Word up playa:Xeogred wrote:DQV on PS2?

Don't forget this:

Or this:

Word up playa:Xeogred wrote:DQV on PS2?



As Bone showed, yes it's on PS2.Xeogred wrote:DQV on PS2?
Yeah, I had a feeling that's what you meant, and you could be right, but I just like the story bits surrounding those two main neutral path characters too much. Also, I don't think I could even bring myself to go law route.Jmustang1968 wrote:Sorry I meant to say the law route. Chaos route may perhaps have the worst lineup of the 3.
The Temple Commander? Is this exclusive to the PSP version?Jmustang1968 wrote:Ozma
This is a character in Tactics Ogre: LUCT?Jmustang1968 wrote:Ravness
Correct on both accounts. Ozma wrecks as you might imagine. Ravness is a cool addition as well.pierrot wrote:Yeah, I had a feeling that's what you meant, and you could be right, but I just like the story bits surrounding those two main neutral path characters too much. Also, I don't think I could even bring myself to go law route.Jmustang1968 wrote:Sorry I meant to say the law route. Chaos route may perhaps have the worst lineup of the 3.
The Temple Commander? Is this exclusive to the PSP version?Jmustang1968 wrote:Ozma
This is a character in Tactics Ogre: LUCT?Jmustang1968 wrote:Ravness
Story missions do scale on the PSP versio but only if you go beyond something like 10+ level over the enemies. Random battles are always scaled to the highest character on the battle.pierrot wrote:Do you mean scaling enemy levels? Because I know that the SFC based versions of the game often scale the levels, of most non-leader units, within a certain range.
There are a lot of side areas. Phorampa, Pirate Isles, Palace of the Dead, and some special character side battles. BY the time I did the hanging gardens, I mopped up the enemies. The truly hard battles are Palace of the Dead and Pirate Isles. Some nice loot there too.Kuruwin wrote:Story missions do scale on the PSP versio but only if you go beyond something like 10+ level over the enemies. Random battles are always scaled to the highest character on the battle.pierrot wrote:Do you mean scaling enemy levels? Because I know that the SFC based versions of the game often scale the levels, of most non-leader units, within a certain range.
So i guess the "easy way" to level up classes is get a bunch of characters to turn to one class and do a random battle.
But that's just a pointless chore that could have easily been avoided by making the new classes to start with certain level.
Like for instance the swordmaster is gotten from a fight with level 14 enemies. Instead of starting the class level 3 it should have been 14 from the beginning. There's no other reason to it start from level 3 than waste your time grinding.
And if i had to guess the side quests don't give you enough exp to make you ready for the last fight. I checked and according to one walkie at least the enemies go up to level 25 on the last dungeon. I'm nearing the end of chapter 3 and i'been doing grinding now and then yet i think my highest class is still only 15 (archer which i sometimes have 4 on the field)
There's not many side quests and most of them are short (and it seems like not everything is even available on one playthrough)
The exp gain from missions tend to stay at the same range so chances are i will be still several levels short at the end too.
I missed this before. I think V looks like total ass on the SNES, and the remakes of I and II don't look too much better (though better than the NES versions, I feel), but the remake of III looks pretty good, and VI is done in a similar style. So, I would not agree, with respect to those two at least.Xeogred wrote:I want to go on record saying that... the SNES DQ games look ugly as heck. Is it just me?