
February:
March:
April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) Gunforce (SNES) (4.0) (4/22) (~20 minutes)
Gunforce isn't very good. I almost typed Funforce there, and that would be a lie. It's a Contra-like without any real difficulty, constant slowdown, and some pretty uninteresting weapons. You can commandeer vehicles, but why bother? Of course, the sequel would up the ante in arcades quite a bit, and would lead to Metal Slug, which is of course all kinds of great.
Also, from looking at the arcade version, it looks a bit better. Nothing amazing, but definitely better than what's here. I would blame this on IREM, but it looks like the port was done by Bits Studios. Looking at their catalog, it doesn't look like they did much in the way of good games...
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) Gunforce (SNES) (4.0) (4/22) (~20 minutes)
Gunforce isn't very good. I almost typed Funforce there, and that would be a lie. It's a Contra-like without any real difficulty, constant slowdown, and some pretty uninteresting weapons. You can commandeer vehicles, but why bother? Of course, the sequel would up the ante in arcades quite a bit, and would lead to Metal Slug, which is of course all kinds of great.
Also, from looking at the arcade version, it looks a bit better. Nothing amazing, but definitely better than what's here. I would blame this on IREM, but it looks like the port was done by Bits Studios. Looking at their catalog, it doesn't look like they did much in the way of good games...
Re: Games Beaten 2017
1. Duke Nukem 3D: 20th Anniversary World Tour (PC)
2. Serious Sam HD: The First Encounter* (PC)
3. Serious Sam HD: The Second Encounter (PC)
4. D4: Dark Dreams Don't Die (PC)
5. Momodora: Reverie Under the Moonlight (PC)
6. Deadcore (PC)
7. Yakuza 4 (PS3)
8. Hyper Light Drifter (PC)
9. Doom 2: Valiant (PC)
10. Resident Evil 7 (PS4)
10. Doom 2: Ancient Aliens (PC)
11. Doom 2: Vanguard (PC)
12. Doom 2: Doom 2 The Way id Did (PC)
13. Doom 2: Community Chest Pack 4 (PC)
14. Doom: Doom The Way id Did (PC)
15. Sonic the Hedgehog 4: Episode 1 (PC)
16. Sonic the Hedgehog 4: Episode 2 (PC)
17. Legend of Zelda: Breath of the Wild (WiiU)
18. Dishonored 2 (PC)
19. Kirby's Dream Land (GB)
20. Kirby's Dream Land 2 (GB)
21. Super Mario Land (GB)
* replay

This was awesome. I think I probably did beat this back in the day and played it from a friends Gameboy or something. The first level is fairly bizarre and not great, but after that it gets way cooler. Typical of the weirder obscure Mario's, it's kind of a shame Nintendo hasn't brought in some ideas from this game into others from what I've seen.
It was funny how some of the enemies looked like they were straight out of Metroid though.
Loved the music!
GB's sound is so much better than the GBA's.
2. Serious Sam HD: The First Encounter* (PC)
3. Serious Sam HD: The Second Encounter (PC)
4. D4: Dark Dreams Don't Die (PC)
5. Momodora: Reverie Under the Moonlight (PC)
6. Deadcore (PC)
7. Yakuza 4 (PS3)
8. Hyper Light Drifter (PC)
9. Doom 2: Valiant (PC)
10. Resident Evil 7 (PS4)
10. Doom 2: Ancient Aliens (PC)
11. Doom 2: Vanguard (PC)
12. Doom 2: Doom 2 The Way id Did (PC)
13. Doom 2: Community Chest Pack 4 (PC)
14. Doom: Doom The Way id Did (PC)
15. Sonic the Hedgehog 4: Episode 1 (PC)
16. Sonic the Hedgehog 4: Episode 2 (PC)
17. Legend of Zelda: Breath of the Wild (WiiU)
18. Dishonored 2 (PC)
19. Kirby's Dream Land (GB)
20. Kirby's Dream Land 2 (GB)
21. Super Mario Land (GB)
* replay

This was awesome. I think I probably did beat this back in the day and played it from a friends Gameboy or something. The first level is fairly bizarre and not great, but after that it gets way cooler. Typical of the weirder obscure Mario's, it's kind of a shame Nintendo hasn't brought in some ideas from this game into others from what I've seen.
It was funny how some of the enemies looked like they were straight out of Metroid though.
Loved the music!
GB's sound is so much better than the GBA's.
- Exhuminator
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Re: Games Beaten 2017
The original Gunforce is just "okay", even the arcade version. But dude, the arcade version of Gun Force II is awesome. If you've never played through it, I really think you'd like it. MAME runs it beautifully.Sarge wrote:Gunforce isn't very good. Also, from looking at the arcade version, it looks a bit better.
PLAY KING'S FIELD.
- alienjesus
- Next-Gen
- Posts: 8875
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2017
Markies wrote:1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
I beat Pikmin on the Nintendo Gamecube this afternoon!
Back in the day, I used to play the original Warcraft, but that is how far I went into strategy games. Since most of them were on the PC and I was a console gamer, we just never met. I enjoyed Warcraft, but the entire aspect of inventory management and doing 100 things at once made my brain hurt.
Enter Pikmin. It takes the fundamentals of a Real Time Strategy games and trims them down into an enjoyable experience. Pikmin takes all the fun out of the RTS genre and doesn't busy itself with all the busy work. It is highly addictive to grow and build your Pikmin army. It is even more satisfying to have a plan work out and you are able to get that one part you are missing.
The game itself is quite beautiful. The colors are lush and vibrant while the music is soothing and addictive. It's a short game so it never grows stale on you and their is enough variety to keep you coming back for more.
Sometimes, the Pikmin have a mind of their own and the final boss is completely evil for all the wrong reasons, but the game is satisfying and enjoyable as a whole. I couldn't stop thinking of my Pikmin and what I wanted to do. An enjoyable and super addictive experience.
I love Pikmin 1 so much - everything about it just feels so right to me. 2 is good, but to me it feels like it takes things in the wrong direction. Luckily it seems Nintendo agreed, because 3 is much more similar to the first game.
- Markies
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Re: Games Beaten 2017
I have heard that many people do not like Pikmin 2 compared to the first.alienjesus wrote:I love Pikmin 1 so much - everything about it just feels so right to me. 2 is good, but to me it feels like it takes things in the wrong direction. Luckily it seems Nintendo agreed, because 3 is much more similar to the first game.
I know they got rid of the time mechanic and I am okay with that idea. After playing the first, I am VERY interested in picking up the second game.
I have also heard that Pikmin 3 is utterly amazing. I hope it is series that lives on as these are fun and wonderful games.
- PartridgeSenpai
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Re: Games Beaten 2017
I've actually heard the opposite. Most people I know (including myself) think 2 is the best by far, and that 3 was a bit of a step backwards. I'll have to get to playing through those New Play Control ones I picked up a while back to see for myself soon :OMarkies wrote:I have heard that many people do not like Pikmin 2 compared to the first.alienjesus wrote:I love Pikmin 1 so much - everything about it just feels so right to me. 2 is good, but to me it feels like it takes things in the wrong direction. Luckily it seems Nintendo agreed, because 3 is much more similar to the first game.
I know they got rid of the time mechanic and I am okay with that idea. After playing the first, I am VERY interested in picking up the second game.
I have also heard that Pikmin 3 is utterly amazing. I hope it is series that lives on as these are fun and wonderful games.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 36
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (8 Games Beaten)
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23

I decided to play through Danganronpa: Trigger Happy Havoc on the suggestion of some of the folks in the Slack chat. I'd picked up the PS4 port of the first two games not long ago, and they all said it was totally my type of game, so I figured I'd give it a shot. While I was interested right from the start, it did take me a little while to really "get into" the game. Once I did, however, I got more and more intrigued as time went on, staying up past midnight on multiple occasions to see the end of that chapter or class trial - something I've not done with work the next day in six or seven years.

Danganronpa is a visual novel similar in many ways to Corpse Party; most of the narrative is delivered through the standard visual novel dialogue, but there is no small amount of exploration, puzzle solving, and mystery unraveling that you must do as well. The basic premise of the game is that you're in a school for "ultimate" students - the Ultimate Pop Star, the Ultimate Baseball Player, the Ultimate Writer, etc. The only problem is that you're trapped in the school by a psychopathic bear, and the only way to "graduate" and leave the school is to kill one of your classmates and not get caught.

One of the first things that attracted me to the game early on was the memorable and diverse cast of characters. This is also one of the things that broke my heart early on. I started referring to the game with my friends - and aptly so, I believe - as Trust Issues Simulator 2017. As soon as I start to feel like I can trust a character, he or she stabs me in the back; as soon as I find a character I really dig and pick her as a waifu, she goes off and gets killed. This game is a lot like The Walking Dead in that it goes out of its way to play with my emotions. Unlike The Walking Dead, however, the storyline and characters were enough to keep me playing despite the emotional abuse (I quit watching The Walking Dead after three or four seasons because the emotional cost began to outweigh the benefit).

The core of the "gameplay," however, is not the visual novel aspect but the mystery aspect. I've not played this series (a travesty, I know), but I've been told that it's very similar to the Ace Attorney series in this regard. Whenever one of your classmates is murdered, you have to investigate the murder scene and the available areas of the school to uncover the culprit because a certain amount of time after each murder is a class trial; if you correctly determine the murderer, only that murderer is punished (read: executed in an increasingly horrific fashion), but if the group comes to an incorrect judgement, the murderer is allowed to leave the school while everyone else is killed in some unspeakable way. Being an oblivious dolt, I was utterly rubbish at this part of the game. As with most games, however, my pure trash-itude did not stop me from thoroughly enjoying it. If anything, the investigation and trial parts of the game were what kept me playing despite how terrible I usually was at them.

When I was told that this game was right up my alley, I went in expecting there to be some amount of waifu seducing. While you certainly have a few waifus to choose from (though you'll never know who lives and who dies until you've finished the game), and you can spend some free time with each character to build up your relationship, there's not much actual "waifu" aspect; you don't get any substantial dating sim aspect until you clear the game once and unlock "School Mode." That's not to say that spending time with your classmates is useless, however; you can unlock skills that you can equip and extra skill points to help you in various ways during the class trials.

I wasn't sure how to feel about Danganronpa: Trigger Happy Havoc at first, but Bogus kept telling me how much of a "me" game it was, so I stuck with it, and I'm extremely glad that I did. I've played through a lot of visual novels - it's a guilty pleasure of mine - and while I'm not sure I can say that this first Danganronpa game is my favorite, it's definitely the most intellectually stimulating one that I've yet played. If you're not into games that are largely very passive and text based, this may not be the game for you, but if you like games that really make you think and uncover secrets and mysteries, then this definitely needs to go on your queue.
January (10 Games Beaten)

I decided to play through Danganronpa: Trigger Happy Havoc on the suggestion of some of the folks in the Slack chat. I'd picked up the PS4 port of the first two games not long ago, and they all said it was totally my type of game, so I figured I'd give it a shot. While I was interested right from the start, it did take me a little while to really "get into" the game. Once I did, however, I got more and more intrigued as time went on, staying up past midnight on multiple occasions to see the end of that chapter or class trial - something I've not done with work the next day in six or seven years.

Danganronpa is a visual novel similar in many ways to Corpse Party; most of the narrative is delivered through the standard visual novel dialogue, but there is no small amount of exploration, puzzle solving, and mystery unraveling that you must do as well. The basic premise of the game is that you're in a school for "ultimate" students - the Ultimate Pop Star, the Ultimate Baseball Player, the Ultimate Writer, etc. The only problem is that you're trapped in the school by a psychopathic bear, and the only way to "graduate" and leave the school is to kill one of your classmates and not get caught.

One of the first things that attracted me to the game early on was the memorable and diverse cast of characters. This is also one of the things that broke my heart early on. I started referring to the game with my friends - and aptly so, I believe - as Trust Issues Simulator 2017. As soon as I start to feel like I can trust a character, he or she stabs me in the back; as soon as I find a character I really dig and pick her as a waifu, she goes off and gets killed. This game is a lot like The Walking Dead in that it goes out of its way to play with my emotions. Unlike The Walking Dead, however, the storyline and characters were enough to keep me playing despite the emotional abuse (I quit watching The Walking Dead after three or four seasons because the emotional cost began to outweigh the benefit).

The core of the "gameplay," however, is not the visual novel aspect but the mystery aspect. I've not played this series (a travesty, I know), but I've been told that it's very similar to the Ace Attorney series in this regard. Whenever one of your classmates is murdered, you have to investigate the murder scene and the available areas of the school to uncover the culprit because a certain amount of time after each murder is a class trial; if you correctly determine the murderer, only that murderer is punished (read: executed in an increasingly horrific fashion), but if the group comes to an incorrect judgement, the murderer is allowed to leave the school while everyone else is killed in some unspeakable way. Being an oblivious dolt, I was utterly rubbish at this part of the game. As with most games, however, my pure trash-itude did not stop me from thoroughly enjoying it. If anything, the investigation and trial parts of the game were what kept me playing despite how terrible I usually was at them.

When I was told that this game was right up my alley, I went in expecting there to be some amount of waifu seducing. While you certainly have a few waifus to choose from (though you'll never know who lives and who dies until you've finished the game), and you can spend some free time with each character to build up your relationship, there's not much actual "waifu" aspect; you don't get any substantial dating sim aspect until you clear the game once and unlock "School Mode." That's not to say that spending time with your classmates is useless, however; you can unlock skills that you can equip and extra skill points to help you in various ways during the class trials.

I wasn't sure how to feel about Danganronpa: Trigger Happy Havoc at first, but Bogus kept telling me how much of a "me" game it was, so I stuck with it, and I'm extremely glad that I did. I've played through a lot of visual novels - it's a guilty pleasure of mine - and while I'm not sure I can say that this first Danganronpa game is my favorite, it's definitely the most intellectually stimulating one that I've yet played. If you're not into games that are largely very passive and text based, this may not be the game for you, but if you like games that really make you think and uncover secrets and mysteries, then this definitely needs to go on your queue.
Patron Saint of Bitch Mode


