You should look into that scimitar. What does it scale with? I'm thinking DEX... so you should maybe switch to something that scales with STR.Exhuminator wrote:I'm a male soldier, with a soldier shield, and a scimitar+2. I've leveled up my Strength, Endurance, and Luck quite a few times. I have no magic, I don't even know how you get magic in this game let alone use it.Xeogred wrote:@Exhuminator: What kind of build or focus you rocking anyways? Magic can be crazy OP in Demon's haha. Magic isn't my style in these at all but I think it might be fun to try and play one of these with a magic build someday (which would inadvertently be a challenge for me since it's so not my playstyle).
Luck is basically broken and worthless. A point or two isn't bad to up your item discovery but that's it.
Haha, they never gave me trouble but with a scimitar I bet they suck.So then I went on to 2-1, and did OK, until I got to the fire salamanders. Those stupid things don't even leave souls when they die, they're just there to ignite your ass. Anyway, they took me out twice in a row, cost me about 2500 souls. I was perturbed.
I wouldn't even bother with both parrying and back stabs in Demon's. The most important thing about Demon's is rolling. Dark Souls makes parrying and backstabs work and is a lot more crucial.One thing that really aggravates me is the inconsistency of the parry maneuver. It seems random as hell if it's going to work or not. Also the back-stab attack seems completely arbitrary too. It's hard to rely on skills like that when they're so fickle in execution.
Suck it up man, lol. I was saying the complete opposite. I LOVE Demon's checkpoint system. You are forced to master the levels and boss in one run, just like classic games or a shmup or something. Checkpoints by the bosses door in the later games? Now that sucks ass. Lame sauce.And yes the checkpoint system in Demon's Souls sucks ass. From what I can tell, you only get a checkpoint when you kill a boss. You're pretty much guaranteed to die the first time you fight a boss, so you lose your souls right there. And then you get stuck in a cycle of soul reclamation / loss until you finally kill the boss. I don't think it would have made the game too easy to just give the player a checkpoint before a boss, given how long the stages are already.
There are shortcuts sometimes, anyways.
I wouldn't say so, you really don't have to grind much. I guess if you're dying and losing souls then yeah. 4-1 is by far the best place to do it. And like isiolia said, it doesn't sound like you put anything into HP. Also do you have the ring that helps negate the HP halving when you're not in body form? That should help a lot and is pretty much a permanent equip haha. Can't remember where and when you get it but I think it's early.Anyway, I'm going to have to figure something out with my doofy little soldier guy. I shouldn't be turned into meat paste from just one hit of that tower knight's attack. It seems like From Software designed this game so that you would constantly grind for souls in order to gain levels, raising your stats. I know people say you can beat this game completely naked with just a twig between your fingers, but that's only applicable to someone who's already put hundreds of hours into it. On a more realistic note; it's clear From Software intended for grinding up souls and slowly eking out more powerful stats until you overcome a boss, rinse repeat. Obviously stats matter or they wouldn't be such an integral part of the game design.
I had a feeling 1-2 was going to mess you up and you'd love that dragon.

